Author Topic: Luigi's Mansion 2 Impressions  (Read 1877 times)

0 Members and 1 Guest are viewing this topic.

Offline Crimm

  • Get your unfiltered Bowsette here!
  • NWR Staff Pro
  • Score: 1147
    • View Profile
Luigi's Mansion 2 Impressions
« on: June 07, 2011, 03:01:35 PM »

The 3DS is visited by the ghost of GameCube games past.

http://www.nintendoworldreport.com/impressions/26606

Following their press event, Nintendo allowed members of the audience to try out their 3DS lineup, including the just announced Luigi's Mansion 2. A direct sequel to the GameCube launch title, Luigi once again finds himself locked in a mansion (Nintendo says there are multiple mansions) full of ghosts.

The demo seems to be from an early segment of the game. In it Luigi is tasked by Professor E. Gadd with locating a key so he can move through a door. This requires the sucking of a lot of ghosts.

Luigi's wanderings about the dark halls are controlled with the Circle Pad. He interacts with objects, such as doors and furniture, by a context-sensitive X. He can charge up a flash from his flashlight by holding and then releasing the A. This allows him to stun the ghosts so they can be sucked up with the R-Trigger.

Although the demo was short it felt just like Luigi's Mansion. The lack of the C-Stick has been addressed somewhat by allowing you to hold a button and move the 3DS (motion controls) to aim your light, but it seems that the levels I saw accounted for the lack of exact aiming in their design. At no point did I have to actually aim the light beyond pointing it in the generally correct direction, and with a fully charged flash almost the entire room will be illuminated and the ghosts stunned.

The game looks impressive. The particle effects that were so celebrated in the original are present, although they seemed a bit subdued. However, that could be due to the fact the game was being played outside.

Luigi's Mansion 2 looks like a promising title for the 3DS and was a great surprise for the show. Check back for more details as E3 2011 continues.

James Jones
Mondo Editor
Nintendo World Report

Offline StrikerObi

  • BanEditLockDelete Podcast Editor
  • NWR Staff
  • Score: 2
    • View Profile
    • Pixel du Jour
Re: Luigi's Mansion 2 Impressions
« Reply #1 on: June 07, 2011, 03:15:14 PM »
This announcement was my favorite of the conference. I LOVED the original game, and thought we'd never see a sequel.


This also makes me hope that in the upcoming Smash Bros Luigi will finally be a totally different character equipped with his vacuum as a weapon.

Offline Miyamoto

  • Only person correctly capable of predicting the Switch's demise
  • Score: -9
    • View Profile
Re: Luigi's Mansion 2 Impressions
« Reply #2 on: June 07, 2011, 03:37:20 PM »
Very pleased to see the return of Luigi's Mansion. Big shame we nevr saw an itteration on the Wii. It would have fit so well.

Offline Chozo Ghost

  • I do want the Wii U to fail.
  • Score: -431
    • View Profile
Re: Luigi's Mansion 2 Impressions
« Reply #3 on: June 07, 2011, 03:43:42 PM »
This was the one gem from the whole conference, in my opinion. Finally there is a 3DS game worth buying the system for.
is your sanity...

Offline Mop it up

  • And I've gotta say...
  • Score: 125
    • View Profile
Re: Luigi's Mansion 2 Impressions
« Reply #4 on: June 07, 2011, 03:51:01 PM »
It definitely looks like a solid game. If only the 3DS weren't so expensive...

Offline mr_lakitu

  • Score: 1
    • View Profile
    • mfgamers
Re: Luigi's Mansion 2 Impressions
« Reply #5 on: June 07, 2011, 05:55:02 PM »
Move to the UK. The 3DS here is dirt cheap now.


I almost fainted when I saw this. Who'd have thought it? What's next? Sin and punishment 2? Oh...
Bread makes you fat? 0,0

Offline ShyGuy

  • Fight Me!
  • *
  • Score: -9660
    • View Profile
Re: Luigi's Mansion 2 Impressions
« Reply #6 on: June 07, 2011, 06:16:42 PM »
This is probably my most anticipated 3DS game now.