Author Topic: With Wii U's Failures, Nintendo Lacks a Fail-Safe  (Read 17070 times)

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Offline UncleBob

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Re: With Wii U's Failures, Nintendo Lacks a Fail-Safe
« Reply #25 on: January 18, 2014, 03:41:57 PM »
Show me a company with Nintendo's revenues that only produces mobile games.


Rovio.

Rovio FY2012 revenue 152.2M Euros, roughly 206 million USD.
Nintendo FY2013 Revenue 635.6B Yen, roughly 6 billion USD.

But now that the Wii U is failing, they only make about seven dollars!!!
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Offline smallsharkbigbite

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Re: With Wii U's Failures, Nintendo Lacks a Fail-Safe
« Reply #26 on: January 18, 2014, 07:57:37 PM »
Revenue isn't necessarily a good stat.  Nintendo is projecting a loss of $336M which is much less than $7 profit.  Does Rovio make a profit?  And comparing them to a company that only makes mobile games is probably a bad comparison.  Probably Take Two or EA would be a better comparison since if they left hardware they would be a third party and could support a variety of formats in addition to mobile. 

Offline nickmitch

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Re: With Wii U's Failures, Nintendo Lacks a Fail-Safe
« Reply #27 on: January 18, 2014, 09:36:50 PM »
My point of asking about a company with only mobile games was to point out how small of a revenue stream that provides.  Rovio probably has the most successful mobile game franchise with Angry Birds, and that's the best they can do.  The money just isn't there, no matter how much people pretend it is.

Revenue is better "stat" than you think.  We could look at Net Income, but Rovio didn't make a profit in 2012 for different reasons than Nintendo in 2013.
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Offline smallsharkbigbite

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Re: With Wii U's Failures, Nintendo Lacks a Fail-Safe
« Reply #28 on: January 18, 2014, 10:09:06 PM »
I don't think anyone (even Nintendo) is implying that mobile only is their future.  I believe EA is a better target because they are diversified with franchises like Nintendo.  EA made $4B in revenue from their software last year.


The problem I have with Revenue for Nintendo is most of the revenue comes from hardware is not profitable so that is not necessarily "good" revenue.  Yes, if they could sell their hardware (at a profit) it would be good, but they haven't proven they can. 


Also, in 2008 they had almost $17B in revenue.  They are on a pretty sharp downward trend so it would seem they have to do something because they are in danger of becoming irrelevant and being unable to support their corporate structure which has grown as their revenue grew. 

Offline smallsharkbigbite

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Re: With Wii U's Failures, Nintendo Lacks a Fail-Safe
« Reply #29 on: January 18, 2014, 10:26:41 PM »
2009 Revenue for Nintendo was almost $19B.  Wow, they've fallen a long way in a short time. 


I looked into the Rovio situation a little bit.  Seems they don't get the freemium model.  Their games are high on the download chart, but low on revenue as few consumers feel the need to buy.  The article I read implied downloads are not equal to revenue in the mobile market.  So highest revenue games are not necessarily the highest downloaded games.


There is certainly alot of room for growth in the mobile/tablet market which is why many companies are bullish on it.  What I could find is mobile ap revenue was $26B in 2013 projected to grow to $100B by 2017. 

Offline BlackNMild2k1

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Re: With Wii U's Failures, Nintendo Lacks a Fail-Safe
« Reply #30 on: January 18, 2014, 10:31:49 PM »
You guys don't have the whole story. Nintendo isn't going mobile. That's not gonna happen.

From the rest of what I just read, it sounds more like NOA & NOE may be able to run a little more independent in the near future. Big meeting happens Jan 30th.

Link to news story in this post:
http://www.nintendoworldreport.com/forums/index.php?topic=37892.msg821831#msg821831

Quote from: snippets
Nintendo President Satoru Iwata admitted he had misread the markets

"The way people use their time, their lifestyles, who they are—have changed," Mr. Iwata said. "If we stay in one place, we will become outdated."

Still, Mr. Iwata noted that Nintendo's sales in Japan were better than they were in the U.S. and Europe, and said the company needed a better way of keeping in touch with trends abroad.

