Author Topic: The Capcom 5: One Gamer's Reflection  (Read 9802 times)

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Offline Savior

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RE: The Capcom 5: One Gamer's Reflection
« Reply #25 on: March 07, 2005, 07:12:43 PM »
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Offline Savior

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RE:The Capcom 5: One Gamer's Reflection
« Reply #26 on: March 07, 2005, 07:17:18 PM »
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Why is it that people hate P.N. 03 so much?


Because its not  "Robots May Cry"

Btw, played a bit of that DMC3, awesome stuff... Id kill for a Devil May Cry Trilogy release on the GCN...........
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Offline odifiend

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RE:The Capcom 5: One Gamer's Reflection
« Reply #27 on: March 07, 2005, 09:03:52 PM »
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Originally posted by: KDR_11k
Well, it's hell to play with the PS2's analog stick, that much is sure . Damn tiny deadzone.
It's there to demand some input skill and add a short vulnerability period before the move starts that the player can shorten with skill. I have no problems with tapping those directions.


Well, I'm not sure I agree with your logic b/c if you were using a mid suit, your chain would be smaller and in some cases the moves are the same.  My stance on it, is Capcom did it just because it was an advanced suit - something to do.  But I guess it really isn't Capcom's fault as my problem lies with the input device...  Speed never is a problem for me, but I guess I'm not as coordinated as you.
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Offline NinGurl69 *huggles

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RE: The Capcom 5: One Gamer's Reflection
« Reply #28 on: March 07, 2005, 10:18:54 PM »
It seems that if you entered the specials' d-pad presses with great vengeance and furious speed (thus accidentially hitting the diagonals in the process) as you would in a Fighting Game, it would less often work.  I found that tapping the 4main directions distinctly, kinda treating them like the N64 C-buttons, eliminated all my problems.
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Offline KDR_11k

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RE: The Capcom 5: One Gamer's Reflection
« Reply #29 on: March 08, 2005, 03:58:35 AM »
I tapped them at the same pace I did the cursor keys when executing specials in THPS2. Almost never fails me. Of course, that adds a larger delay in front of the attack than a quick input. Though I think the lengthened inputs are there to make up for the increased power of the suit and its ability to pull off many more drives. Hm... Though I'm quite sure the combinations remained the same for identical moves, they only got more complex for the Pro versions that deal a lot more damage...

Offline vudu

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RE: The Capcom 5: One Gamer's Reflection
« Reply #30 on: March 08, 2005, 08:16:32 AM »
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I don't have a problem with multiple directions, but in P.N. 03 you HAVE to do the combinations on the dpad, which is off to the side and a little on the small side.
I've never played P.N.03, but it's always interested me (especially now that you can find it for under $20).  Can someone tell me if the game plays alright with the Hori Digital Controller (i.e. do you need to use the C-stick or the Z-button)?
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Offline KDR_11k

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RE: The Capcom 5: One Gamer's Reflection
« Reply #31 on: March 08, 2005, 09:01:18 AM »
It uses the analog stick for movement, the d-pad is just for entering the combinations for the "energy drives" (super moves). Z is for quick turning (though you won't need it that often), the C-stick repositions the camera for nicer screenshots but is usually unnecessary since it barely moves and the camera doesn't get in the way. So I doubt you're going to have much fun with it if you use the digital controller.