Author Topic: losing the Kiddié perception  (Read 13609 times)

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Offline Spak-Spang

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RE: losing the Kiddié perception
« Reply #25 on: January 25, 2006, 10:13:44 AM »
Nintendo needs to stay Nintendo.  Period.

They need to produce their games how they desire them.  Some games will be inherantly more mature than other franchises, but they will never be completely inappropriate, and that is important.

How can you say that games like:

Geist
Metroid
Legend of Zelda
Advanced Wars
Fire Emblem
Super Smash Brothers

Aren't for mature audiences.  Gamers aren't stupid.  I believe most real gamers understand that most of the complaints towards Nintendo is marketers saying crap.

Yes, Nintendo needs to show with the Revolution that Nintendo is willing to support and nurture their mature lineup first.

This will be done, by Nintendo actually having mature games at launch.  Metroid Prime 3, Zelda possibly backwards compatiable, and if Nintendo can get an RPG out by launch they will be in great shape.


Offline Smash_Brother

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RE: losing the Kiddié perception
« Reply #26 on: January 25, 2006, 10:42:10 AM »
Frankly, I'd love to see a 1st party mature franchise produced by Nintendo.

Something which can be violent, yes, but at the same time, smart. It should be a game which classifies as "mature" not because of the violence factor but because the storyline requires an adult brain to fully appreciate. I loved MGS and it's my firm belief that we need more games like it.

A great deal of mature titles are relegated to being pointless gorefests. If more games had movie-quality storylines (and I mean GOOD movies), then gaming could probably be seen as something which revolves around interactive story and plot, giving people like Jack Thompson far less ammunition when it comes to berating games and gamers.

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Offline jasonditz

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RE: losing the Kiddié perception
« Reply #27 on: January 25, 2006, 10:48:44 AM »
But as always, there's a disjoint between what actual real gamers think and what the media-perceived target market xtr3m3 gamX0rz think.

Example: Real gamers love Zelda
Xtr3m3 GamX0rz think anything with a sword in it is 'teh ghey', unless there's blood all over everything and the monsters have big boobs.

Example: Real gamers appreciate GTA: San Andreas for it's depth and authentic feel.
Xtr3m3 GamXOrz like anything where you shoot cops and swear. Enjoyed GTA primarily for the hos, but never got out of the first city because they were too busy getting tattoos and shooting old people. Pre-ordered 25 to life, and is reasonably sure that the new $0.50 game is the greatest game ever.

Example: Real gamers bought a Nintendo DS for it's strong lineup of unique titles and intriguing play control.
Xtr3m3 GamXOrz bought a PSP bundle at launch primarily because of the hot Mexican girl in the launch ad. Never bought a single title for it besides the Spiderman 2 game it came with (maybe finally broke down and bought GTA), and had it prominently displayed in his pocket until it stopped being a fashion statement... has since put it in the drawer and forgotten about it.

BTW: Why the hell is g a y a "Forbidden word", when you're free to say cocksucker?  

Offline Arbok

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RE:losing the Kiddié perception
« Reply #28 on: January 25, 2006, 09:28:13 PM »
Quote

Originally posted by: jasonditz
BTW: Why the hell is g a y a "Forbidden word", when you're free to say cocksucker?


Probably because you are the first person on the forums to ever use it
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Offline vudu

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RE: losing the Kiddié perception
« Reply #29 on: January 27, 2006, 08:48:32 AM »
Quote

Give me the effing keys, you effing cocksucking mothereffer, aaarrrghh.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline Ceric

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RE:losing the Kiddié perception
« Reply #30 on: January 28, 2006, 11:13:21 AM »
http://www.flashportal.com/movies/Power_Star.html

A "mature" Mario.  Actually I just think this is funny in a way.
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Offline stevey

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RE:losing the Kiddié perception
« Reply #31 on: January 28, 2006, 11:38:08 AM »
The fastest way to losing  kiddie perception is for reggie to take a gun to e3 and KILL everyone in his sight ant the M$ both.

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Offline The Omen

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RE:losing the Kiddié perception
« Reply #32 on: January 29, 2006, 12:16:13 PM »
The only way to banish the I LOVE HALO 2 reputation is to use the same technique that spawned it-marketing.  You can make all the M rated games you want, but if nobody is playing them, it doesn't matter.  Get an aggressive ad campaign, point out the weakness of the competitors, and get the guns blazing.  The only way to change is to refocus perception, not product.
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Offline JonLeung

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RE:losing the Kiddié perception
« Reply #33 on: January 29, 2006, 01:16:14 PM »
Quote

Originally posted by: The Omen
The only way to change is to refocus perception, not product.


