Author Topic: Only 17% love developing for GCN?  (Read 6495 times)

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Offline HolyPaladin

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Only 17% love developing for GCN?
« on: July 09, 2003, 04:50:46 AM »
Console - Vote
Playstation 2 38%
XBox 21%
Gamecube 17%
Gameboy Advance 10%
Nintendo 64 5%
Playstation 5%
Mega Drive/Genesis 3%
Saturn 1%

What the heck is this bull crap?  What are these developers thinking?  Where did they buy their crack?  If Gamecube is the easiest console to develop for in video game history, the most developer-friendly, how can they prefer BS2 two and a half times more when it is the most difficult in gaming history?
The only thing necessary for the triumph of evil is for good men to do nothing.

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Offline Artimus

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RE: Only 17% love developing for GCN?
« Reply #1 on: July 09, 2003, 04:57:32 AM »
Huh? Where does this come from, what was the poll, who voted, and can you link it?

Offline egman

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Only 17% love developing for GCN?
« Reply #2 on: July 09, 2003, 05:08:07 AM »
Look at the PS2 userbase Holy Paladin. Now look at how some crap developers have been able to profit. Shoot, the PS2 probably prevented a few of companies from filing bankruptcy sooner. It's not really that surprising then that it would be number one, despite the hardware's obvious limitations.

Of course some of those votes come from cheerleading. The industry is not immune to fanboyism, and some developers will cheer the leader just because they are the leader. But other than that, the PS2 has been a boon for 3rd parties and this is why they are number one on that list by such a large margin.

I agree that it's sad and even frustrating to see Nintendo's efforts towards making a developer friendly platform blow up in their face.    

Offline SuperLink666

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Only 17% love developing for GCN?
« Reply #3 on: July 09, 2003, 06:45:13 AM »
Yah let the 85% of crappy developers stay on Ps2. None of their games are good and seem like a waste of space. People complain GameCube doesnt have enough games but the average person only buys 10-25 games per systems life. I had so much fun with my N64 and I only own about 15 games. GameCube already has 20+ GREAT games that I want to buy but I really can't afford them all. There are about 5 coming out in the next 5 months (Fzero, SCII, Viewtiful Joe, Mario KartD, MGS:TT,FF:CC)

Then there are more great games coming out in that area I will probably have to either miss or wait until they are bargin bin. (Ninja Turtles, Harvest moon, I-Ninja,Gladius) and more I cant really think about I want to play. SOOOO many great games coming to GameCube I don't know what blinds Ps2/Xbox fanboys? Maybe its the lack of blood and guts but I could care less as long as the game has great gameplay. I could not stand playing splinter cell.. it felt like I was controlling a robot
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Offline The Doc

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Only 17% love developing for GCN?
« Reply #4 on: July 09, 2003, 07:04:35 AM »
The PS2 is  very difficult to develop for, while developing for the GameCube is not nearly as cumbersome, and most developers would rather develop for the PS2 then the GameCube. To be honest, it all comes down to which console is making developers the most money, and that console is the PS2. If GameCube was selling as well as the PS2 then developers would love the GameCube, so the fact of the matter is that developers do not like developing for who's second or third best. In my opinion, Nintendo did a lot of things right with the GameCube hardware, however at this point it comes down to the consoles image, as well as the consoles sales, and neither of those are worth braging about.

The Doc  

Offline The Doc

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Only 17% love developing for GCN?
« Reply #5 on: July 09, 2003, 07:17:49 AM »
Well SuperLink666 Xbox and PS2 fanboys believe whatever Sony or Microsoft tell them to believe, and thus they have no minds of their own. Sony fanboys always brag that their console has the most games, however most of those games are third party trash. Keep in mind, more does not mean better. Sony and Microsoft fanboys have been brainwashed into believing that Nintendo is a kiddy console, therefore they won't touch it with a ten foot pole. Nintendo GameCube is a great system, however developers will not develop for GameCube becuase no one buys their games, and it is hard to buy their games then most people would rather buy PS2 or Xbox.

