Author Topic: I had the chance to interview Dan O'Leary of n-Space recently.  (Read 1509 times)

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Offline Phil

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I had the chance to interview Dan O'Leary of n-Space recently.
« on: October 23, 2012, 06:08:45 PM »
http://www.superphillipcentral.com/2012/10/superphillip-interviews-dan-oleary-n.html

If sharing the interview link is not allowed, I'll remove it and apologize profusely!

On the 3DS version of Skylanders Giants:

"The 3DS version of Skylanders Giants is an entirely separate but complementary experience to the console versions, with a unique storyline. And just like the last 3DS version, the focus of the game is on fun and challenging platforming mixed with a good dose of action. We took that formula and ran with it for Skylanders Giants 3DS, creating bigger levels with a stronger emphasis on exploration. It’s also a thrill to take your Skylanders out of the home and on the road with you."

On RollerCoaster Tycoon 3D:

"RollerCoaster Tycoon is a classic PC game, designed accordingly. It is all about tiny details and micromanagement of a park that you can build entirely as you see fit. For RollerCoaster Tycoon 3D, many things had to be adapted and reimagined for the handheld constraints and audience. Rather than focus on a pure sandbox experience, we agreed to lean more towards a scenario based progression, which Atari believed would better suit the younger audience that they were targeting. We feel the result captures the essence of the RCT experience for an “on the go” audience and a worthy addition to any Nintendo 3DS owner’s library."

On the sales of Heroes of Ruin:

"No, we’re not satisfied with the sales. The 3DS attach rate is… challenging at best and it seems that, for all its promise, Heroes of Ruin did not appeal to enough of the installed base. I am super pleased with what we made and would love to return to the genre one day, but I fear that Heroes did not have enough commercial impact to justify a sequel."

There's also talk of the Wii U and Nintendo's various marketplaces, too. Hope you enjoy.
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