Author Topic: Even More Metroid Gameplay and Cutscenes  (Read 1906 times)

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Offline NWR_Karlie

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Even More Metroid Gameplay and Cutscenes
« on: July 29, 2010, 12:55:20 PM »

Lots of videos showcasing the early parts of Metroid: Other M.

http://www.nintendoworldreport.com/news/23793

As well as yesterday's trailer, a series of videos from Metroid: Other M reveal the early parts of the game. There are seven gameplay trailers showing a mini-boss, the biosphere style "Sector 1", visor battling, and fighting in corridors. Cutscenes from the beginning of the game have also been released, showing the events that happened prior to the beginning of Other M.

You can find the videos embedded below, or on our Youtube channel.
























Offline AV

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Re: Even More Metroid Gameplay and Cutscenes
« Reply #1 on: July 29, 2010, 01:41:51 PM »
I didn't watch any of the movies outside the two e3 trailers because I don't want any spoilers. Anyway I'm glad Nintendo is not shy about showing off the game. I guess they learned a lesson from Metroid Prime 3 and how that game had almost no coverage until it released.

Offline BlackNMild2k1

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Re: Even More Metroid Gameplay and Cutscenes
« Reply #2 on: July 29, 2010, 02:00:09 PM »
Gameplay clips 3, 4 & 5 make me hope that Nintendo has forced a control fix by allowing nunchuck support.Why constantly flip the controller around when I can just hold it that way the entire time?

Offline Halbred

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Re: Even More Metroid Gameplay and Cutscenes
« Reply #3 on: July 29, 2010, 02:14:28 PM »
Must...not...watch...!
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Offline Dirk Temporo

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Re: Even More Metroid Gameplay and Cutscenes
« Reply #4 on: July 30, 2010, 02:58:07 PM »
Gameplay clips 3, 4 & 5 make me hope that Nintendo has forced a control fix by allowing nunchuck support.Why constantly flip the controller around when I can just hold it that way the entire time?

Because if you're holding it like you would with the nunchuk, you could very easily just happen to point at the screen which would stick you in first-person when you didn't want to be.
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Offline MegaByte

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Re: Even More Metroid Gameplay and Cutscenes
« Reply #5 on: July 30, 2010, 03:14:01 PM »
That could easily be fixed by a toggle button.
Aaron Kaluszka
Contributing Editor, Nintendo World Report