Author Topic: Borderlands  (Read 15475 times)

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Offline Ymeegod

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Re: Borderlands
« Reply #25 on: October 28, 2009, 03:19:44 PM »
"It's a shooter, not an RPG. If you were expecting a hotbar, you're playing the wrong game to begin with."

Why can't you sub out the one existing special?  You wouldn't need many keys anyhow and there's tons of moves they could have added.  Like a 360 spin attack, slow motion, ect. 

As for the weapons, it really don't make much sense to go though all that trouble of hording for loot when you can't customize weapons--find a good scope keep it.  Also the variety is you standard fare for an FPS.  Shotguns, rifles, smgs, sniper, rocket, ect--I guess with the visual they offer I expected more alien types of weapons like R&C. 

And it's not a FPS neither, the developer stated it was RPS :)

 


Offline GoldenPhoenix

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Re: Borderlands
« Reply #26 on: October 28, 2009, 04:11:48 PM »
::manages to ignore Too Human slams::

I'm still on the fence about the game. Is it pretty much mindless run n gun for the most part?
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Offline broodwars

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Re: Borderlands
« Reply #27 on: October 28, 2009, 04:19:17 PM »
::manages to ignore Too Human slams::

I'm still on the fence about the game. Is it pretty much mindless run n gun for the most part?

Yeah, pretty much.  It's a grind-type shooter where you pretty much run around a world pretty much composed entirely of trash and sand, killing mobs of enemies at a time as they spawn in front of you while performing various fetch quests and grabbing loot.  It's enjoyable enough, but it's a lot of busywork (especially in Singleplayer) and there is almost no story whatsoever.
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Offline KDR_11k

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Re: Borderlands
« Reply #28 on: October 30, 2009, 02:02:29 PM »
Hellgate London had full skill trees for each class and components you could stick onto your guns and whatnot. It used a Diablo-style loot system where weapons can have modifiers by being magical, rare, unique, etc. You didn't get a different appearance for every weapon (except for the upgrades you stick on there, they're visible) but the properties of valuable weapons still meant sufficient difference between the things different people carried. Also you had a full equipment set with different body parts to cover in armor and such.

Borderlands finally came out here BTW.

Offline NWR_insanolord

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Re: Borderlands
« Reply #29 on: October 30, 2009, 02:11:48 PM »
Is this game worth getting if I'm going to spend most of my time in single-player?
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Offline Dirk Temporo

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Re: Borderlands
« Reply #30 on: October 30, 2009, 06:52:30 PM »
Anytime somebody asks something like that, I can't help but pose the question "Why, do you have no friends?" If the answer is yes you do, but they're not getting it, then my response is get better friends.

But seriously the game is a whole lot of fun even in single-player, but you get better loot when playing multiplayer, and generally the fighting is more satisfying with other people because the enemies are stronger and more numerous.
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Offline broodwars

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Re: Borderlands
« Reply #31 on: October 30, 2009, 08:28:14 PM »
Is this game worth getting if I'm going to spend most of my time in single-player?

No, in my opinion it is not.  I've played through almost the entire game twice now to get my Platinum, and the main game is not really worth your time in SP.  In multiplayer, there's good fun in watching your teammates' backs and working together to slaughter the hordes, but in SP it's just tedious and fairly pointless.
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Offline KDR_11k

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Re: Borderlands
« Reply #32 on: October 31, 2009, 03:57:23 AM »
Anytime somebody asks something like that, I can't help but pose the question "Why, do you have no friends?" If the answer is yes you do, but they're not getting it, then my response is get better friends.

Dunno, I played coop with a friend but it was fairly laggy and not much fun. One difficulty with coop is the whole leveling business, you all need characters at roughly the same level.

Offline Ymeegod

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Re: Borderlands
« Reply #33 on: November 06, 2009, 11:03:31 AM »
Finally finished--damn alot longer than I thought (30 hours+ to complete all quests--I was at level 37 when I finished).

Still didn't find alot of those alien weapons but I manged to find 4 of them (though 1 of those was nearly indentical to the another).  One was a small pistol with sg abilty (92 by 8), one was a sniper (298), and one was a big plasma ball (898) which sounds nice but it's bullets traveled at a crawl and can be destoryed.   

My main gun ended up with a rifle that had a acc of 84 with 107 damage, 1.4 scope and a fast fire rate (which was nice since it had a large 80 clip).

The leveling system still needs work though (either I was too high or too low--the game didn't auto balance and I couldn't do much about it).  Can't recall the game but there was one game that allowed you to LOWER your levels so you can get more exp and better equipment from the enemies--maybe Gearbox will fix it with a patch.

Still I enjoyed the game quite a bit (only played the sp mode) and my reference to Too Human was about the lame tech skill tree not the overall game.   

Offline Dirk Temporo

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Re: Borderlands
« Reply #34 on: November 06, 2009, 02:45:34 PM »
Dunno, I played coop with a friend but it was fairly laggy and not much fun. One difficulty with coop is the whole leveling business, you all need characters at roughly the same level.

Well that's to be expected from any game with leveling up, so it shouldn't be any kind of surprised. However, that's not entirely true. You can start a brand new character, and if you join in a game with somebody who's level thirty, you'll hit it in a couple hours. Gearbox made it retardedly easy to power-level, so it's not even worth worrying about level differences.
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