Author Topic: PREVIEWS: Monster Hunter 3  (Read 6779 times)

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Offline Flames_of_chaos

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PREVIEWS: Monster Hunter 3
« on: May 03, 2009, 01:59:28 PM »
We unravel the secrets of Capcom's biggest Wii game.
 http://www.nintendoworldreport.com/previewArt.cfm?artid=18353

 Monster Hunter 3 has an interesting history.  During Sony's E3 2006 conference,  Capcom announced that Monster Hunter 3 was being developed for the Playstation 3. However, during Nintendo's 2007 press conference in Tokyo, it was http://www.nintendoworldreport.com/newsArt.cfm?artid=14627">announced that the game had been moved to the Wii due to its lower cost of game development. Fast-forward to 2009 and Monster Hunter 3 will be released soon, and to build up a steady Wii Monster Hunter fan base Capcom released Monster Hunter G with a demo of Monster Hunter 3.  The demo features two bosses, the Dosjagi (a land-based dinosaur) and Kurubekko (which looks like a combination of a bird and a baboon).    


Monster Hunter 3 features a different type of enemy behavior. If players attack a pack of Jagi (small and weak dinosaurs), the Jagi will cry out for help and soon players will see a larger dinosaur rush out and attack the players.  It's even possible that the cries of the Jagi can lure out the Dosjagi to attack players, and in some levels monster cries can lure out famous series monsters such as Rathalos, a fire-breathing dragon. The series mascot Felynes (a mischievous  small cat), also have a new type of behavior.  In prior games they ran up to your character to steal a random item; in Monster Hunter 3, their purpose is to attack your character or to distract you from the monsters that you are trying to kill.    


The game has two different types of new areas. There are underwater areas and dark caves, where players can fight water-based dinosaurs and monsters such as sharks. While underwater there is a new air meter, which is positioned to the left of the health and stamina meters.  To aid players while they travel through dark caves Capcom introduced a torch, which can be used to light up dark places, scare away smaller monsters without alerting bigger monsters to your presence, disarm mine traps, and catch specific types of bugs without the bugs retaliating against you.    


Monster Hunter 3 features three different control options: one using the Wii Remote and Nunchuk,  and two different configurations for the Classic Controller. The Wii Remote and Nunchuk is the most unique of the three, since it uses the Wii Remote's tilt capabilities to perform different variations of attack combinations.  To make sure people won't be confused, there are four different positions from which to perform these attack combinations: tilt left, tilt right, pointed up, and flat. Attacks are performed with the A button in any of these Wii Remote positions. If players want to swing the Wii Remote to attack, it has to be in the flat position. While there are at most four different combo variations, each of the gameÂ’s seven weapon types have different control configurations, and different attack combinations which force players to learn how to control each individual weapon type. The D-pad controls the camera, and there is also a camera center button. However, like the other games in the series, there is no enemy lock-on feature.    


Monster Hunter 3 retains all the mechanics and the high level of difficulty that has been present in all Monster Hunter games. Even though it is considered a "reboot" of the series, it stays faithful to its roots while adding features that promise to make it more compelling than its predecessors.

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Offline Enner

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Re: PREVIEWS: Monster Hunter 3
« Reply #1 on: May 03, 2009, 03:42:01 PM »
Damn wild Felynes. It was bad enough that they could steal your stuff.

Wait, there was a lock-on in other versions?!

EDIT: Ah, read that wrong. Thanks Flames of Chaos.
« Last Edit: May 03, 2009, 04:54:38 PM by Enner »

Offline Flames_of_chaos

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Re: PREVIEWS: Monster Hunter 3
« Reply #2 on: May 03, 2009, 04:49:27 PM »
No Monster Hunter game features a enemy lock on feature.
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Offline Morari

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Re: PREVIEWS: Monster Hunter 3
« Reply #3 on: May 03, 2009, 05:06:31 PM »
How is the price model going to work with this? If it's a pay-every-month MMO type of affair, I won't be participating.
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Offline Flames_of_chaos

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Re: PREVIEWS: Monster Hunter 3
« Reply #4 on: May 03, 2009, 09:41:31 PM »
Well Monster Hunter G for Wii is 800 Points for a 1 month subscription ticket 1500 Points for 2 months and 2000 Points for 3 months. The only Monster Hunter game on PS2 that came out in America features online play and it was free, to my knowledge all home console Monster Hunter games in Japan required a subscription to play online all PSP MH games only feature local ad-hoc multiplayer. So who knows what Capcom will come up with.
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Offline Caliban

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Re: PREVIEWS: Monster Hunter 3
« Reply #5 on: May 03, 2009, 10:41:45 PM »
all PSP MH games only feature local ad-hoc multiplayer

There's a way around it to play online with other people. It's called Adhoc Party, but it is available only in Japan at the moment.

Offline UltimatePartyBear

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Re: PREVIEWS: Monster Hunter 3
« Reply #6 on: May 04, 2009, 12:19:37 PM »
This game really pegs my frothometer.  Is there any official word about this coming to the U.S. yet?

Offline Flames_of_chaos

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Re: PREVIEWS: Monster Hunter 3
« Reply #7 on: May 04, 2009, 12:26:02 PM »
This game really pegs my frothometer.  Is there any official word about this coming to the U.S. yet?

It better, I understand why Monster Hunter G isn't coming out but since Monster Hunter Freedom Unite(Monster Hunter 2G portable) is coming out soon to PSP, it better come out. If Capcom USA doesn't release it, then I will conclude that the US branch of Capcom is being ran by monkeys flicking peanuts at walls. Seriously Capcom we want Tatsunoko vs Capcom and Monster Hunter 3 both of them look like top tier games for the Wii.

all PSP MH games only feature local ad-hoc multiplayer

There's a way around it to play online with other people. It's called Adhoc Party, but it is available only in Japan at the moment.

