Author Topic: So, I played a PS3...  (Read 20480 times)

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Offline D_Average

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Re: So, I played a PS3...
« Reply #75 on: June 23, 2009, 03:14:38 PM »
The constant downloads the system requires is indeed annoying and no reason they should be so long when Microsoft has proven you can have large system updates be done quickly.

I also use my system mainly as a Blu-ray Disc player. I only have 2 games for the system and both were ones I got when I bought the system in November (the over-rated LittleBigPlanet and the waste-of-$70 The Eye of Judgment).

Just wanted to say that I totally agree that LPB is overrated.

Absolutely it is.  Its the industry's dirty little secret, the f'n "Emperor w/ No Clothes".  It looks pretty good to the eyes, and level sharing is awesome, but they forgot one important detail.  COMPELLING GAMEPLAY.  The list is far too long to describe all the short comings there.  It was exposed in their latest offering Rag Doll Kung Fu.  Those floaty ass mechanics can only get you so far Media Molecule.  I haven't played my copy since Oct, not sure why I still have it.
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Offline GoldenPhoenix

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Re: So, I played a PS3...
« Reply #76 on: June 23, 2009, 03:38:16 PM »
The constant downloads the system requires is indeed annoying and no reason they should be so long when Microsoft has proven you can have large system updates be done quickly.

I also use my system mainly as a Blu-ray Disc player. I only have 2 games for the system and both were ones I got when I bought the system in November (the over-rated LittleBigPlanet and the waste-of-$70 The Eye of Judgment).

Just wanted to say that I totally agree that LPB is overrated.

Absolutely it is.  Its the industry's dirty little secret, the f'n "Emperor w/ No Clothes".  It looks pretty good to the eyes, and level sharing is awesome, but they forgot one important detail.  COMPELLING GAMEPLAY.  The list is far too long to describe all the short comings there.  It was exposed in their latest offering Rag Doll Kung Fu.  Those floaty ass mechanics can only get you so far Media Molecule.  I haven't played my copy since Oct, not sure why I still have it.

I haven't played LBP in awhile but one thing I noticed is that the user created levels were sadistic especially since the game has such floaty controls which makes precision platforming unnecessarily frustrating.
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Offline D_Average

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Re: So, I played a PS3...
« Reply #77 on: June 23, 2009, 03:48:57 PM »
The constant downloads the system requires is indeed annoying and no reason they should be so long when Microsoft has proven you can have large system updates be done quickly.

I also use my system mainly as a Blu-ray Disc player. I only have 2 games for the system and both were ones I got when I bought the system in November (the over-rated LittleBigPlanet and the waste-of-$70 The Eye of Judgment).

Just wanted to say that I totally agree that LPB is overrated.

Absolutely it is.  Its the industry's dirty little secret, the f'n "Emperor w/ No Clothes".  It looks pretty good to the eyes, and level sharing is awesome, but they forgot one important detail.  COMPELLING GAMEPLAY.  The list is far too long to describe all the short comings there.  It was exposed in their latest offering Rag Doll Kung Fu.  Those floaty ass mechanics can only get you so far Media Molecule.  I haven't played my copy since Oct, not sure why I still have it.

I haven't played LBP in awhile but one thing I noticed is that the user created levels were sadistic especially since the game has such floaty controls which makes precision platforming unnecessarily frustrating.

Exactly.  And the vast majority of levels in campaign mode were too easy.  The only challenging spots were those where floaty controls presented a major issue.  Bad game design.  Lipstick on a pig.
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Offline NinGurl69 *huggles

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Re: So, I played a PS3...
« Reply #78 on: June 23, 2009, 03:59:38 PM »
"Well, we'd have to be talkin' about one charming motherfucking pig."
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Offline GoldenPhoenix

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Re: So, I played a PS3...
« Reply #79 on: June 23, 2009, 04:05:18 PM »
The constant downloads the system requires is indeed annoying and no reason they should be so long when Microsoft has proven you can have large system updates be done quickly.

I also use my system mainly as a Blu-ray Disc player. I only have 2 games for the system and both were ones I got when I bought the system in November (the over-rated LittleBigPlanet and the waste-of-$70 The Eye of Judgment).

Just wanted to say that I totally agree that LPB is overrated.

