Author Topic: Episode 204: James and the Giant Pitch  (Read 10982 times)

0 Members and 1 Guest are viewing this topic.

Offline Crimm

  • Get your unfiltered Bowsette here!
  • NWR Staff Pro
  • Score: 1147
    • View Profile
Re: Episode 204: James and the Giant Pitch
« Reply #25 on: August 04, 2010, 01:52:06 AM »
Vesperia is closer to Symphonia than it is Abyss.  It's a bit less charming than Symphonia, but I'm also a bit more jaded on the series at this point.

Symphonia was my second Tales game - having played a translation of Phantasia for the SNES back in the early 2000s.  In reality Phantasia and Symphonia, while both wear the Tales trappings, have very little in common.

Vesperia was my fourth Tales game, and it has quite a lot in common with Symphonia and Dawn of the New World. 

The funny thing about DotNW is that while I dislike Emil, he and Marta have an interesting dynamic.  Something about what was effectively a 2 1/2 member cast (Tenebrae being an unplayable but ever-present character) made the story feel more direct.  It makes the game more charming than it has any right to actually be.

For comparison's sake Vesperia has seven party characters (and no hangers on like Tenebrae), and one is a dog...thing.  No two of them have a relationship as well developed as the one between Emil and Marta simply because they can't.  There are too many characters to pull that off without making the game even longer.  In its place you get things like mix-and-match conversations in battle designed to show developing group camaraderie.  For example, when one character has a tendency to try to get people to high five her after a victorious fight.  If she ever tries that with the dog she crouches down so he can reach, and he simply barks at her and offers her tail.  She exclaims, dejectedly, "Your tail!?"  The best the game manages with regard to these kinds of relationships is a collective relationship the members develop as they begin to understand each other.  Character conversations reflect that as the story progresses, but in the juvenile way one would expect from a Tales title.  The most explored personal relationship the main character has is to a person who isn't in the party.

So, despite the amazing tangent I just took this on, you can kind of see where I'm going with this.  Vesperia is structured markedly similarly to Symphonia, minus the two-world dynamic.  Dawn is similar to both (even piggybacking on Symphonia's story and characters), but had a different feel.  Also Dawn doesn't feature an over world. You just select where you want to go and an icon on a map moves there.  It's quite jarring for this series, but it is what it is.  It does make getting places nice and quick though.

Dawn of the New World gets a bad rap, in part because of the very odd monster raising the game features.  It's not well explained, and when you get a chance to "evolve" your monsters, it's not always clear that the change you're going to undertake with them will actually make them a better form.  I often ended up devolving by accident, only because I didn't know better.  I couldn't, the game didn't tell me otherwise.  However, about fifteen or so hours in you begin to add members of the Tales of Symphonia cast to your party.  At that point its almost always better to have them in the party then your monster of choice, so the entire monster raising system becomes a secondary thought.  The monsters exist to plug the hole where future characters will reside.  It's a side-effect of the two member party.

If you enjoy Symphonia you'll like both Dawn of the New World and Vesperia, although I certainly wouldn't play them back to back.  That's like 200+ hours worth of tales games, and your brain might implode.  I would say go with Dawn first if you're interested in it.  Its cheesy, but it has some charms.  Vesperia, while not a huge graphical leap from its predecessors, looks so nice in HD it might be hard to go back to the others.  Cell shading scales very nicely (obviously), and the vibrant color pallet of a Tales game looks nice in HD.

Also, Dawn of the New World gives me this little line: "Courage is the magic that turns dreams into reality," which pretty much was always followed by me exclaiming, "Shut up, Emil!"  They must say that line about 200,000 times in that game.



Emil: Courage is the magic that turns dreams into reality!
Marta: Yeah!

Me: So help me God...ONE MORE TIME and I am not responsible for what I do.
« Last Edit: August 04, 2010, 01:55:47 AM by Crimm »
James Jones
Mondo Editor
Nintendo World Report

Offline broodwars

  • Hunting for a Pineapple Salad
  • Score: -1011
    • View Profile
Re: Episode 204: James and the Giant Pitch
« Reply #26 on: August 04, 2010, 03:04:35 AM »
I haven't played Symphonia since it's release, but I do recall getting lost and going to the wrong dungeon, and I know I managed to do the same thing in Tales of the Abyss.   It didn't go that well for me in either case.

How does Vesperia stack up against Symphonia?  Abyss had it's charm, and a couple of characters that I kind of liked, but I preferred Symphonia, overall.

