Author Topic: Mario 64x4  (Read 7220 times)

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Offline vudu

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RE: Mario 64x4
« Reply #25 on: May 15, 2004, 03:46:21 PM »
Quote

Splinter Cell would be completely unplayable without analog movement.
splinter cell on pc has analog controls.  you move using wasd and you change your speed using the mouse wheel.  it works surprisingly well.
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Offline Griffin

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RE:Mario 64x4
« Reply #26 on: May 19, 2004, 12:29:03 AM »
I didn't really like the control setup on the PC version of splinter cell in relation to sneaking/running, but it's still a good point....Plus, it's not like it wouldn't be hard to just set up a button that toggles between run/sneak, or even run/walk/sneak. Don't forget that Nintendo is well known for excellent game control. I don't think we have anything to worry about guys

I was a little nervous about the DS at first, even though I knew I would still buy one, but after I saw what it could do, I lost all interest in the PSP (not that I had much to begin with...I'm not paying 400 bucks for a handheld...even if it made sandwiches).
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Offline KDR_11k

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RE: Mario 64x4
« Reply #27 on: May 19, 2004, 08:17:36 AM »
Gamespy complained about the controls in 64x4, especially the camera handling. I liked the camera in Wario World's platforming sections best for a platformer. It's quick, it aligns to the level and it rarely gets confusing. Sunshine was a lot worse in that respect, even though it was better in others.

Offline SatansNemesis

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RE:Mario 64x4
« Reply #28 on: May 19, 2004, 11:16:05 AM »
Crystal Chronicles uses the sp d-pad when playing multiplayer, though there was no jumping involved.

They did say that they were redesigning the shell before launch, they could throw some sort of analog button on there too in the process.

Anyone remember the old turbo NES controller? That had a small thumb sized button that could be rotated in 360 degrees. Don't remember if it was analog though. Would be a nice solution though.
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