Absolutely it is.  Its the industry's dirty little secret, the f'n "Emperor w/ No Clothes".  It looks pretty good to the eyes, and level sharing is awesome, but they forgot one important detail.  COMPELLING GAMEPLAY.  The list is far too long to describe all the short comings there.  It was exposed in their latest offering Rag Doll Kung Fu.  Those floaty ass mechanics can only get you so far Media Molecule.  I haven't played my copy since Oct, not sure why I still have it.

I haven't played LBP in awhile but one thing I noticed is that the user created levels were sadistic especially since the game has such floaty controls which makes precision platforming unnecessarily frustrating.

Exactly.  And the vast majority of levels in campaign mode were too easy.  The only challenging spots were those where floaty controls presented a major issue.  Bad game design.  Lipstick on a pig.

People talk about Miyamoto's "computer controlled" mode as a potential crutch for game design, but pretty much all of these build your own levels games have sub par level designs and use the user created stuff as a crutch.
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Offline D_Average

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Re: So, I played a PS3...
« Reply #80 on: June 23, 2009, 04:29:02 PM »
The constant downloads the system requires is indeed annoying and no reason they should be so long when Microsoft has proven you can have large system updates be done quickly.

I also use my system mainly as a Blu-ray Disc player. I only have 2 games for the system and both were ones I got when I bought the system in November (the over-rated LittleBigPlanet and the waste-of-$70 The Eye of Judgment).

Just wanted to say that I totally agree that LPB is overrated.

Absolutely it is.  Its the industry's dirty little secret, the f'n "Emperor w/ No Clothes".  It looks pretty good to the eyes, and level sharing is awesome, but they forgot one important detail.  COMPELLING GAMEPLAY.  The list is far too long to describe all the short comings there.  It was exposed in their latest offering Rag Doll Kung Fu.  Those floaty ass mechanics can only get you so far Media Molecule.  I haven't played my copy since Oct, not sure why I still have it.

I haven't played LBP in awhile but one thing I noticed is that the user created levels were sadistic especially since the game has such floaty controls which makes precision platforming unnecessarily frustrating.

Exactly.  And the vast majority of levels in campaign mode were too easy.  The only challenging spots were those where floaty controls presented a major issue.  Bad game design.  Lipstick on a pig.

People talk about Miyamoto's "computer controlled" mode as a potential crutch for game design, but pretty much all of these build your own levels games have sub par level designs and use the user created stuff as a crutch.

An ingenious marketing scheme.
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Offline KDR_11k

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Re: So, I played a PS3...
« Reply #81 on: June 24, 2009, 03:15:24 AM »
Hell, look at the scores Blast Works took home, the gameplay is GARBAGE. Tumiki Fighters is better in every damn way and you can tell they made a half-assed job at implementing TF's features (the bullet patterns in TF are impossible with BW). The level design is total crap but I think the limited options for designing them contribute to that (movement patterns primarily). The music is crap outside of the songs that were taken from TF. Yet everybody gave it an 8/10 or so.

Offline D_Average

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Re: So, I played a PS3...
« Reply #82 on: June 24, 2009, 01:37:21 PM »
Hell, look at the scores Blast Works took home, the gameplay is GARBAGE. Tumiki Fighters is better in every damn way and you can tell they made a half-assed job at implementing TF's features (the bullet patterns in TF are impossible with BW). The level design is total crap but I think the limited options for designing them contribute to that (movement patterns primarily). The music is crap outside of the songs that were taken from TF. Yet everybody gave it an 8/10 or so.

Good comparison.  And I bought right into the hype for BW.  Bought it, played it a couple hours.  Tried to make my own level.  Then never turned it on again.  The critics just love anything new as they play the same genres over and over and over.  Once something different comes along, they're simply unable to retain any objectivity it seems. 
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Offline KDR_11k

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Re: So, I played a PS3...
« Reply #83 on: June 24, 2009, 03:02:46 PM »
I would say Kodu looks interesting for usermade content but mostly because it looks useful for rapid prototyping and actual 3d (I can make a 2D game easily in PyGame, 3D is harder to implement and so far I've only used the Spring Engine which limits your possible genres). Kinda like the Blender Game Engine but with sensors and actuators on a higher level. Hm, makes me wonder if I could make anything with the BGE...