Author Topic: Dust off the ol' 64 games.  (Read 11751 times)

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Offline dafunkk12

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Dust off the ol' 64 games.
« Reply #25 on: February 25, 2003, 06:21:00 PM »
And another analogy...

Think of the price of relatively "cheap" SDRAM at the time (yeah, completely NOT the same type of memory, but humor me).  Even 64 megaBYTES cost well over $100 in that era of computerdom.  Just imagine the price if games were double or quadruple that size with epics like Zelda or RE2, and that's not even factoring in costs for development, marketing, other packaging/materials, and such.  Therefore the proper measurement is not the 8x larger "bytes" but rather the smaller "bits" which would be divided by 8 to come up with the equivalent MB.

Offline theaveng

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Dust off the ol' 64 games.
« Reply #26 on: February 26, 2003, 04:19:26 AM »
I think the megabits vs. megabytes argument is thoroughly dead.  Not only did you guys beat the dead horse, you sliced it into spare ribs, and served it for dinner!

For those who are interested, here are the sizes of various N64 games:
4 megabytes Robotron64
8 megabytes Mario64
16megabytes Banjo-Kazooie
24megabytes Donkey Kong 64
32megabytes Zelda: Ocarina & Masks / Turok 2
64megabytes Resident Evil 2 (includes 25MB of full-motion videos)