Author Topic: Rumour: Nunchuck to have Dual 3D motion sensing  (Read 31115 times)

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Offline Athrun Zala

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RE:Rumour: Nunchuck to have Dual 3D motion sensing
« Reply #100 on: May 02, 2006, 07:24:44 AM »
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Originally posted by: Kairon
I'm just baffled that when we have this thick data pipeline like bluetooth that can handle all that controller input, we need an IR window at ALL, let alone need it for anything pedantic.

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but is that really IR?
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Offline wandering

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RE: Rumour: Nunchuck to have Dual 3D motion sensing
« Reply #101 on: May 03, 2006, 11:04:16 PM »
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We don't. But traditionally speaking it would be an IR window. If it isn't then it would have to be something else optical to need it and I don't see a use for a laser. I'm also wondering if Nintendo will be giving developers canned packages to do things like getting the relative position and of the controller and translating it to screen coordinates. That would speed developement and let you get games out faster.

Maybe it can directly read what's on the TV screen?

Maybe it's just for show?
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Offline Kairon

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RE: Rumour: Nunchuck to have Dual 3D motion sensing
« Reply #102 on: May 03, 2006, 11:17:41 PM »
Didn't Iwata point at it and call it the "direct pointing device?"

Does this mean that it will be able to tell us whether we have line of sight towards the TV? If there's a camera included in the Rev, we could play versus TV real-life laser-tag over the net... with... computer overlays like armor seen on our pponents screen...

If the rev-mote's 3D spatial technology already knows where it is, why do we need a direct pointing device anyways? Or is it really something that heightens sensitivity to the screen's size/presence somehow?

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