Actually, that's true.

I always wondered what would happen if I ran a big store chain...and I mean BIG...and put out a memo to all stores to show only Bob The Builder on the PS2 and Barbie Horse Adventures on the Xbox while putting only T or M-rated games on the 'Cube.  Okay, probably T.  And to do that for a week and see if 'Cube sales are affected at all.

Bob The Builder and Barbie...those kinds of games on the competition's consoles are more for kids than anything that's graced a Nintendo console lately.

Offline BiLdItUp1

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RE:losing the Kiddié perception
« Reply #34 on: January 29, 2006, 01:25:50 PM »
Spak, the problem, I believe is in the variety of mature games. The fact of the matter is, there was never any real effort to have mature titles on the 'Cube by Nintendo. If there was, then they wouldn't have made all the massive f*ckups that they did (like the purple color, shape, statements about neutrality). The games you listed are great, beautiful, and a step in the right direction, but they are spaced far apart. Getting rid of Rare and SK and 'cramping their style'/micromanaging (ala Michael Eisner? Probably not that bad) didn't help either.

Plus, the blockbusters are more 'everyone-games' than '17+games' in terms of content(except Geist), though not necessarily difficulty or skill. What needs to happen is that after the release of Metroid Prime 3, Retro getting back to those early abandoned projects from before the restructuring and layoff Nintendo IPs for a bit. That'll help a little bit, but what is really needed is steady third-party support. I think Nintendo has worked on alot of its image problems in terms of the design of the console, and having MP3 and Zelda at launch couldn't hurt that image. But those games alone aren't enough to compete.

People who live for M-rated games can't wait on Nintendo to bring them, which is why third-party devs who make those kind of games are so crucial.
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Offline The Omen

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RE:losing the Kiddié perception
« Reply #35 on: January 29, 2006, 02:16:14 PM »
Quote

People who live for M-rated games can't wait on Nintendo to bring them, which is why third-party devs who make those kind of games are so crucial.


The M rated market is about 15% of the entire VG market(in terms of top selling games).   It's not the product, it's the perception.  Say it with me people!  Change the perception of Nintendo as kidEE, and the games will take off on their own.  Would adding M rated titles of their own help that change in perception?  Mildly.  But what they need are spin doctors to do their work, and only then will you see a huge leap of faith on the part of the blind fanboys.  Afterall, this kidEE crap is just what those gamer's believe, not what they actually see.  Change their belief system.
"If a man comes to the door of poetry untouched by the madness of the muses, believing that technique alone will make him a great poet, he and his sane compositions never reach perfection, but are utterly eclipsed by the inspired madman." Socrates

Offline ThePerm

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RE: losing the Kiddié perception
« Reply #36 on: March 13, 2006, 07:01:47 AM »
all Nintendo needs to do is make a top rated M rated game first party, and the perception could change. No More kiddy  
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Offline KDR_11k

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RE: losing the Kiddié perception
« Reply #37 on: March 13, 2006, 08:07:37 AM »
You know you're not adding a new idea to the debate?

Offline Rancid Planet

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RE: losing the Kiddié perception
« Reply #38 on: March 13, 2006, 01:21:00 PM »
(looks up from Animal Crossing)

Screw mature gaming!

(Goes back to refurnishing his house with the "robot theme")

Offline trip1eX

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RE:losing the Kiddié perception
« Reply #39 on: March 13, 2006, 01:28:20 PM »
KIll off Mario.  

Offline Rancid Planet

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RE:losing the Kiddié perception
« Reply #40 on: March 13, 2006, 01:34:08 PM »
Quote

Originally posted by: trip1eX
KIll off Mario.



Hey look what the guy with the Vin Diesel movie screen name said!

Offline Ian Sane

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RE: losing the Kiddié perception
« Reply #41 on: March 13, 2006, 01:41:23 PM »
Killing off Mario's easy.

1. Turn on one of the 2D Mario platformers.
2. Fall off first cliff you encounter.
3. Repeat until all lives are used up.

Offline Mario

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RE: losing the Kiddié perception
« Reply #42 on: March 13, 2006, 02:17:19 PM »
Killing Mario in Super Mario Sunshine, now THAT'S a challenge!

Offline Rancid Planet

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RE: losing the Kiddié perception
« Reply #43 on: March 14, 2006, 10:05:22 PM »
Unless you're doing the collect the 8 red coins mission on the sea port stage while riding that damn squid dealy. Remember having to hop from the squid onto the platform where the star appeared? It was hard as hell and everytime you missed and bumped into the platform's side you lost a life and had to do it all over again.