"In Japan, I can be my own antenna, but abroad, that doesn't work," he said.

Sounds like Iwata is gonna step down as acting director of foreign affairs (Top man at NOA & NOJ) while also trying to run Japanese HQ at home. He's trying to do too much and not placing any faith in his top men to communicate what is needed in their regions.

Offline tendoboy1984

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Re: With Wii U's Failures, Nintendo Lacks a Fail-Safe
« Reply #31 on: January 18, 2014, 10:53:03 PM »
I really think many games will benefit from the GamePad acting as a 'second screen' device. Games like Zelda have the map displayed at all times, and it's great for quick inventory management.

Ubisoft is a big supporter of Nintendo (which is ironic because they were one of the first publishers to drop support during the GameCube era). I guess they really are platform agnostic these days. Watch_Dogs is looking amazing, it will be a great replacement for the GTA game Nintendo fans will likely never get.

WB Games deserves a shout out as well. I'm a huge fan of the recent Batman Arkham series, so it's good to see those games on the Wii U. And of course those adorable LEGO games will be on everything under the sun.

We also can't forget about Activision. Call of Duty and Skylanders are never going away, and Activision knows those games have fans on Nintendo consoles (Skylanders especially).

As long as these companies (WB, Activision, Ubisoft) keep supporting Nintendo systems I will be fine with the lack of other third-party support. I don't care about Bethesda after paying the boring and tedious Skyrim. And frankly Rockstar is the only one I'll miss.
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Offline ThePerm

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Re: With Wii U's Failures, Nintendo Lacks a Fail-Safe
« Reply #32 on: January 20, 2014, 05:22:05 AM »
we'll all change our mind when zelda comes out, unless Zelda is an overhead 2d zelda game
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Offline tendoboy1984

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Re: With Wii U's Failures, Nintendo Lacks a Fail-Safe
« Reply #33 on: January 20, 2014, 10:04:00 AM »
As long as the Wii U gets games like Assassins Creed, Batman, and Call of duty, then I don't care about the other third-party companies supporting it.

Ubisoft, WB Games, and Activision have all supported the Wii U to a variable extent. I'm positive it will always get Ass Creed and Call of Duty simply because those games are released on everything to bring in the most profit.
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Offline Ceric

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Re: With Wii U's Failures, Nintendo Lacks a Fail-Safe
« Reply #34 on: January 20, 2014, 01:43:27 PM »
Best case scenario I'm hoping that Nintendo allows their two big Divisions, NoA and NoE, to have a couple true in house development studios that are based in those regions and mainly managed by people in those regions.
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Offline nickmitch

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Re: With Wii U's Failures, Nintendo Lacks a Fail-Safe
« Reply #35 on: January 21, 2014, 05:58:06 PM »
Forking over more control to NOA and NOE is a good thing, probably a great thing.  I'm hoping  both are given the budget to, like Ceric said, run studios based in those regions to develop the games that appeal to those players.  Everybody talks about how Nintendo needs to follow certain trends and "get with the times", well here's one that's a bit forgotten: western gamers LOVE FPSes.  Nintendo has no FPS franchise in the umbrella currently; Sony and MS both do.  Miyamoto once said he could make Halo.  Well, maybe he should or someone at Nintendo.
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Offline lolmonade

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Re: With Wii U's Failures, Nintendo Lacks a Fail-Safe
« Reply #36 on: January 21, 2014, 08:24:45 PM »
No matter at what angle you approach it, Nintendo's recent woes come out as egg on their face, if not worse, because it's one, if not a compilation of the following:


Miserable misreading of the market by the way they forecasted their projected sales through the fiscal year.


Horrible mistakes in conveying why you as a consumer need a Wii U.


Provide services through their consoles that are antiquated compared to their competition.


They're clearly living in a Wii-Success mindset, and I don't expect any significant improvements until I see more than admissions by Iwata that there's a problem.


