Author Topic: List of 3DS Specifications  (Read 10085 times)

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Offline NWR_insanolord

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Re: List of 3DS Specifications
« Reply #25 on: June 18, 2010, 11:59:31 AM »
Book mode games use the touch screen, anyway, and that isn't 3D.
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Offline Pale

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Re: List of 3DS Specifications
« Reply #26 on: June 18, 2010, 12:37:51 PM »
That is a good point Rize makes, it won't work in book mode.

But yeah, as others said, it only has 400 usable pixels.  It goes to show that that screen is a high tech screen though.  It would be nice if they stuffed some more into the touch screen.

I'm intrigued to see what effect viewing something in 3D has on the screen door effect I hate so much on the DS.
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Offline BlackNMild2k1

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Re: List of 3DS Specifications
« Reply #27 on: June 18, 2010, 09:26:08 PM »
How do you know it doesn't work in Book mode? Has anyone bothered to ask a Nintendo official? have they shown a game in book mode?

If it's using the Sharp Screen like we assume it is, then it is stil;l very possible that it works in bookmode and Nintendo just didn't want to show it off yet (like the port in the back, the OS or UI, the Stylus, the internal storage, Virtual Console, Movie Service[Netflix3D!!!] or the Wifi).

Offline ThePerm

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Re: List of 3DS Specifications
« Reply #28 on: June 18, 2010, 10:52:51 PM »
well because in book mode, your left and right eye arent looking at seperate pixels, to work in book mode it would have to be 800x480

the 3ds kinda works like those laser 3d holograms, but like not

and to be more correct its not 400 usable pixels..its 96,000
« Last Edit: June 19, 2010, 02:08:14 AM by ThePerm »
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Offline GoldenPhoenix

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Re: List of 3DS Specifications
« Reply #29 on: June 19, 2010, 09:13:09 PM »
The size of the carts is what impresses me a lot about DS, instead of using a terrible medium like a UMD, they are sticking to carts but these carts hold 2gbs at least!
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Offline Pale

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Re: List of 3DS Specifications
« Reply #30 on: June 19, 2010, 09:15:56 PM »
How do you know it doesn't work in Book mode? Has anyone bothered to ask a Nintendo official? have they shown a game in book mode?

If it's using the Sharp Screen like we assume it is, then it is stil;l very possible that it works in bookmode and Nintendo just didn't want to show it off yet (like the port in the back, the OS or UI, the Stylus, the internal storage, Virtual Console, Movie Service[Netflix3D!!!] or the Wifi).
As perm said, it would need double the vertical resolution too.  Greg dug up an article from IGN that discusses some of this and the possibilities.  Essentially the screen could do it, but Nintendo opted to design the device in a way that doesn't allow it (lack or resolution) to keep costs down.
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Offline Pale

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Re: List of 3DS Specifications
« Reply #31 on: June 19, 2010, 09:17:13 PM »
Well to be totally honest, it may be possible on the device but you'd have to cut the resolution in half.  120 pixels would make it next to impossible to make a functioning (and pretty) game.
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Offline Shecky

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Re: List of 3DS Specifications
« Reply #32 on: June 19, 2010, 10:36:00 PM »
Don't most of the book type games want you to be focusing on the touch screen anyways?  Even a "book like" game held in the normal mode (like the Ace Attorney series) would have a hard time with 3D.

Offline NWR_Lindy

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Re: List of 3DS Specifications
« Reply #33 on: June 20, 2010, 12:24:12 AM »
The size of the carts is what impresses me a lot about DS, instead of using a terrible medium like a UMD, they are sticking to carts but these carts hold 2gbs at least!

To be fair, 2GB cartridges were probably much too expensive to be practical back in 2004. UMD has about the same amount of storage on a double-layered disc (1.8GB) and the 3DS is only matching that in cartridge form six years later. Sony was ahead of the curve in that respect, not that it did them any good.
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Offline NWR_insanolord

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Re: List of 3DS Specifications
« Reply #34 on: June 20, 2010, 12:35:49 AM »
Sony was ahead of the curve in terms of size, but they did that at the expense of battery life and durability, two things that are very important in a handheld. Nintendo may not be increasing capacity much over what the PSP did 5 years ago, but they're getting to that point without those trade-offs.
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