Author Topic: Aonuma Faced Internal Pushback Against Wind Waker HD  (Read 10137 times)

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Offline pokepal148

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Re: Aonuma Faced Internal Pushback Against Wind Waker HD
« Reply #25 on: July 07, 2013, 10:32:03 PM »
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Additionally, Aonuma said that Twilight Princess and Skyward Sword were also tested for high definition remakes. However, the results of testing those games in HD "weren't really surprising," and Wind Waker stood out as the title that benefited most from the HD treatment.
Oh that is complete bull... the e3 2011 demo borrowed so many things from Twilight Princess and it looks freaking gorgeous...

Honestly the wii u needs, although its a bit lower on the list compared to GAMES!!  a visual showcase to show that it can, you could say, tango with the big boys, that demo is extremely close to that and Nintendo just so happens to have a game that can easily be fit into that graphics engine(and has already been proven capable of handling multiple control schemes)... and its name isn't Wind Waker

Offline MegaByte

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Re: Aonuma Faced Internal Pushback Against Wind Waker HD
« Reply #26 on: July 08, 2013, 01:47:03 AM »
But that would require actually remaking the game whereas Wind Waker is mostly just (lazy) uprezzing and a bit of GamePad functionality.
Aaron Kaluszka
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Offline EasyCure

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Re: Aonuma Faced Internal Pushback Against Wind Waker HD
« Reply #27 on: July 08, 2013, 02:05:01 PM »
But that would require actually remaking the game whereas Wind Waker is mostly just (lazy) uprezzing and a bit of GamePad functionality.

Which may or may not have been pushed from HD grading status to a full on retail release on order to expand the Wii U library. After all the #1 complaint about Wii U is lack of games.

The graphical showcase can come later, first you have to get more people to buy the system. Otherwise who would care if it can stand with the big boys.
February 07, 2003, 02:35:52 PM
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