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On the other hand, it's certainly the most logical thing for Nintendo to do right now. Mega-corporations like Microsoft and Sony are determined to duke it out for the hardcore gaming segment with budgets and backing that Nintendo can only dream of, so the company has little choice but to find - or rather, create - a new market.
I don't agree with this part. Nintendo
can play with the big boys. They just don't want to.
Nintendo was
the force in the industry just prior to the N64 launch, but they tripped up big with one single, serious mistake (carts). The GameCube was supposed to be the console where they got back up to speed, but they tripped up again, this time with a flood of smaller mistakes (most notably a general "lack of agression").
Rather than learning from their mistakes and taking another shot at it (which they seem
more than capable of doing, practically until the end of time), Iwata seems to have thrown in the towel, admitted that Nintendo doesn't have what it takes to compete, and changed course for Nintendo. Relying entirely on Nintendo's apparent ability to surprise us.
But apparently, it's not because they can't compete, but because Iwata (like Yamauchi) thinks the world is coming to an end. Which, needless to say, most people don't buy.
It looks like Iwata turned Nintendo off the highway, and now they're bouncing along off-road at highway speeds in the dark. The entire industry is feeling a mixture of excitement and terror, wondering where the heck Iwata is going, and when Nintendo might smash into a tree.
I really don't know what crazy thing Nintendo is doing with the Revolution, but it also bugs me that I don't know if they've bothered to learn from their mistakes with the GameCube, or if they've found that "agression" they were missing before (and I don't mean "substituted it with crazy"). Setting the technology gap between the DS and PSP aside, the DS does hint towards some "agression". Most of the reasons that the DS is beating the PSP aren't what we'd expect from Nintendo, while looking at the GameCube, but there are also hints of "crazy" in the DS too. Of course, most people seem to be unaware of Nintendo's victories with the DS, or tend to be entirely dismissive of them. Which is kind of Nintendo's fault.
But, there's nothing to do but wait for history to be made, and see what Nintendo has become.
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Ironically, it's Sony that has already proved that this market exists, with products like EyeToy and SingStar, both of which have been immensely successful at attracting entirely new people to the gaming pastime. Sony, however, has the kind of market dominance that lets it experiment with this kind of expansion on the fringes of its business. Nintendo has no such thing; tapping the casual gaming market, the female market and the older demographics may not actually be "do or die" for the Kyoto based company, but it's as close as makes no odds.
Nintendo has been capable of surprises and innovation at whatever size (marketshare-wise) they have been. Even when they were trying to compete on a level playing field.