I think these attempts are wrong-headed. Do we really think Nintendo's just going to make Mario more realistic, with more polygons, a la SSBM and Sunshine? Doubt it. Cel Shading worked wonders for Zelda, but Mario is much more deserving. Ian is right, his existence is abstract and I care nothing for running around a town, talking with people, and doing their errands RPG-style. Now, a town used as a level, that's neat. But after all, this is Jump-Man. Make me jump in a way I never have before. Make it fun to jump high and do incredible things. Mario 64 had the spirit, but Sunshine more or less followed Banjo-Kazooie in its world design, in that you can't fall off of the levels. Banjo-Kazooie is a great bridge between the Mario and Zelda styles (so is Mystical Ninja 64, though it is planted on the Zelda end of the spectrum), and I would argue it is more fun than Super Mario 64, but it isn't where Mario should be. No more item hunting! I think Mario should be something more like (but not exactly like) Rez in its visual approach, and the bonus levels in Sunshine in its gameplay - abstract, jump-oriented, and linear. There's worlds and worlds of things to do within that framework. I don't need a cohesive world like Delfino Isle to keep me interested (though that waterfall was beautiful). Nor do I need a story of any complexity. I just want to jump.