The British publisher will be handling Free Radical's new stealth game, and (gasp!) will even release the GameCube version.CODEMASTERS SIGNS SECOND SIGHT â FREE RADICAL DESIGNâS PSYCHIC STEALTH ACTION EPIC
New York (May 7, 2004) â Codemasters has secured the global publishing rights to Second Sight, the new project from respected developers Free Radical Design, the creative force behind the acclaimed TimeSplitters series.
Due later this year for the PlayStationÂŽ2 computer entertainment system, the XboxĂ videogame system from Microsoft and the Nintendo GameCube entertainment system, Second Sight is an original property that redefines the standards for stealth action gameplay. The game will be revealed at next weekâs E3 Expo (May 12-14, Los Angeles) at Codemastersâ booth, 646 in the South Hall.
Combining an atmospheric, psychological thriller narrative with stealthy exploration and intense shooter action, Second Sight gives players control of a character endowed with incredible psychic abilities. The game offers multiple approaches to completing levels either via stealth, dramatic gunplay, psychic powers or a combination of all three. The ability to psychically influence characters and remotely manipulate objects and individuals provides for a totally fresh gameplay dynamic.
Second Sight opens with John Vattic, the player-controlled lead character, as he awakens from a coma in a U.S. medical facility where he has been subjected to traumatic surgery and experimentation. He doesn't know his name, he can't remember his past, all he knows is that his only hope for survival is to escape and unravel the mystery that has led to his imprisonment.
Haunted by flashbacks, which are experienced as fully playable episodes within the game, and shocked by the discovery of his own psychic powers, the player takes Vattic on a search for his past and uncovers a fatal chain of events leading to a sinister conspiracy.
As Vattic explores his present and past, the game weaves between these two different time periods, which run through the game as a dual-narrative. The player-controlled actions of the past Vattic have consequences in the present â allowing a unique interaction between the player and the narrative of the game as Vatticâs destiny is changed.
Vatticâs telekinetic powers enable players to shift objects and terrify on-looking guards. As the game progresses and his self-awareness increases, additional abilities develop and existing powers are refined. Basic telekinesis is upgraded beyond simply moving objects, enabling Vattic to lift enemies and smash them against the scenery as they scream for mercy. This revelation of psychic powers makes for a highly compelling journey, and invites experimentation with the newly acquired abilities.
Further psychic powers are revealed through play: Healing (using psychic power to replenish health), Projection (send your spirit out of your body, with the ability to possess another character), Charm (alter the mind of individuals, fooling them youâre not there) and Psi-blast to send a destructive shockwave toward your enemies.
Vatticâs psychic powers can be mixed with an exciting arsenal of weapons â there are 13 weapons in use through the game including pistols and a sniper rifle.
As a new landmark in stealth action and an exceptional new project from Free Radical Design, Codemasters will publish Second Sight later this year for PlayStation 2, Xbox and Nintendo GameCube. See what the future holds on the gameâs website at www.codemasters.com/secondsight.