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Offline Gup

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Only 17% love developing for GCN?
« Reply #6 on: July 09, 2003, 07:22:57 AM »
I hear a lot of developers have trouble with GameCube's low RAM numbers, but I think it's the same as the PS2, so I guess they(the developers) just like where the money is at.  
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Offline ThePerm

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Only 17% love developing for GCN?
« Reply #7 on: July 09, 2003, 10:55:45 AM »
glitch!
NWR has permission to use any tentative mockup/artwork I post

Offline ThePerm

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Only 17% love developing for GCN?
« Reply #8 on: July 09, 2003, 11:15:54 AM »
there are 40 mb total ram, but iv heard soem devlopers slip up and forget entirely about the a-ram...i have no respect for most third parties.


Chris Lacy -krome studios
"How does writing code for GameCube compare to developing on other platforms? Is it as easy as has been reported? What was the learning curve like? Was Nintendo any help getting past any technical hurdles?

The only hurdle we had with GameCube was with regard to memory. Apart from the constant struggle of keeping the game running in 24 megs, GameCube was a fabulous platform to develop for. "(well at least he puts a good word in.

Julian Eggebrecht
"Planet GameCube: What are your thoughts on the competition? GameCube vs. PS2, GameCube vs. Xbox?
Julian Eggebrecht: On a technical level, GameCube is stronger than the PS2 and on par with the X-Box. This means porting from PS2 and X-Box to the GameCube is very, very easy. This will work to Nintendo’s advantage because third parties can easily implement a multi-platform strategy if they want to. GameCube has the huge price advantage going for it and it is arguably the easiest of the three to develop for. I hope that this, combined with the strong first-party titles and third party exclusives like Rogue Leader will give Nintendo an edge in the fight.
Planet GameCube: If there was something you could change about the GameCube hardware, what would it be, and why?
Julian Eggebrecht: Nintendo struck the balance almost perfectly, so aside from increasing every feature hundred-fold we don t have any complaints. "

http://www.planetgamecube.com/specials.cfm?action=profile&id=202 -Julian Eggebrecht

http://www.planetgamecube.com/specials.cfm?action=profile&id=386 -Chris Lacey


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Offline AgentSeven

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RE: Only 17% love developing for GCN?
« Reply #9 on: July 09, 2003, 12:23:11 PM »
This "survey" is a load of crap.  SN, the group that did this suppossed survey, has a direct connection with Sony and it's Public Relations office.  Also many of the people questioned for this survey work mainly on Ps2 games!  I figured the autors of this site would point this out, but they didn't.  Whatever....  I'm sure 81 lousy developers represent the opinions of 1000's of game desiginers worldwide. (sarcasm)

This article is yet another example of Sony Public Relations at work.  Heck, one sony publicist even visits this forum, yet no one has ever made mention of it.  

In my experience, I have NEVER met anyone who has said they "enjoyed working on the ps2."  In fact everyone I have ever spoken to has said the exact opposite!  
"I am not a number, I am a free man"    "$ony=Atari Circa 1984"

Got a Defective ps2?  Go here: http://www.sheller.com/sonyPS2classaction.html

Offline PIAC

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Only 17% love developing for GCN?
« Reply #10 on: July 09, 2003, 02:37:08 PM »
Quote

Originally posted by: AgentSeven

This article is yet another example of Sony Public Relations at work.  Heck, one sony publicist even visits this forum, yet no one has ever made mention of it.


zuh? really, i had no idea.. what would be gained from watching this forum..

Offline AgentSeven

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RE: Only 17% love developing for GCN?
« Reply #11 on: July 09, 2003, 02:57:58 PM »
Well, truthfully, its an overstatement.  However, PR departments from many different companies do in fact get research information by checking the popular internet B.B.'s.  They are a usefull tool.  Avid gamers love to give away their opinions for free.  This is a good way to determine public opinion.  One board I regularly visit has over 10,000 members. That's a heck of research pool.  