I'm about 10 or so hours into Vesperia, and so far I'd say it's at least as good if not better than Symphonia.  The cast is just as likeable (Yuri may very well be the best character in the entire Tales series), the visuals even more gorgeous, and the battle system is thankfully gimmick-free after all that Fields of Phonons nonsense in Abyss and Monster Capturing in Symphonia 2 that game that doesn't actually exist.  The one thing I do miss in Vesperia, though, is the one thing I really enjoyed in Phantasia and Symphonia: the Summons, or more specifically the "Battle of the Spirits" Boss Battle song.  I'm not quite sure why apparently Phantasia and Symphonia are the only two Tales games to use Summons, because I always thought they were pretty awesome in combat.
There was a Signature here. It's gone now.

Offline wick

  • Score: 1
    • View Profile
Re: Episode 204: James and the Giant Pitch
« Reply #27 on: August 04, 2010, 07:15:35 AM »
I would have to agree on the iPhone vs DS views.

I own both and any game I do buy on my iPhone is quickly forgotten, perhaps this is why Nintendo is focusing on the traditional gamer more with the 3DS (so far) than they did with the DS

Offline Plugabugz

  • *continues waiting*
  • Score: 10
    • View Profile
Re: Episode 204: James and the Giant Pitch
« Reply #28 on: August 04, 2010, 08:50:16 AM »
I have McKids (or McDonaldLand as its known here) on NES.

I loved that game except it was stupidly hard in spots.

Offline Sundoulos

  • My mascot is a type of toxic algae
  • Score: 27
    • View Profile
Re: Episode 204: James and the Giant Pitch
« Reply #29 on: August 04, 2010, 11:00:12 AM »
Another OT remark...the between mission cutscenes for Starcraft 2 actually kind of reminds me of the on-board dialog stuff in the old Wing Commander games.  I'd love to get into the Starcraft world again; it's too bad that I have to wait until we have enough money budgeted for a computer upgrade. :/
"A creature revolting against a creator is revolting against the source of his own powers--including even his power to revolt...It is like the scent of a flower trying to destroy the flower." - C.S. Lewis, in a preface to Milton's Paradise Lost

Offline Mop it up

  • And I've gotta say...
  • Score: 125
    • View Profile
Re: Episode 204: James and the Giant Pitch
« Reply #30 on: August 05, 2010, 12:56:17 AM »
Also, Dawn of the New World gives me this little line: "Courage is the magic that turns dreams into reality," which pretty much was always followed by me exclaiming, "Shut up, Emil!"  They must say that line about 200,000 times in that game.
So that's where the quote in Maxi's signature is from! I had always wondered about it but never thought to ask.

Offline Crimm

  • Get your unfiltered Bowsette here!
  • NWR Staff Pro
  • Score: 1147
    • View Profile
Re: Episode 204: James and the Giant Pitch
« Reply #31 on: August 05, 2010, 12:36:35 PM »
Yep, that's the origin of the quote.

The friend/foe character says it. (every Tails game has one, it isn't a spoiler)
Emil says it.
Marta says it.
Emil says it mournfully.
Marta says it encouragingly.
Emil says it affirmatively.
Emil says it regretfully.
Emil says it dejectedly.
Marta says it wistfully.

Then it gets said 499,991 more times.
James Jones
Mondo Editor
Nintendo World Report

Offline NWR_Karl

  • Red Velvet
  • NWR Staff
  • Score: 6
    • View Profile
Re: Episode 204: James and the Giant Pitch
« Reply #32 on: August 05, 2010, 07:25:42 PM »
"The whole world should be lifeless beings!!!!"

Uggggghhhhh.
----
Karl Castaneda
Associated Raconteur

Offline TheYoungerPlumber

  • Thy Rod and Staff
  • NWR Staff Pro
  • Score: 10
    • View Profile
    • Nintendo World Report
Re: Episode 204: James and the Giant Pitch
« Reply #33 on: August 08, 2010, 05:31:31 AM »
Shitty anime dialogue strikes again. And frankly, I don't blame the localization team for these sorts of "Shut up, Emil" moments.
::Michael "TYP" Cole
::Associate Editor
Nintendo World Report

"Only CHEATERS mess up!" -Waluigi

Offline Crimm

  • Get your unfiltered Bowsette here!
  • NWR Staff Pro
  • Score: 1147
    • View Profile
Re: Episode 204: James and the Giant Pitch
« Reply #34 on: August 12, 2010, 01:02:02 AM »
I think that's a moment where the localization staff has to make the call to either grit their teeth and deal with the sub-par dialog or decide to make a change to the script.
James Jones
Mondo Editor
Nintendo World Report