Offline Halbred

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Re: With Wii U's Failures, Nintendo Lacks a Fail-Safe
« Reply #37 on: January 22, 2014, 01:33:41 AM »
Cue the "Everything's Fine! Nobody Panic!" episode of Nintendo Direct.
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Offline tendoboy1984

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Re: With Wii U's Failures, Nintendo Lacks a Fail-Safe
« Reply #38 on: January 22, 2014, 10:16:16 AM »
Forking over more control to NOA and NOE is a good thing, probably a great thing.  I'm hoping  both are given the budget to, like Ceric said, run studios based in those regions to develop the games that appeal to those players.  Everybody talks about how Nintendo needs to follow certain trends and "get with the times", well here's one that's a bit forgotten: western gamers LOVE FPSes.  Nintendo has no FPS franchise in the umbrella currently; Sony and MS both do.  Miyamoto once said he could make Halo.  Well, maybe he should or someone at Nintendo.

Miyamoto talks out of his ass a lot of the time because he has a huge ego and thinks he can do better than almost every other developer.

"You guys like Halo? Well I could make that too! I'll show you!"
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Offline Oblivion

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Re: With Wii U's Failures, Nintendo Lacks a Fail-Safe
« Reply #39 on: January 22, 2014, 10:45:19 AM »
Oh, so you know Miyamoto personally enough to make this assumption? How did you two meet?

Offline smallsharkbigbite

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Re: With Wii U's Failures, Nintendo Lacks a Fail-Safe
« Reply #40 on: January 22, 2014, 02:57:50 PM »
Miyamoto talks out of his ass a lot of the time because he has a huge ego and thinks he can do better than almost every other developer.

"You guys like Halo? Well I could make that too! I'll show you!"


Actually Miyamoto comes off as one of the most personable people in interviews.  He is probably the most influential people in video games so I would say that his games do better in the market than most almost every other developer.  You are taking the Halo comment out of context.  The comment was in question to other games push realistic visuals and the FPS revolution.  He said he could design a game like Halo (since that was the question) but he didn't want to.  He continued that he doesn't try to copy other games on the market but he pushes to find new game-play elements or controls that people will find fun in the future.  Like it or not, his games are some of the highest selling games (such as Wii Sports) and we wouldn't have many of them if he spent his time copying others ideas.  I would like it if Nintendo did come to market with a FPS, but I wouldn't put Miyamoto on it.  I'd let him do his own projects and supplement these types of games with other developers.   

Offline Khushrenada

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Re: With Wii U's Failures, Nintendo Lacks a Fail-Safe
« Reply #41 on: January 22, 2014, 05:15:24 PM »
Forking over more control to NOA and NOE is a good thing, probably a great thing.  I'm hoping  both are given the budget to, like Ceric said, run studios based in those regions to develop the games that appeal to those players.  Everybody talks about how Nintendo needs to follow certain trends and "get with the times", well here's one that's a bit forgotten: western gamers LOVE FPSes.  Nintendo has no FPS franchise in the umbrella currently; Sony and MS both do.  Miyamoto once said he could make Halo.  Well, maybe he should or someone at Nintendo.

Miyamoto talks out of his ass a lot of the time because he has a huge ego and thinks he can do better than almost every other developer.

"You guys like Halo? Well I could make that too! I'll show you!"

Hokey doodle! I don't get you tendoboy1984. You are bemoaning the fact so many people are negative about Nintendo and the Wii U but the one thing most people are still jazzed about, games from Miyamoto, you suddenly crap all over him. The guy has been behind at least 6 of all-time greatest, influential games ever made and is actually quite humble in pretty much all interviews he has given. But because he thinks he can make a first-person shooter even though he hasn't done it before, you want to trash him and think he is not very talented.

Everyone complains about the amount of FPS games flooding the market. There are plenty of game designers making FPS games and most do not have the skill or creativity of a Miyamoto. Yet, many of those FPS games still have moderate to great success. Thus, when Miyamoto says it is something that he could make also, I think he's right considering how many other people are able to do it. And thank goodness he doesn't because, even though people may moan about the Wii U not having many, the whole market itself is glutted with them that I'd rather see him create a different kind of game. Even if it is a Wii Music at least it is an attempt at something new.
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Offline Mop it up

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Re: With Wii U's Failures, Nintendo Lacks a Fail-Safe
« Reply #42 on: January 22, 2014, 06:17:11 PM »
Nintendo have a fail-safe: huge sacks of cash.

