Author Topic: Star Wars Rebel Strike  (Read 6020 times)

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Offline mjbd

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Star Wars Rebel Strike
« on: January 31, 2004, 09:03:40 AM »
 How is the smooth is the framerate in Rebel Strike?  Better than Rouge Leader?  I liked R.L. but the framerate was a bit jumpy.  Rebel Strike is only 29.99 now and I am thinking about picking it up, but if the framerate is worse than the first one, I think I will pass.
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Offline Jale

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RE:Star Wars Rebel Strike
« Reply #1 on: January 31, 2004, 11:31:45 AM »
I never had any problems with the frame rate in RL but I would recommend RS if you liked RL. Not only do you have the great quest but also there is the whole of RL in 2 player.

Offline NinGurl69 *huggles

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RE: Star Wars Rebel Strike
« Reply #2 on: January 31, 2004, 11:41:01 AM »
The framerate is worse.  But many gameplay sequences are still "smooth" depending on how you look at it.
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Offline Actraiser

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RE: Star Wars Rebel Strike
« Reply #3 on: January 31, 2004, 01:12:41 PM »
the game is fun.  that is all that matters

Offline wart_eater

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RE:Star Wars Rebel Strike
« Reply #4 on: February 01, 2004, 06:38:21 PM »
I HATE REBEL STRIKE LIKE NAPISAN HATES MUD
I HATE ROUGE LEADER AND REBEL STRIKE

Offline KDR_11k

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RE: Star Wars Rebel Strike
« Reply #5 on: February 01, 2004, 07:54:22 PM »
How many people cannot tell the difference between rouge (french for red) and rogue (outlaw)?

Offline Actraiser

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RE:Star Wars Rebel Strike
« Reply #6 on: February 02, 2004, 02:12:01 AM »
Quote

Originally posted by: KDR_11k
How many people cannot tell the difference between rouge (french for red) and rogue (outlaw)?


HA!  that is funny.  Rouge Leader.  I didnt even notice that.  Did you know that a study proved that most people dont actually pay attention to what they are reading?  As long as all the letters are the same and the first and last letters are right, they will understand it.  Jsut lkie tihs

Offline KDR_11k

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RE: Star Wars Rebel Strike
« Reply #7 on: February 02, 2004, 06:38:19 AM »
Jep, Jeff K is too extreme and some uncommon words don't autocomplete well.
Rouge Leader would make some sense, since your callsign is Red Leader, but it's still wrong.
Another funny thing is how often people confuse CGI (web scripts and the like) with CG (computer graphics)...

Offline mouse_clicker

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RE:Star Wars Rebel Strike
« Reply #8 on: February 02, 2004, 06:43:09 AM »
The game's extremely buggy, too- I had it freeze many times on the horrendus foot missions.
"You know you're being too serious when Mouse tells you to lighten up... ^_^"<BR>-Bill

Offline evilnate

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RE:Star Wars Rebel Strike
« Reply #9 on: February 02, 2004, 07:02:55 AM »
I was both pleased and disapointed with RS.  On the one hand, the vehicle based missions were generally very good, and there are some great moments there.  I loved the beginning and end of the Geonosis mission, the assault on the Death Star laser prototype, the speeder bike chase, and the attack on the Super Star Destroyer.  All were great moments and were up there with the best missions of the first two games.  On the other hand, the foot missions were a huge letdown.  The controls were lousy, and felt like they were straight out of the worst missions in Shadows of the Empire.  On top of that, the levels were boring and far too linear.  Even the best of the foot mission levels (the Death Star level and the Bespin level) only had a little bit that could take you off the beaten path.  Honestly, I think that Factor 5 tried too had to have Rogue Squadron be the definative Star Wars game.  I think that if they make another Star Wars game (and I honestly think that the developers are pretty bored with it at this point), then they should concentrate on what they do best: arcade style flight, and just build from there.  I mean, there are a host of improvements they could make to the flight engine, as well as other things (online anyone?).  I'd recomend RS for the flight levels if you really loved RL, like I did.  Otherwise, I'd wait and pick it up used.

Offline CaseyRyback

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RE:Star Wars Rebel Strike
« Reply #10 on: February 02, 2004, 06:47:27 PM »
Quote

Originally posted by: Jale
I never had any problems with the frame rate in RL but I would recommend RS if you liked RL. Not only do you have the great quest but also there is the whole of RL in 2 player.


Co-Op is such a blast.

Offline mjbd

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RE:Star Wars Rebel Strike
« Reply #11 on: October 18, 2004, 06:38:33 PM »
I finnaly picked it up for $20 at Best Buy, and my only regret is that I didnt buy it when it first came out.  Grogeous graphics, noticeably better than the last effort, which says alot.  I really like the walker missions.  The on foot stuff reminds me of the SNES/Genesis era, just keep shooting.  Factor 5 has their $%#^ together.  
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Offline MaleficentOgre

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RE: Star Wars Rebel Strike
« Reply #12 on: October 18, 2004, 06:55:26 PM »
on foot mission sucked beyond beleif.  The controls were all clunky and made me wish for resident evil.  They should stick to the air.

Offline Molobert

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RE: Star Wars Rebel Strike
« Reply #13 on: October 18, 2004, 07:59:04 PM »
" How many people cannot tell the difference between rouge (french for red) and rogue (outlaw)? "

http://img.photobucket.com/albums/v90/molobert/rougeleader.jpg

Offline joshnickerson

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RE:Star Wars Rebel Strike
« Reply #14 on: October 19, 2004, 11:08:30 AM »
Gyah! Hey, wasn't that a "LamePro" gag one year?

Offline Rancid Planet

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RE:Star Wars Rebel Strike
« Reply #15 on: October 19, 2004, 08:30:50 PM »
Rebel Strike was a really fun game. The levels (not including any of the "on foot" ones) were even more fun and challenging than Rogue Leader's were. The graphics even seemed a little bit improved. All in all it's the superior of the two.

It's just too bad that the "on foot" missions failed to add anything positive to the gaming experience. But I think Factor 5 must've realized this at some point for there weren't that many in the game. I guess it was simply something to do so that the game could be seen as something different from it's precursor.


Edit: can't spall tu gud