Author Topic: InFamous  (Read 17505 times)

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Offline Caliban

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Re: InFamous
« Reply #50 on: May 31, 2009, 09:34:37 PM »
That was supposed to be a hahaha kind of joke, as in you #### your pants and post impressions.

Offline D_Average

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Re: InFamous
« Reply #51 on: June 01, 2009, 10:17:43 AM »
That was supposed to be a hahaha kind of joke, as in you #### your pants and post impressions.

Gotcha   ;)
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Offline D_Average

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Re: InFamous
« Reply #52 on: June 01, 2009, 11:49:08 AM »
Loving the game so far.  It sounds cheesy, but it really brings back those feelings you had as a kid first playing a video game, where you're able to do all these crazy things you can't do in reality.  I guess its just been a really long time since I've played a super hero game I actually enjoyed.
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Offline Rize

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Re: InFamous
« Reply #53 on: June 01, 2009, 01:12:17 PM »
One word: alternator

With a hill or some people to help push, I have started cars and kept them going with dead batteries.

Oh, well the alternator connects to the battery and charges it.  If the battery is actually gone, then that shouldn't work.  If it's just drained then it could work.  A battery usually isn't completely drained in normal conditions, it's just too drained to start the car (but would still have a little juice to run the spark plugs).

EDIT:

I started inFamous up again as a bad guy.  I'm getting tired of killing those repetitive enemy grunts and every time I spend 10 seconds scaling a building instead of 2, I can't help but wish I had a bionic arm instead of electro powers.  Too bad we couldn't have gotten a Bionic Commando as polished as inFamous.  I'll probably enjoy inFamous after I wear BC out a bit more, but for the moment it feels like a gold plated turd compared to BC (which is more like turd plated gold).



« Last Edit: June 01, 2009, 10:21:51 PM by Rize »

Offline D_Average

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Re: InFamous
« Reply #54 on: June 15, 2009, 01:40:17 PM »
Man, I still can't put this game down!  My only gripe is the lack of hover board support.  As fun as it is to hop on a train, car, or just skid the tracks, it be nice if dude kept a hover board on his back.  Seems like a no brainer, he could have been a delivery boy on a skateboard, and after the explosions, wallaa, skateboard is now a hover board!
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Offline Athena Asamiya

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Re: InFamous
« Reply #55 on: August 09, 2009, 09:53:53 AM »
I never would have bought this game but I got a free copy so I said, "What the hell, I'll play it".

What a fun game! :)

Me and S_B are playing it right now and we both love it. It's sandboxy but you don't feel overwhelmed by the size, it repeats itself but yet is not repetitive... It's controls are amazing, it does a fantastic job of making you feel like you're a superhero, not just a normal guy with awkward powers.

I'd recommend it to anyone with a PS3.
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Offline Smash_Brother

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Re: InFamous
« Reply #56 on: August 09, 2009, 08:39:24 PM »
I've had a great deal of fun with this game. The NPCs are a bit drone-like, as they walk around aimlessly and react mostly to your current karma ranking at the time.

But beyond that, it's a great little game. Can get a bit repetitive in some sections, but still a genuinely good game. The gameplay is fun, varied and the story is good enough to keep you interested.
« Last Edit: August 09, 2009, 08:41:24 PM by Smash_Brother »
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Offline Halbred

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Re: InFamous
« Reply #57 on: August 10, 2009, 07:34:52 PM »
For those who've played both: Is it better than Prototype? Are the two even comparable?
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Offline Pandareus

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Re: InFamous
« Reply #58 on: August 13, 2009, 04:26:41 PM »
I loved this game, enough to beat it twice and aim for all the PSN trophies to make it last as long as possible. In retrospect, collecting all the shards and doing all the stunts probably decreased my enjoyment of it and I should have skipped them, but anyway...

I almost skipped this game based on the demo, which was really hard and just wasn't fun, but the full game eases you into things very cleverly, introducing each power one at a time and giving you a whole linear section to put it into practice. The powers themselves aren't too original (they could be weapons: normal gun, grenades, sniper rifle, etc.), but the controls are very smart in that your whole arsenal is at your fingertips the whole time. No need to change your equiped weapon, just press the right button.

The story was fun though a little disjointed, and perhaps the side missions were a little repetitive, but moving around in the game's world was just fun. Climbing everywhere, grinding on rails or power lines, gliding in the air, it was all pure fun.

I liked the game so much, I picked up Sly 2 and 3 on the cheap recently. Just started Sly 2... it's fun, but it's not Infamous.

Offline Caliban

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Re: InFamous
« Reply #59 on: August 13, 2009, 08:13:04 PM »
Just started Sly 2... it's fun, but it's not Infamous.

I was told that inFamous runs on an enhanced Sly Cooper engine.

Offline Pandareus

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Re: InFamous
« Reply #60 on: August 13, 2009, 10:30:34 PM »
Just started Sly 2... it's fun, but it's not Infamous.

I was told that inFamous runs on an enhanced Sly Cooper engine.

It's possible, I suppose. I did hear Sucker Punch didn't develop an engine from the ground up for the PS3 for inFamous, but their next game will have one.

There are a lot of similarities between the games, like the character's movements, the whole climbing mechanic, the comic-booky art style. Technically, it's night and day, however. Literally: Sly 2 is so ***damn dark I had to crank up the brightness just for that game. But more importantly, inFamous looks very nice. If it's running on a modified PS2 engine, it doesn't show.

Offline Caliban

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Re: InFamous
« Reply #61 on: August 14, 2009, 10:27:33 AM »
Some of the character models are a dead giveaway. The main character's girlfriend is just plain ugly, and not in the sense of beauty, but the character model.

Offline ShyGuy

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Re: InFamous
« Reply #62 on: September 26, 2009, 12:12:57 PM »
Tried this last night. It was fun, but doesn't seem to be mind blowing. Reminds me of the Hulk game on the gamecube (wan't it done by the same people?) Disliked the jumping puzzle in an early mission. Jumping puzzles suck.

Offline KDR_11k

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Re: InFamous
« Reply #63 on: September 26, 2009, 12:39:08 PM »
Reminds me of the Hulk game on the gamecube (wan't it done by the same people?)

I doubt that, I think Prototype was made by the makers of some Hulk game though.

Offline D_Average

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Re: InFamous
« Reply #64 on: September 29, 2009, 12:31:21 AM »
Its definitely not mind blowing, like Uncharted was for me in terms of making me look forward to the cutscenes, but it gets the praise it does because its a really solid third person shooter/adventure with its own style, and the game gets better as you move towards the end.
Don't hate me, hate the money I see, clothes that I buy
Ice that I wear, clothes that I try....