Author Topic: Making WW has future benefits  (Read 2708 times)

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Offline ThePerm

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Making WW has future benefits
« on: June 19, 2005, 09:30:04 PM »
Alot of people were shocked by the switch from the realistic style to the cartoon style with Windwaker...however...it was the largest scale cell shaded game ever created...and chances are there is going to be some badass anime looking game coming out for revolution
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Offline nemo_83

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RE:Making WW has future benefits
« Reply #1 on: June 19, 2005, 10:26:55 PM »
The games I want to see in cel shading are Fzero, Castlevania if it is made full 3d (if its 2d then I want uber real prerendered cinematic backgrounds), Zelda (looking more like Princess Mononoke than WW), Mario Bros, Kid Iccarus, Megaman, and Street Fighter.

I could handle Metroid in cel shading, but it would need a style more like Ghost in the Shell the movie.  Maybe they could blur the line between what is cel shading and what isn't with the next Metroid.  I think though that Metroid of all games will stay realistic because of the visor (and they want to compete with Halo and PD0).

Basically I love cel shading because it is more like painting and defines objects with light and color more than texture.
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Offline KDR_11k

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RE: Making WW has future benefits
« Reply #2 on: June 20, 2005, 02:45:39 AM »
and chances are there is going to be some badass anime looking game coming out for revolution

Not necessarily. However, it had a direct effect on the GC and anyone who claims ToS isn't epic is plain out stupid.

Offline stevey

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RE: Making WW has future benefits
« Reply #3 on: June 20, 2005, 03:28:18 AM »
"The games I want to see in cel shading are Fzero, Castlevania if it is made full 3d (if its 2d then I want uber real prerendered cinematic backgrounds), Zelda (looking more like Princess Mononoke than WW), Mario Bros, Kid Iccarus, Megaman, and Street Fighter."

Megaman is cel shaded/sucky, metroid will never be cel shaded because that not how metroid games are, and sunshine is cel shded already. Well part are.  
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Offline Dirk Temporo

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RE:Making WW has future benefits
« Reply #4 on: June 20, 2005, 05:55:55 AM »
I'd like to see 3D Castlevania cel-shaded. That'd be awesome. It'd have to have lots of blood thought, just to give it that anime feel.
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Offline KDR_11k

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RE: Making WW has future benefits
« Reply #5 on: June 20, 2005, 08:16:46 AM »
Watch Castlevania fans complain about Konami turning Cv into a generic anime style...

Offline couchmonkey

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RE: Making WW has future benefits
« Reply #6 on: June 20, 2005, 11:17:27 AM »
I'd like to see Nintendo use this in the Mario series and shock me as much as it did when it showed of the Wind Waker.  I think it could be done.

Having said that, I'm all for cel-shading, but I don't want it to become overused any more than I want all games to look grey and realistic.
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Offline KDR_11k

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RE: Making WW has future benefits
« Reply #7 on: June 20, 2005, 09:55:40 PM »
They could just replace the lighting shape (I think it's an envmap but not too sure) in SMs with a two-tone thing and they'd have cel shading immediately. SMs already used a custom lighting model.

Offline Rancid Planet

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RE: Making WW has future benefits
« Reply #8 on: June 21, 2005, 12:08:45 AM »
While I'm not going to and "CEL SHADED IS TEH DED!!1" on you. It IS suffering from image damge. I think we need to see a cool down for a period of a couple years and then maybe some high quality cel shaded games could do the form justice. Like WW did.