Author Topic: Radio Free Nintendo: Episode 135  (Read 8672 times)

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Offline Jonnyboy117

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Radio Free Nintendo: Episode 135
« on: March 01, 2009, 02:31:15 AM »
This shorter episode still packs a punch with even more news (what's up, February?) and your letters.
 http://www.nintendoworldreport.com/podcastArt.cfm?artid=17842

 



 Episode 135: Bad Example    



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Another week in the gaming life of the RFN crew sees Jonny finish Retro Game Challenge and start Stubbs the Zombie; James hates Soul Calibur 4 slightly less, while Lindy suffers through The Last Ninja and seems bemused by Onslaught. Across the Atlantic, Greg happened upon a copy of Metroid II and sought out armed conflict with mecha-marine life in Super Darius II on the Japanese Virtual Console.    


It's weird how many game announcements were made during February, and we spend some time talking up the latest batch: Excitebots, The Legendary Starfy, Punch-Out's release date, MotionPlus and the curious silence around Wii Sports Resort, and the Classic Controller PRO.    


After the break, it's time for your letters on cross-platform online play, the surprise success of Wii, second-hand downloadable games, and violence in Mad World (and beyond).    


Don't forget that we'll start discussing Eternal Darkness next week!    


Credits:    


This podcast was edited by Greg Leahy.    


Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can purchase their new album, Rocket Number 9, directly from the record label, or download it from iTunes, or call your local record store and ask for it!    


Additional music for this episode of Radio Free Nintendo is copyrighted to Nintendo, and is included under fair use protection.  

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Offline Jonnyboy117

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Re: Radio Free Nintendo: Episode 135
« Reply #1 on: March 01, 2009, 12:25:16 PM »
Enjoy the extra-long "stinger" at the end.  Lindy's audio was cutting in and out for part of the show, then Greg's connection failed for several minutes, leaving the rest of us to entertain ourselves while we waited for his return.  The results were, for better or worse, caught on tape.
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Offline Plugabugz

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Re: Radio Free Nintendo: Episode 135
« Reply #2 on: March 01, 2009, 01:47:32 PM »
At the whopping speed of 3.5kb/sec i'll have this in just over 4 hours. Way to go interwebs!

EDIT: Aaaaaand it times out on me. Boo. I'll try again at home where i know the broadband isn't made out of cabbage.
« Last Edit: March 01, 2009, 01:56:13 PM by Plugabugz »

Offline TJ Spyke

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Re: Radio Free Nintendo: Episode 135
« Reply #3 on: March 01, 2009, 02:00:39 PM »
Plugabugz, get iTunes and download it there. It's much faster and better.

When was this podcast recorded? You guys talked about how Hudson Soft isn't supporting the VC in the US anymore, but I think it was on Thursday when Hudson Soft revealed on their VC website that they will release Bomberman '94 in March (I even posted it in the official VC Mondays thread and sent an e-mail to the site).

Good podcast as usual.
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Offline Yoshidious

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Re: Radio Free Nintendo: Episode 135
« Reply #4 on: March 01, 2009, 02:44:13 PM »
The podcast was recorded on Thursday. What I said about Hudson is that they had recently indicated that they are still going to support the North American VC even though they haven't released something since October, but it still seems unlikely that they would put obscure stuff like Super Darius II on the North American shop channel anyway.
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Offline Jonnyboy117

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Re: Radio Free Nintendo: Episode 135
« Reply #5 on: March 01, 2009, 05:14:12 PM »
Plugabugz, get iTunes and download it there. It's much faster and better.

That won't make any difference, as iTunes doesn't rehost the files... you are downloading it from NWR either way.  But the AAC feed may download faster since the files are smaller, and that's the feed used by iTunes.
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Offline Pale

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Re: Radio Free Nintendo: Episode 135
« Reply #6 on: March 03, 2009, 01:31:19 PM »
Hah, the bloopers at the end were pretty entertaining. How long did recording take in total?
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Offline Jonnyboy117

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Re: Radio Free Nintendo: Episode 135
« Reply #7 on: March 03, 2009, 02:48:49 PM »
It was about two and a half hours...
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Offline Plugabugz

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Re: Radio Free Nintendo: Episode 135
« Reply #8 on: March 03, 2009, 05:29:24 PM »
Jonny's singing < life