Offline Ian Sane

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Re: With Wii U's Failures, Nintendo Lacks a Fail-Safe
« Reply #43 on: January 22, 2014, 06:19:20 PM »
Since Nintendo has been effectively FPS-less since they sold Rare it would be cool to see Miyamoto make one.  I'll get he would make a great one, at least in single player as I suspect Nintendo's typical online weirdness would goober up the multiplayer in some way.  But Miyamoto is a creative guy with a distinct style and he realistically should be allowed to cut loose and make what interests him.

But that doesn't mean that OTHER Nintendo teams can't fill in the genres that Nintendo fails to provide their userbase with.  Not just FPS games but Western RPGs and sandbox games are absent.  Surely Nintendo could create some more variety by having their other teams work in such genres.  Instead they've got them largely working on the same types of games Miyamoto and the EAD team already make.  That's why it drive me nuts when they have like four teams working on 2D platformers at the same time.  Dammit, that genre is already well represented while entire other genres are completely absent.  Put those teams on those absent genres and provide some variety!  Fill in the genre gaps and effectively stop handing the competition killer apps.

The term "Halo killer" gets thrown around.  You know why Nintendo has needed such a thing for over ten years?  Because if you want to play a game like that you DON'T buy a Nintendo console because that type of gameplay experience is effectively exclusive to the other consoles.  By refusing to fill the genre gap Nintendo allows the competition to gain an advantage on them.

Offline BlackNMild2k1

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Re: With Wii U's Failures, Nintendo Lacks a Fail-Safe
« Reply #44 on: January 22, 2014, 06:58:20 PM »
I don't think Nintendo needs to necessarily change what their existing dev houses are working on, but more likely get more dev houses in different regions staffed with people that not only have an interest in making those different genres but experience in doing so.

I don't need EAD to shift focus from Mario and start work on Halo/Gears fusion clone.
But they could get their new US Studio A and Yurop Studio B to get to work on that right away

Offline Ian Sane

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Re: With Wii U's Failures, Nintendo Lacks a Fail-Safe
« Reply #45 on: January 22, 2014, 07:21:30 PM »
More or less Nintendo needs good games of all popular genres on their console.  Who works on it doesn't really matter as long as these games exist and turn out well.  Third parties can fill the gap if the support is there but it isn't so Nintendo needs to fill the gap themselves until the support improves.

Offline nickmitch

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Re: With Wii U's Failures, Nintendo Lacks a Fail-Safe
« Reply #46 on: January 22, 2014, 11:14:52 PM »
Nintendo's ace has and always will be its ability to make the best damn games period.  There's no doubt in my mind that Nintendo could do something with the FPS genre that isn't iterative like COD or Halo and feels fresh and unique.  The same goes for open world type games.  The problem is, they just don't seem to want to.

The first half of that post looks like it'll get me in the Fanboy Euthanization Station over in the Funhouse section of our community forums.  Check it out, if you're visiting the site for the first time. ;)

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Offline Khushrenada

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Re: With Wii U's Failures, Nintendo Lacks a Fail-Safe
« Reply #47 on: January 23, 2014, 12:26:28 AM »
The first half of that post looks like it'll get me in the Fanboy Euthanization Station over in the Funhouse section of our community forums.  Check it out, if you're visiting the site for the first time. ;)

Ha ha ha ha. Oh man, you realize that many new users to this site who comment on these articles are often people who will say positive things about Nintendo and try and fight back against doom and gloom posts. Showing them a thread where other forum users post such positive thinking as a thing to be mocked is just about the worst example you could give to make them interested in the funhouse. You gots ta know your target audience.

Still, I like your recruitment drive attitude and it gives me an idea for something that might be more appealing. I wonder if I can follow through on it.
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Offline ShyGuy

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Re: With Wii U's Failures, Nintendo Lacks a Fail-Safe
« Reply #48 on: January 23, 2014, 12:31:09 AM »
Nintendo's Fail Safe is to buy Sony.