Author Topic: Episode 38: Retraction  (Read 11404 times)

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Offline NWR_Neal

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Re: Episode 38: Retraction
« Reply #25 on: February 03, 2011, 06:35:47 PM »
I like this side of Neal, publicly threatening to fire people who disagree with him if they don't atone for their sins. It hasn't taken long for the power to corrupt him.

Be quiet of I'll ban you. :P
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Offline Kytim89

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Re: Episode 38: Retraction
« Reply #26 on: February 03, 2011, 07:37:15 PM »
I like this side of Neal, publicly threatening to fire people who disagree with him if they don't atone for their sins. It hasn't taken long for the power to corrupt him.

Be quiet of I'll ban you. :P:

« Last Edit: February 03, 2011, 07:42:16 PM by Kytim89 »
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Offline Halbred

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Re: Episode 38: Retraction
« Reply #27 on: February 03, 2011, 10:36:59 PM »
How do you get stuck on the seahorse boss in SML? That guy's a pushover, you've got infinite shooting in that level! Me and everyone else I knew got stuck in world 3 because it's pretty damn hard.

I was EIGHT.
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Offline NWR_DrewMG

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Re: Episode 38: Retraction
« Reply #28 on: February 04, 2011, 12:47:04 AM »
*sigh* You just don't get it, Andy.

I agree with everything noname wrote, and also, Pokémon isn't exactly long-form gaming. Yes, there's a lot of game time to be spent with it (same with other RPGs and PICROSS! AND TETRIS!), but unlike most other RPGs, it's focused on shorter experiences. Notice, especially in Red/Blue, how quickly areas can be traversed. Yes, battles get in the way, but you can walk through most sections extremely quickly.

You can also save anywhere. Now that's a feature of many other games, but usually it's some sort of artifical quick save that's different from real saving (case in point: Dragon Quest games). In Pokémon, that is how you save. Just press start, select "Save," and you're done.

But seriously, Andy, you're writing an Extra Life on a Pokémon game. Or else I'm going to fire you. This is on par with Nate never playing Super Mario Bros.

I played a few hours of Pearl.  I thought it felt awfully archaic for a brand new $29.99 DS game.   I wasn't playing it for some sort of retro experiment, I was playing it to finally try to understand the phenomenon, and what I got was a game that felt distinctly rooted in 1998.
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Offline KDR_11k

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Re: Episode 38: Retraction
« Reply #29 on: February 04, 2011, 12:20:04 PM »
How do you get stuck on the seahorse boss in SML? That guy's a pushover, you've got infinite shooting in that level! Me and everyone else I knew got stuck in world 3 because it's pretty damn hard.

I was EIGHT.

Yeah, me too. Maybe in Kindergarten you could have stumped me with that but I've been playing Katakis ever since we got that second hand C64 and upgraded to genuine R-Type and Nemesis once I had the Game Boy.

Offline Halbred

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Re: Episode 38: Retraction
« Reply #30 on: February 05, 2011, 03:27:45 AM »
I was never good at horizontal or vertical shooters. :-(
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Offline greybrick

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Re: Episode 38: Retraction
« Reply #31 on: February 05, 2011, 04:39:55 AM »
This is on par with Nate never playing Super Mario Bros.

Neal stop calling me Nate or I'll impeach you.
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Offline NWR_Neal

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Re: Episode 38: Retraction
« Reply #32 on: February 05, 2011, 10:56:02 AM »
This is on par with Nate never playing Super Mario Bros.

Neal stop calling me Nate or I'll impeach you.

Well that answers a question I probably should've asked you months ago...
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Offline greybrick

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Re: Episode 38: Retraction
« Reply #33 on: February 05, 2011, 11:25:14 PM »
This is on par with Nate never playing Super Mario Bros.

Neal stop calling me Nate or I'll impeach you.

Well that answers a question I probably should've asked you months ago...

Actually you did, and I answered multiple times. Perhaps your ears were clogged with your directorly ambitions? ;)
Bless you, my child.
Please turn the power OFF.

And Jonny, you don't ride the giant Cheep-Cheep