Author Topic: Fluidity: Spin Cycle Impressions  (Read 2433 times)

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Offline MegaByte

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Fluidity: Spin Cycle Impressions
« on: October 09, 2012, 08:52:27 AM »

Wizards and dinosaurs give the puzzle platformer a slightly different tilt.

http://www.nintendoworldreport.com/impressions/32047

Fluidity was one of the most original and fun WiiWare titles, in which players control a puddle of water by tilting the Wii Remote, navigating the liquid through comic book-style pages. Spin Cycle brings this core gameplay to the 3DS, using its gyroscope to let players tilt the world.

The game strikes a more fantastical theme, with the story beginning in a wizard's study. The action happens within the wizard's magical storybook, which embodies a more painted look -- though it is still broken down into comic-like panels. There were four chapters listed, and I played the first one, which featured a prehistoric landscape willed with dinosaurs. The dinosaurs even moved in response to the tilting.

The gameplay remains broadly similar with water sloshing back and forth realistically, splashing apart and reforming as you traverse various landscapes and tunnels. With tilt to move and a button press to "jump," the game handles very intuitively. The "spin cycle" name implies that you can turn your 3DS all the way around to move through looping tunnels, though generally, if you turn the 3DS upside-down, the water doesn't fall to the top. Players collect water droplets throughout the levels and must make their way through passages to the end of the level where a rainbow drop resides. Along the way, various puzzles must be solved, such as moving solid gear to its target to open a door. Players must also take care not to lose too much water along the way. Rankings are based on how much water they collected and retained as well as how much time they took to complete the stage.

Perhaps in response to criticism that the original's lack of characters left a disconnect with the players used to character-based platformers, the drops of Spin Cycle are alive. Though still acting as a puddle of water during gameplay, upon reaching the rainbow drop, the puddle transforms into a smiling anthropomorphic water drop who dances with the rescued rainbow drop.

As in the original, collecting puzzle pieces found strewn throughout the pages will unlock mini-games, one for each chapter. I wasn't able to check any of them out, but they were named Gather Control, Ice Climb, Cloud Run, and Ice Cannon, implying that the various phases of water all make their return.

Fluidity is perfectly suited to the 3DS, and it will be another unique and compelling puzzler on the portable. The new levels and charmingly refined artistic design are a boon. Spin Cycle splashes onto 3DS on December 27.

Aaron Kaluszka
Contributing Editor, Nintendo World Report

Offline Pixelated Pixies

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Re: Fluidity: Spin Cycle Impressions
« Reply #1 on: October 09, 2012, 11:02:00 AM »
"Perhaps in response to criticism that the original's lack of characters left a disconnect with the players used to character-based platformers, the drops of Spin Cycle are alive. Though still acting as a puddle of water during gameplay, upon reaching the rainbow drop, the puddle transforms into a smiling anthropomorphic water drop who dances with the rescued rainbow drop."
 
They totally sold out!  :@
 
Only joking.
 
Sounds great. I'm still unsure though, does this thing support the 3D or not?
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Offline Ceric

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Re: Fluidity: Spin Cycle Impressions
« Reply #2 on: October 09, 2012, 12:23:16 PM »
"Perhaps in response to criticism that the original's lack of characters left a disconnect with the players used to character-based platformers, the drops of Spin Cycle are alive. Though still acting as a puddle of water during gameplay, upon reaching the rainbow drop, the puddle transforms into a smiling anthropomorphic water drop who dances with the rescued rainbow drop."
 
They totally sold out!  :@
 
Only joking.
 
Sounds great. I'm still unsure though, does this thing support the 3D or not?
A total Sell out would be a game about a drop of water who could manipulate his state and have plugs for bottle water in it.  ;P
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Offline ejamer

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Re: Fluidity: Spin Cycle Impressions
« Reply #3 on: October 09, 2012, 01:05:58 PM »
Not sure the changes really appeal to me. More linear? Added "character"? Rankings for completing each stage? Meh... none of that interests me. Using a button to jump sounds like a good improvement though. Still, the first Fluidity game was so great that I'd be willing to buy blindly on this one. Hearing that the game has changed a little bit won't change that.
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Offline Razorkid

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Re: Fluidity: Spin Cycle Impressions
« Reply #4 on: October 09, 2012, 01:18:03 PM »
Definite buy. Games like this and Nightsky belong on portable systems to me.
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Offline Kairon

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Offline Ceric

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Re: Fluidity: Spin Cycle Impressions
« Reply #6 on: October 09, 2012, 04:05:29 PM »
A total Sell out would be a game about a drop of water who could manipulate his state and have plugs for bottle water in it.  ;P

You take that back!!! *Hugs Dewey Pre-Order Plushie*
I enjoyed Dewey Adventures.  I had rented the game from Gamefly and Beat it.  Probably should find a copy.

I wouldn't have an quarrel buying a 3DS or WiiU Dewey.
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Offline NWR_insanolord

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Re: Fluidity: Spin Cycle Impressions
« Reply #7 on: October 09, 2012, 09:16:00 PM »
I bought the original on WiiWare but haven't played much of it, even though I've enjoyed what I have played. This game sounds perfect for me, as I'm doing most of my gaming on the 3DS these days.
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Offline Phil

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Re: Fluidity: Spin Cycle Impressions
« Reply #8 on: October 14, 2012, 05:26:32 PM »
I'm just concerned how comfortable it will be maneuvering a 3DS in your hand, tilting and turning it, while not dropping it. Regardless, I really enjoyed the original Fluidity, despite not beating it, and I look forward to this 3DS version.
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