I was both pleased and disapointed with RS. On the one hand, the vehicle based missions were generally very good, and there are some great moments there. I loved the beginning and end of the Geonosis mission, the assault on the Death Star laser prototype, the speeder bike chase, and the attack on the Super Star Destroyer. All were great moments and were up there with the best missions of the first two games. On the other hand, the foot missions were a huge letdown. The controls were lousy, and felt like they were straight out of the worst missions in Shadows of the Empire. On top of that, the levels were boring and far too linear. Even the best of the foot mission levels (the Death Star level and the Bespin level) only had a little bit that could take you off the beaten path. Honestly, I think that Factor 5 tried too had to have Rogue Squadron be the definative Star Wars game. I think that if they make another Star Wars game (and I honestly think that the developers are pretty bored with it at this point), then they should concentrate on what they do best: arcade style flight, and just build from there. I mean, there are a host of improvements they could make to the flight engine, as well as other things (online anyone?). I'd recomend RS for the flight levels if you really loved RL, like I did. Otherwise, I'd wait and pick it up used.