I don't think I'm putting any more trust in Miyamoto than realistically. In fact, go back through my posts and point out where I declare that I expect Miyamoto to come up with any Holy Grail. I'm sure if I do it is merely an unfortunate choice of words. The only trust I'm putting in him is to make games as HE wants to make them, nothing more, nothing less.
And that's what this comes down to: can we let people like Miyamoto have the freedom to make games the way they envision them, driven by their own ideas and interpretations of the medium, or do we, as people outside the development process, have the right to interfere in their artistic integrity by dictating to them that they should make certain types of games, regardless of their wishes?
I'm doing nothing more than trusting Nintendo to continue developing Nintendo games to their own artistic beat, and critics are doing nothing more than demanding that Nintendo games be dictated not by the people like Miyamoto who have essentially made Nintendo what it is today, but by faceless corporate forces and ravenous, mainstream fans.
I'm not even argueing that by proceeding at their own pace that Nintendo will regain market prominence. No. What I am argueing is that if Nintendo would sacrifice the respect and freedom of people like Miyamoto, it would no longer be the Nintendo that we've grown to love, nor will it be a Nintendo that will create the "Nintendo" games we could always depend on them for (which were a result of Miyamoto's and other's free-wheeling creativity in the face of a vacuum of ideas).
I'm only argueing that Nintendo not say: "Look, there's a lot of people who seem to think that online games are the way to go, let's bang out a game to keep up with the Jones'(read: Sony and Microsoft)." The Nintendo I know and love would say, "Look at this interesting new medium that allows people to connect in ways that weren't possible before. Let's see what ideas we have, work on them, get them right, and put out something that we can be proud of."
The Nintendo I believe in has at it's heart the creative forces of game development, innovation and excellence. The Nintendo I cannot accept, and cannot perpetuate, is the one that does something merely because it needs to make more money and gain access to the pockets of more consumers.
Carmine M. Red
Kairon@aol.com