I opened up my CTA Digital SureShot rifle last night, trying to see if there's anything I could improve. I noticed the trigger pull could've been a lot smoother if the shaft shared the same axis as the trigger; as it is, the shaft is connected the corner of the internal trigger plate, causing the plate to torque and rub against the plastic that houses it. As for the main spring, I tried switching it with smaller ballpoint pen springs, but they didn't provide enough force to quickly return the trigger to the starting position. Last, I removed a cover plate at the tip of the barrel, which should improve the IR Camera's field of view a little bit; the default housing of the Remote sticks out past the front of the Remote, and that obstructs the Remote's view too much in my opinion. Aside from that, there's nothing I could structurally improve; the design was already hindered because it's a modification of CTA's earlier Buzz Shotgun rifle (which had some serious problems due to designers not understanding how the Remote worked in the first place). If they restarted from scratch I'm sure they could've achieved a more elegant product.
I'll just go ahead and say
CTA Digital SureShot Rifle >> Komodo Buckshot (don't buy it! it phails!)
Both apparently have tiring spring loaded triggers, and that's where the similarities end.
The SureShot's design allows the use of a Nunchuk with access to C and Z buttons, and all the buttons on the Remote are exposed and accessible. The butt stock is a nice feature that no other gun shell on the market provides (until the new Wii Deer Hunting game comes out, comes with its own orange shotgun) and helps improve aiming stability. The ring-shaped sight on the SureShot also feels nice to look thru and overall the unit aims very very well in properly calibrated games. But because the trigger is tiring, I won't recommend it for trigger happy situations; I'll need to buy the Assault Rifle in HotD Overkill before I can continue on with Director's Cut mode comfortably.