How do I know this?  I used to have an internship during college in a Public Releations department.  The people who ran it were real scum.  I also used to work for an underground website, you'd be suprised where you hits come from.
"I am not a number, I am a free man"    "$ony=Atari Circa 1984"

Got a Defective ps2?  Go here: http://www.sheller.com/sonyPS2classaction.html

Offline Infernal Monkey

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RE: Only 17% love developing for GCN?
« Reply #12 on: July 09, 2003, 03:10:53 PM »
Developers have had over two years to get the hang of the PS2's hardware. I very much doubt they're still finding it hard to get results. Not every studio is lead by people like Lorne Lanning that have a big cry when they can't get their average game pumping out great graphics to cover up that gameplay without trying. (Munch's Oddessy)

Besides, every man and his dog owns a PS2 now. Well, I dunno what the dogs are doing with them...
If you were in charge of a development studio and you knew you had an average game being developed, what would you do;

Create a game for the biggest fanbase?
Or

Create a game for a console where people only buy Nintendo's first party titles and a VERY select number of third party games?

BUPBOW.

Offline AgentSeven

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RE: Only 17% love developing for GCN?
« Reply #13 on: July 09, 2003, 04:01:43 PM »
It's obvious that the no-talent hack developers are going to go where the money is.  

Yet look at Capcom.  They could have made a lot more money if it had gone multi system with their remake of RE and the new RE Zero.  Yet they stuck with the company and the console that both stand for integrity throughout the gaming industry.  The same could be said of Sega,Lucas Arts, Namco, and now even Square.

People aren't buying 3rd games for GameCube?  That's news to me.  It seems the only thing thats not selling is third party garbage.  Yet games like Super Monkey Ball 1+2, Star Wars Rouge Leader, all the Sonic Games and both EA 007 titles have done quite well.  

Only time will tell...  
"I am not a number, I am a free man"    "$ony=Atari Circa 1984"

Got a Defective ps2?  Go here: http://www.sheller.com/sonyPS2classaction.html

Offline Infernal Monkey

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RE: Only 17% love developing for GCN?
« Reply #14 on: July 09, 2003, 05:29:24 PM »
By third party, I meant the garbage games

Not the third party exclusives. Because yes, they do sell very well on the GameCube. I think Sonic Adventure 2: Battle still remains one of the biggest selling games on GameCube?

We as GameCuber's (?) don't fall into the trap of buying the rubbish like Dark Summit and Spy Hunter. So most third party developers shift their rubbish away from us and have a cry.  

Offline dogman85

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Only 17% love developing for GCN?
« Reply #15 on: July 09, 2003, 07:43:08 PM »
guys, just because a site states something against the gamecube, doesn't mean it's wrong
ya, so xbox and ps2 got higher. the developers said this themselves, it's not a crap poll or anything like that
simply because nintendo tells you the gamecube is the easiest to develop for, doesn't mean it's true. every console maker has said that
these developers have shown who truly is the easiest to develop for

however, we should keep in mind another factor. since gamecube has the least third party support out of the big three, and i have heard many say the ps2 is hardest to develop for, there are likely some third parties who have never developed for gamecube, and thus, would not list them.
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Offline Mario

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Only 17% love developing for GCN?
« Reply #16 on: July 09, 2003, 07:55:24 PM »
Quote

Originally posted by: PIAC
Quote

Originally posted by: AgentSeven

This article is yet another example of Sony Public Relations at work.  Heck, one sony publicist even visits this forum, yet no one has ever made mention of it.


zuh? really, i had no idea.. what would be gained from watching this forum..

Hmmm, who could it be? CubedCanuck? NintendoKID?

