Author Topic: Episode 341: Breaking the Fifth Wall  (Read 17550 times)

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Offline lolmonade

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Re: Episode 341: Breaking the Fifth Wall
« Reply #25 on: July 03, 2013, 10:42:34 AM »
I'll go as far as saying I enjoy the controls. I think they work well for the type of game this is. But I'm also against the homogenization of controls. I despise the fact that 95% of games out there all seem to control the same. There is something to be said for familiarity and using "what works", but I also believe that we're losing something in terms of experimentation with game design.

I'm not arguing everything needs to be a dual stick FPS control scheme, but if the new attempted control scheme is not only not better, but objectively worse than the current standard, then it's counterintuitive to force it as the only control option. 
 
I understand people's mileage may vary with these kind of things, but it honestly hurt my hand trying to contort my hand in a way to hold the 3DS in a sturdy way while playing the game, and I don't even have big hands.

Offline Jonnyboy117

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Re: Episode 341: Breaking the Fifth Wall
« Reply #26 on: July 03, 2013, 10:47:07 AM »
RUFIO! RUFIO! RUFIO!
THE LAMB IS WATCHING!

Offline Pixelated Pixies

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Re: Episode 341: Breaking the Fifth Wall
« Reply #27 on: July 03, 2013, 11:05:32 AM »
I understand people's mileage may vary with these kind of things, but it honestly hurt my hand trying to contort my hand in a way to hold the 3DS in a sturdy way while playing the game, and I don't even have big hands.

That was true for me also. I have owned a 3DS for years now, and only while playing Uprising have my hands actually physically ached. It truly was an awful control scheme.
 
For me Uprising marked the low point in what had at that point become a trend, with Nintendo (and their affiliates) insisting upon control schemes which, in my opinion, detrimentally affected the games or for which superior alternatives existed. As someone who usually held other game creators up to the standard that Nintendo had set, the triad of DKCR, Metroid: Other M, and Kid Icarus: Uprising was pretty disheartening. In the cases of the former I think the games were of a high enough quality to overcome the control quirks, but I can't say the same for latter.
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Offline azeke

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Re: Episode 341: Breaking the Fifth Wall
« Reply #28 on: July 03, 2013, 11:22:32 AM »
I'm not arguing everything needs to be a dual stick FPS control scheme, but if the new attempted control scheme is not only not better, but objectively worse than the current standard, then it's counterintuitive to force it as the only control option.
Being PC gamer most of my life i find "standard" dual analog controls in FPSs more unwieldy and contrived than Kid Icarus controls (or wii style IR controls for that matter).

I can play intense multiplayer matches in Kid Icarus just fine and have a lot of fun. I can barely finish story missions set on easy in Gear of War 2 (after few tries by myself, i only play it cooperatively with my friend becuase then we get drunk and it makes it all better).
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Offline Enner

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Re: Episode 341: Breaking the Fifth Wall
« Reply #29 on: July 03, 2013, 02:42:27 PM »
After enjoying many of the chatty games James has played (Xenoblade Chronicles, Tales of games), it's oddly amusing that he is so vehemently annoyed by the dialogue of Kid Icarus: Uprising while I reveled in it. Ah, I don't know if I should be happy or scared that I tolerated Uprising's barrage of anime malarkey and fourth-wall-breaking antics.

Offline Ceric

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Re: Episode 341: Breaking the Fifth Wall
« Reply #30 on: July 03, 2013, 06:19:05 PM »
I'm not arguing everything needs to be a dual stick FPS control scheme, but if the new attempted control scheme is not only not better, but objectively worse than the current standard, then it's counterintuitive to force it as the only control option.
Being PC gamer most of my life i find "standard" dual analog controls in FPSs more unwieldy and contrived than Kid Icarus controls (or wii style IR controls for that matter).

I can play intense multiplayer matches in Kid Icarus just fine and have a lot of fun. I can barely finish story missions set on easy in Gear of War 2 (after few tries by myself, i only play it cooperatively with my friend becuase then we get drunk and it makes it all better).
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Offline Crimm

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Re: Episode 341: Breaking the Fifth Wall
« Reply #31 on: July 03, 2013, 06:50:21 PM »
After enjoying many of the chatty games James has played (Xenoblade Chronicles, Tales of games), it's oddly amusing that he is so vehemently annoyed by the dialogue of Kid Icarus: Uprising while I reveled in it. Ah, I don't know if I should be happy or scared that I tolerated Uprising's barrage of anime malarkey and fourth-wall-breaking antics.


No Tales game talks THAT much.


And Emil never shuts up.
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Offline daverhodus

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Re: Episode 341: Breaking the Fifth Wall
« Reply #32 on: July 04, 2013, 04:35:10 AM »
The Pro Controller is great for NSMBU. I only wish the Pro ZR would work for the spin move like the Gamepad's ZR.

Offline pokepal148

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Re: Episode 341: Breaking the Fifth Wall
« Reply #33 on: July 06, 2013, 12:41:15 PM »
kid icarus uprising is ultimately flawed in several ways but is still an enjoyable experience if you can look past these things...

oh crimm, you will enjoy the final boss

on animal crossing you can take people to the island and do things there...

Offline Pandareus

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Re: Episode 341: Breaking the Fifth Wall
« Reply #34 on: July 08, 2013, 01:01:15 PM »

No Tales game talks THAT much.

Oh, okay, you're just looking for attention now.

Offline Crimm

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Re: Episode 341: Breaking the Fifth Wall
« Reply #35 on: July 08, 2013, 02:51:32 PM »
They don't. Obviously there is more dialog total in a Tales game, but they don't talk every fucking second.
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