Author Topic: Prince of Persia: Warrior Within Website Launches  (Read 2924 times)

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Offline TheYoungerPlumber

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Prince of Persia: Warrior Within Website Launches
« on: October 15, 2004, 04:08:53 PM »
Ubisoft invites gamers to explore the prince’s new website.

Ubisoft posted its website for Warrior Within today.


Anxious gamers can view the latest movies, artwork and screenshots.  Descriptions of the various characters and introductions to the story, gameplay and environments are also online.  In addition, the site hosts blogs entries written by members of the Warrior Within development team and a membership-based community where you can earn prizes.


Prince of Persia: Warrior Within comes out for all three consoles and the PC in November.  

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Offline KDR_11k

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RE: Prince of Persia: Warrior Within Website Launches
« Reply #1 on: October 15, 2004, 11:08:14 PM »
For those with a gameworthy PC there's also a demo available.

Offline PaLaDiN

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RE: Prince of Persia: Warrior Within Website Launches
« Reply #2 on: October 15, 2004, 11:59:28 PM »
All I want to know about this game is if it'll have subtitles.

The first one was an utter piece of overhyped crap and I regret ever wasting money on it.

If they don't at least have subtitles, I'm not getting this.
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Offline cubiot

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RE: Prince of Persia: Warrior Within Website Launches
« Reply #3 on: October 16, 2004, 05:43:15 AM »
The first one was excellent. I will pick this up for sure.

Offline Renny

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RE: Prince of Persia: Warrior Within Website Launches
« Reply #4 on: October 17, 2004, 08:08:32 AM »
Anyone play the demo? Is that ****-metal in the game?
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Offline KDR_11k

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RE: Prince of Persia: Warrior Within Website Launches
« Reply #5 on: October 19, 2004, 06:33:02 AM »
The menu music is Godsmack - Straight out of Line. Not exactly their best song and nothing that fits with the theme.

First reaction upon starting the demo was "whoa, that's ugly". Well, no, the first was my anger that it wouldn't let me reconfigure my gamepad buttons, at least not those with numbers less than ten. Thank you, but I don't want "block" bound to Button 9 aka "click left analog stick".
The camera control is unresponsive and restricted. The camera always tries to show you what the devs want you to see, not what YOU want to see. For some reason in first person left and right are exchanged...
The second boss was pretty buggy, he ran towards me and suddently warped into a corner (warped as in "one frame he was charging me the next frame he stood there") and didn't do anything anymore. I guess that's the levelscript equivalent of a crash. Anyway, I couldn't continue since the boss didn't react anymore, he didn't take damage from my attacks, etc. Combine that with the missing save feature and you know where the problem lies...
I hink the BGM was kept in a similar style to the menu music, but I'm not sure, it's pretty forgettable and I forgot it.

I won't buy the PC version, period. Doesn't matter if it's ten times better than the GC version or something, Ubi uses their "customerf#ck" copy protection* on this game. Means if you stay legal there's a high chance the game won't work and will make you wish you had pirated it (because, you know, pirates never have to deal with stupid copy protection schemes like Starforce or product activation). If I buy it at all I'll get it for the GC but I get a feeling I'm doing the wrong thing by not boycotting Ubisoft until their rotten corpse rises from the grave to apologize for their sins. Ah, it's decided, I'll boycott Ubi instead. Not like I'm gonna miss games like this one.

*= I don't know what that's meant to protect but it's definitely not their customer relationship. Perhaps they want to protect the game from being played or something.

EDIT: Paladin: I wish it had subtitles. I could somewhat understand what the woman (first boss) said, but the mumblings of the prince were persian to me.