Offline Stratos

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Re: Radio Free Nintendo: Episode 135
« Reply #9 on: March 04, 2009, 01:03:57 AM »
Dude! I should be getting Metroid 2 in the mail in the next day or so. I saw a good deal on eBay and went for it since I wanted to try it and also since I get the feeling that it will inevitably come to RetroActive.
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Offline NovaQ

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Re: Radio Free Nintendo: Episode 135
« Reply #10 on: March 05, 2009, 05:44:25 PM »
About the emotional tones that different games take: what about Shadow of the Colossus? It was set in a fantasy world, but it had a serious tone - and not an over-the-top one, I thought. The story wasn't really presented the same way as books or movies. Wander's (the protagonist's) goal of destroying the colossi was the whole point of the game - it was the story - and not only did you play it, doing so was immensely enjoyable. The music didn't hurt things, either. By the time the game reached its end, I was definitely emotionally involved (more so considering how it ended). Not many (any?) "serious" games have grabbed me in such a way. Maybe those serious games that Jonny says will come soon are already arriving.
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Offline GoldenPhoenix

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Re: Radio Free Nintendo: Episode 135
« Reply #11 on: March 05, 2009, 06:18:59 PM »
Shadow of the colossus was a game that ripped me out of the setting with the horrible framerate. One game that always comes to mind when I think of as an emotional experience was the death of the final Metroid in Super Metroid. Beyond that I really cannot think of many more moments (there were a couple in the KH games though).
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Offline NinGurl69 *huggles

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Re: Radio Free Nintendo: Episode 135
« Reply #12 on: March 05, 2009, 06:42:48 PM »
Earning masks in Majora's Mask were emotional experiences.  My efforts brought solace to the fallen and their loved ones.
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Offline AV

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Re: Radio Free Nintendo: Episode 135
« Reply #13 on: March 05, 2009, 06:53:20 PM »
Earning masks in Majora's Mask were emotional experiences.  My efforts brought solace to the fallen and their loved ones.

i really love that game.

Offline NovaQ

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Re: Radio Free Nintendo: Episode 135
« Reply #14 on: March 05, 2009, 08:06:59 PM »
Earning masks in Majora's Mask were emotional experiences.  My efforts brought solace to the fallen and their loved ones.

Yeah, I forgot about that. I remember feeling strangely saddened by the stories of the dead / near-dead before turning them into masks. Similarly with the girl and her father from the music box house (although that was creepy as well).

Shadow of the colossus was a game that ripped me out of the setting with the horrible framerate.

For whatever reason, the framerate never hurt my experience of the game. I don't know why - it really chugged along sometimes, didn't it?
« Last Edit: March 05, 2009, 08:10:20 PM by NovaQ »
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Offline NinGurl69 *huggles

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Re: Radio Free Nintendo: Episode 135
« Reply #15 on: March 05, 2009, 08:54:55 PM »
The music box house is one of my favorite moments in the game.  Seeing her retreat at the front door was great.
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Offline NovaQ

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Re: Radio Free Nintendo: Episode 135
« Reply #16 on: March 05, 2009, 09:11:10 PM »
The part that got me the most was when you go down to the basement and her father comes crashing out at you. (It's been long enough that I don't need spoilers, right?) At first I was surprised and repulsed, but then I suddenly felt sad for them both. The little girl had to live each day alone except for her zombified father in the basement. The zombie-dad had no idea that his daughter, whom he surely still loved under the Gordo bandages, missed him despite his close proximity.

Such a fantastic game.
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Offline King of Twitch

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Re: Radio Free Nintendo: Episode 135
« Reply #17 on: March 05, 2009, 09:32:14 PM »
I want to know how she got to town for food or to the laundromat to clean those zombie bandages? Even if she dove into the water and swam the shortcut to the left, the only way back is to swim against the current or through the passageway full of tall metal fences and blue devils.

And then how would she get to the top with a hand full of groceries?
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Offline NinGurl69 *huggles

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Re: Radio Free Nintendo: Episode 135
« Reply #18 on: March 05, 2009, 10:01:25 PM »
FedEx everything.
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Offline ShyGuy

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Re: Radio Free Nintendo: Episode 135
« Reply #19 on: March 05, 2009, 10:48:38 PM »
"CRIPPLING POVERTY"

Man, that line had me busting up. Jimmy Jones is the new Norm McDonald.