Author Topic: WiiWare Super Meat Boy Lacks Additional Content  (Read 4542 times)

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Offline NWR_pap64

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WiiWare Super Meat Boy Lacks Additional Content
« on: May 03, 2010, 11:49:35 AM »
Due to the platform's size limitations, Team Meat was forced to cut content from the game.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=23009

 In the official development blog for Super Meat Boy, developer Edmund McMillen confirmed that the WiiWare version of the game will have content cut due to the service's limitations.    


McMillen explained to a reader that "We are running into file size issues on the Wii (meaning we will have to cut some music and other things to make it fit). We are also not doing any online stuff on the Wii because we dont want to push the game back till next year, but these additions won't really effect the main game much at all."    


Super Meat Boy is scheduled to come to WiiWare this Summer.

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Offline MoronSonOfBoron

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Re: WiiWare Super Meat Boy Lacks Additional Content
« Reply #1 on: May 04, 2010, 02:23:50 AM »
Looks like we're getting...

 8)

...a lean Meat Boy.
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Offline Pale

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Re: WiiWare Super Meat Boy Lacks Additional Content
« Reply #2 on: May 04, 2010, 08:48:54 AM »
But good developers should be able to work within Wii's constraints!
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Offline NWR_insanolord

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Re: WiiWare Super Meat Boy Lacks Additional Content
« Reply #3 on: May 04, 2010, 08:54:36 AM »
But good developers should be able to work within Wii's constraints!

I dare you to find one post on these forums defending the WiiWare size limit. If you can, go right on whining about people whining; if not, save it for a thread where someone actually disagrees with you.
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Offline Caliban

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Re: WiiWare Super Meat Boy Lacks Additional Content
« Reply #4 on: May 04, 2010, 09:33:21 AM »
How is this game running into file size issues?

Offline Peachylala

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Re: WiiWare Super Meat Boy Lacks Additional Content
« Reply #5 on: May 04, 2010, 11:28:51 AM »
This I have no idea. The game was originally a flash game on Newgrounds which was (pun intended) really meaty for it's file size, since Newgrounds has a file size limit rule for it's flash submissions.

Completely bizarre.
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Offline TJ Spyke

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Re: WiiWare Super Meat Boy Lacks Additional Content
« Reply #6 on: May 04, 2010, 12:14:38 PM »
But that was Meat Boy. Super Meat Boy is the sequel.
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Offline GoldenPhoenix

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Re: WiiWare Super Meat Boy Lacks Additional Content
« Reply #7 on: May 04, 2010, 01:50:49 PM »
Why not release the game in two parts for half the Wii Points?
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Offline Peachylala

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Re: WiiWare Super Meat Boy Lacks Additional Content
« Reply #8 on: May 04, 2010, 01:59:06 PM »
But that was Meat Boy. Super Meat Boy is the sequel.
Which share mostly the same graphics, just slightly more detailed.

I think I missed the sequal detail in the NP article about it.
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Offline Urkel

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Re: WiiWare Super Meat Boy Lacks Additional Content
« Reply #9 on: May 04, 2010, 05:32:44 PM »
But good developers should be able to work within Wii's constraints!

To think, you'd have to go to Gonintendo to get comments like these. RawMeatHobo better watch out, they're becoming obsolete.
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Offline Mop it up

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Re: WiiWare Super Meat Boy Lacks Additional Content
« Reply #10 on: May 04, 2010, 06:02:22 PM »
Does the 40MB limit include DLC?

Offline Morari

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Re: WiiWare Super Meat Boy Lacks Additional Content
« Reply #11 on: May 04, 2010, 07:00:57 PM »
But that was Meat Boy. Super Meat Boy is the sequel.
Which share mostly the same graphics, just slightly more detailed.

I think I missed the sequal detail in the NP article about it.

Only slightly improved? They look a helluva lot more detailed than that found in the original flash game. I don't expect Super Meat Boy to look like pixelated crap when blown up to full screen on my monitor.
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Offline TJ Spyke

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Re: WiiWare Super Meat Boy Lacks Additional Content
« Reply #12 on: May 04, 2010, 07:09:43 PM »
Does the 40MB limit include DLC?

No, that is how Square Enix got around the limit for Space Invaders Get Even. They released the base game (2 levels and a boss battle) and the rest of the game as DLC. The total size of the game with the DLC was about 700 blocks (around 86MB).
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Offline Caliban

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Re: WiiWare Super Meat Boy Lacks Additional Content
« Reply #13 on: May 05, 2010, 12:24:00 AM »
But that was Meat Boy. Super Meat Boy is the sequel.
Which share mostly the same graphics, just slightly more detailed.

I think I missed the sequal detail in the NP article about it.

Only slightly improved? They look a helluva lot more detailed than that found in the original flash game. I don't expect Super Meat Boy to look like pixelated crap when blown up to full screen on my monitor.

They might be having some problems with their compression algorithm. Just look at a game like FFCC My Life as a King, does it not seem to have a lot more assets?