Author Topic: WiiWare games have to hit a sales threshold before devs get paid  (Read 11767 times)

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Offline KDR_11k

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Re: WiiWare games have to hit a sales threshold before devs get paid
« Reply #25 on: April 17, 2009, 02:42:28 AM »
Well, I have seen some people produce good games pretty rapidly through massive reuse of assets but if someone does that and none of the games ever breaks the laughably low sales threshold he is effectively cluttering up the service with stuff noone wants. WiiWare releases are already rate limited (only 2 per week) so you get some presence on the front page of the store no matter what, can't blame it on a lack of exposure then.

Offline Smash_Brother

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Re: WiiWare games have to hit a sales threshold before devs get paid
« Reply #26 on: April 17, 2009, 12:59:06 PM »
Well, I have seen some people produce good games pretty rapidly through massive reuse of assets but if someone does that and none of the games ever breaks the laughably low sales threshold he is effectively cluttering up the service with stuff noone wants. WiiWare releases are already rate limited (only 2 per week) so you get some presence on the front page of the store no matter what, can't blame it on a lack of exposure then.

Very true.

You can't blame Nintendo for having a policy in place that makes devs think twice about shoveling mountains of garbage onto the service. All it takes is one glance at XNA to see exactly why the alternative would be a bad idea.
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Offline GoldenPhoenix

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Re: WiiWare games have to hit a sales threshold before devs get paid
« Reply #27 on: April 17, 2009, 04:01:17 PM »
The hilarious thing about this is many WiiWare developers are HAPPY with the service. So this mininum units sold threshold must be pretty fair.
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Offline BeautifulShy

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Re: WiiWare games have to hit a sales threshold before devs get paid
« Reply #28 on: April 20, 2009, 01:16:00 PM »
http://Http://gonintendo.com/?p=79713
Well a developer revealed how much is needed to have profit rolling in.
In North America if your game is 16 MB you need 6,000 units.Under 16 MB than you need 4,000 units.
In Europe if above 16 MB than 3,000 units is needed.Under 16 MB 2,000 units.
Once the game is launched they have 2 years to get that much downloads.If they do than the split is 65/35.Developers/Nintendo.

I think that is pretty fair.
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Offline NinGurl69 *huggles

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Re: WiiWare games have to hit a sales threshold before devs get paid
« Reply #29 on: April 20, 2009, 01:22:41 PM »
It is a non-issue.
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Offline KDR_11k

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Re: WiiWare games have to hit a sales threshold before devs get paid
« Reply #30 on: April 20, 2009, 01:58:31 PM »
http://www.eurogamer.net/articles/wiiware-threshold-is-misinterpreted-dev

That article has quotes that sound like the threshold is really trivial for most games.

Quote
"From the stats I've seen and heard developers report, the threshold is easily surpassed within the first day, or at least the first week, for many games," the source explained.

Offline GoldenPhoenix

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Re: WiiWare games have to hit a sales threshold before devs get paid
« Reply #31 on: April 20, 2009, 07:26:28 PM »
Nintendo is FUN to bash now.
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Offline Mop it up

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Re: WiiWare games have to hit a sales threshold before devs get paid
« Reply #32 on: April 20, 2009, 07:35:45 PM »
Just be glad I'm not in a position of power over developers, as then I'd require all WiiWare games to be released on disc as well.

Offline jakeOSX

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Re: WiiWare games have to hit a sales threshold before devs get paid
« Reply #33 on: April 20, 2009, 07:39:44 PM »
Nintendo is FUN to bash now.

like apple that way.

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i'd dig being a wii-ware developer, or having a company that did as such. especially by making an older style RPG, like rogue or fool's errand. give me something like that.

or better yet, 8 person online gauntlet with wii-speak. don't even have to improve the graphics.

Offline KDR_11k

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Re: WiiWare games have to hit a sales threshold before devs get paid
« Reply #34 on: April 21, 2009, 01:57:48 AM »
Just be glad I'm not in a position of power over developers, as then I'd require all WiiWare games to be released on disc as well.

I don't think the overhead would allow you to price the games normally then. Plus both Nintendo and the dev benefit from the online sales since none of the money goes to the logistics chain.

Offline Smash_Brother

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Re: WiiWare games have to hit a sales threshold before devs get paid
« Reply #35 on: April 21, 2009, 03:08:49 PM »
I don't think the overhead would allow you to price the games normally then. Plus both Nintendo and the dev benefit from the online sales since none of the money goes to the logistics chain.

Yeah, the whole point of these games is that they're NOT being released on disc, thus ensuring that publishers aren't telling the developers what to do and generally ruining their lives.
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Offline TJ Spyke

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Re: WiiWare games have to hit a sales threshold before devs get paid
« Reply #36 on: April 21, 2009, 06:03:08 PM »
Just be glad I'm not in a position of power over developers, as then I'd require all WiiWare games to be released on disc as well.

I don't think the overhead would allow you to price the games normally then. Plus both Nintendo and the dev benefit from the online sales since none of the money goes to the logistics chain.

They could do something like Microsoft has done with those Xbox Live Arcade compilation discs. They could put like 5-7 WiiWare games on a disc. It would make those games available to those unable to take their Wii online, it would also help advertise the WiiWare service.
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Offline KDR_11k

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Re: WiiWare games have to hit a sales threshold before devs get paid
« Reply #37 on: April 22, 2009, 04:12:49 PM »
Yeah but that's compilations, not individually. Of course you'd have to organize that as well since a compilation would probably have games from tons of different copyright holders that each want their share. Well, okay, Hudson could probably release a WiiWare compilation disc all by themselves...

Offline Kairon

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Re: WiiWare games have to hit a sales threshold before devs get paid
« Reply #38 on: April 23, 2009, 12:41:06 AM »
Yeah, I could see a Hudson WiiWare compilation disc... hmmm
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