Offline KDR_11k

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RE: Only 17% love developing for GCN?
« Reply #17 on: July 09, 2003, 09:23:12 PM »
If the PC was listed, it'd have won, with the GBA being second.

Seriously, do you really expect those developers have tried all listed consoles? Hell, most might have wexperience with one or two! No wonder they favour the PS2 over the PS1 or something like that. It's not the developers (I take it those are individuals, not companies?) choice what platform he goes for, but the company head's decision. The only time I've seen developers say they love developing for a certain console it was the GBA.

Offline Mario

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Only 17% love developing for GCN?
« Reply #18 on: July 09, 2003, 09:40:35 PM »
Quote

Console - Vote
Playstation 2 38%
XBox 21%
Gamecube 17%
Gameboy Advance 10%
Nintendo 64 5%
Playstation 5%
Mega Drive/Genesis 3%
Saturn 1%

Hmmm, im curious. Where did you get this info from? Doesnt sound very accurate.

Offline Fish

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Only 17% love developing for GCN?
« Reply #19 on: July 09, 2003, 10:07:59 PM »
Its from planet gamecube news.

Offline Mario

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Only 17% love developing for GCN?
« Reply #20 on: July 09, 2003, 10:13:34 PM »
Oh thanks, there it is

Meh, this concerns me not.

Offline Oldskool

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Only 17% love developing for GCN?
« Reply #21 on: July 10, 2003, 03:49:55 AM »
If this survay is related to Sony, then the results are predictible...
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Offline HolyPaladin

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Only 17% love developing for GCN?
« Reply #22 on: July 10, 2003, 04:10:29 AM »
Hmm, the replies sound much like I expected.  I expected people to comment on making money developing for Sony because of its user base, which remains as no secret to anybody.  However, having a large user base and selling lots of games means that those developers like to make lots of money and not that they like the actual developing for it.  That's like setting ten million dollars inside a circle of fire and telling a person to run through the fire to get it; they will love doing it for the money, but won't love the actual process of doing it.

"Developers have had over two years to get the hang of the PS2's hardware. I very much doubt they're still finding it hard to get results."  This would still change nothing.  Even if they have lots of experience and skill with it, it doesn't make it less difficult.  What I mean is, using another example, it is always going to be harder to leap over a six-foot-high fence than it is to go around it, even if you have gained lots of experience at leaping over it.  Even if you get good at leaping the fence, it still requires more out of you, more effort, than going around.  Getting familiar and experienced with PS2 hardware doesn't mean that the challenge isn't still there, but that the developers are able to better overcome them. Overcoming challenges does not mean that they do not still exist.

"guys, just because a site states something against the gamecube, doesn't mean it's wrong
ya, so xbox and ps2 got higher. the developers said this themselves, it's not a crap poll or anything like that
simply because nintendo tells you the gamecube is the easiest to develop for, doesn't mean it's true. every console maker has said that
these developers have shown who truly is the easiest to develop for"
Nintendo isn't the ones saying it is easiest to develop for.  I read interviews with third parties like Sega, back in the first months of GCN's life, and those developers spoke of how Gamecube is a dream to develop for.  
The only thing necessary for the triumph of evil is for good men to do nothing.

- Edmund Burke

If whatever I just posted sounds rude/hateful/whatever then you probably read it wrong, but I will insert apology here, anyways, just in case.

Offline Uncle Rich AiAi

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Only 17% love developing for GCN?
« Reply #23 on: July 10, 2003, 05:37:47 AM »
This survey is utter rubbish.  That is all I've got to say.

Offline egman

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Only 17% love developing for GCN?
« Reply #24 on: July 10, 2003, 07:05:38 AM »
Holy Paladin--I think I heard Namco say similar things about the ease of the GC when talking about the SC2 port. There are few developers who, like Factor 5, have no problem making great stuff happen on the GC. Then there are others who complain about stuff like the ram. I'm not a developer, but considering how little Vram the PS2 has, I can't help but think that most of those criticisms are BS excuses.