Oh admit it, NinSage. You're just put out because Lara didn't spend the demo searching for "the Raider" with her father nearby waiting until she's nearly dead to tell her she finally had "authorization" to dodge bullets and use her crossbow.

: :
I'm withholding judgement on the whole "gauntlet of pain" thing Crystal Dynamics is doing with Lara, because so much of that is context and how they present that game world. Depending on how the game sets it up and deals with it outside the limited window of a demo, that could either be gratuitous torture porn or it could be well-justified as character-building towards a more assertive and experienced Lara Croft. It's a grim and nasty world, and she gradually becomes a badass.
In any case, it has me intrigued (at the very least, it looks like a blast to play), and I'm optimistic after all the extremely well-done trailers and demos that Crystal Dynamics is going to succeed where Nintendo recently failed with this sort of character arc. I'll take this Lara over one that pretends to be an archaeologist while simultaneously destroying ancient ruins and shooting anything that comes within 10 feet of her (regardless of whether it's attacking her or not...see most animals she runs into).