I am well aware of people tunneling to play the PSP games online but it's the same thing what people did on Gamecube, Warp Pipe to play any LAN enabled Gamecube game. Or X-kai Link to get around the Xbox Live charges on Xbox 1.
« Last Edit: May 04, 2009, 12:30:14 PM by Flames_of_chaos »
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Offline BlackNMild2k1

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Re: PREVIEWS: Monster Hunter 3
« Reply #8 on: May 04, 2009, 12:31:52 PM »
Quote
If Capcom USA doesn't release it, then I will conclude that the US branch of Capcom is being influenced by NOA who is being ran by monkeys flicking excrement at walls.
...fixed?

Offline Flames_of_chaos

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Re: PREVIEWS: Monster Hunter 3
« Reply #9 on: May 04, 2009, 01:06:19 PM »
Ehh not really, atleast Nintendo puts effort in the New Play Control ports. RE4 Wii Edition was an awesome enhanced port however besides some exceptions, Capcom's Wii support isn't the greatest especially with their recent releases of Moto GP, RE archives and Neopets. I really like Capcom, but for some reason Capcom isn't as memorable this generation as they were last generation.
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Offline Enner

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Re: PREVIEWS: Monster Hunter 3
« Reply #10 on: May 04, 2009, 02:49:19 PM »
Probably because a lot of Capcom's efforts are focused on their M.T. Framework engine games for PC, PS3, and 360.

Still, there's Spyborgs for the Wii. And I agree it would be downright odd to bring over Portable 2nd G but not Tri.

Offline GoldenPhoenix

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Re: PREVIEWS: Monster Hunter 3
« Reply #11 on: May 04, 2009, 04:13:57 PM »
This is definitely one of my most anticipated games for this year. Period.
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Offline Flames_of_chaos

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Re: PREVIEWS: Monster Hunter 3
« Reply #12 on: May 04, 2009, 07:04:12 PM »
Probably because a lot of Capcom's efforts are focused on their M.T. Framework engine games for PC, PS3, and 360.

Still, there's Spyborgs for the Wii. And I agree it would be downright odd to bring over Portable 2nd G but not Tri.

Sure they have the M.T. Framework engine but it shouldn't disqualify Wii,DS,PSP support.  Capcom barely does any portable games which is sad because Capcom has a rich 2D past and those types of games fit well on a portable. I have a feeling that 3 will be released in America, because Capcom said they want to globally strengthen the Monster Hunter brand.
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Offline Caliban

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Re: PREVIEWS: Monster Hunter 3
« Reply #13 on: May 04, 2009, 08:28:38 PM »
all PSP MH games only feature local ad-hoc multiplayer

There's a way around it to play online with other people. It's called Adhoc Party, but it is available only in Japan at the moment.

I am well aware of people tunneling to play the PSP games online but it's the same thing what people did on Gamecube, Warp Pipe to play any LAN enabled Gamecube game. Or X-kai Link to get around the Xbox Live charges on Xbox 1.

So you think it's a good thing, or a bad thing? I couldn't get that from your reply.
By the way Adhoc Party is an official, free product from Sony. Of course it isn't a good reason to own a PS3, but for those that do have both systems it sure is helpful.

Offline Flames_of_chaos

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Re: PREVIEWS: Monster Hunter 3
« Reply #14 on: May 04, 2009, 08:50:17 PM »
The problem is Adhoc party is a Japanese exclusive program. To run it you need a PSP and a Wi-Fi enabled PS3 (which is every model except the 20GB model). And it's just a way around the lack of online enabled(infastructure) PSP titles.
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Offline KDR_11k

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Re: PREVIEWS: Monster Hunter 3
« Reply #15 on: May 05, 2009, 06:52:06 AM »
I really like Capcom, but for some reason Capcom isn't as memorable this generation as they were last generation.

Maybe they need to follow that Famitsu sequel poll and give us a new Gotcha Force.

Offline NinGurl69 *huggles

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Re: PREVIEWS: Monster Hunter 3
« Reply #16 on: May 05, 2009, 11:34:34 AM »
I saw an old, long trailer for Gotcha Force on one of my TGS DVDs.  It looked incredible.  Trouble is, I think Capcom forgot to advertise it in the Yankee Land.
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Offline KDR_11k

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Re: PREVIEWS: Monster Hunter 3
« Reply #17 on: May 05, 2009, 02:42:32 PM »
I think they forgot that part everywhere. The metacritic average of 56 doesn't help either.

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Re: PREVIEWS: Monster Hunter 3
« Reply #18 on: May 05, 2009, 03:06:57 PM »
They must've subtracted 30 pts for being kiddie and having no online.  Give those points back then the game sounds OK.
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Offline Enner

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Re: PREVIEWS: Monster Hunter 3
« Reply #19 on: May 05, 2009, 09:56:49 PM »
Gotcha Force was, at best, an okay arena beat 'em up. It was amusing to load up on one type of wacky force and lay waste with a good cackle. However, there are a lot of little things that bring the game down. I wouldn't mind a second try at it since having toy robots slinging missiles, bullets, and swords at each other is always fun (if you don't muck up the combat mechanics).

Offline NinGurl69 *huggles

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Re: PREVIEWS: Monster Hunter 3
« Reply #20 on: May 05, 2009, 10:27:44 PM »
So it's Gundamm with entertainment.
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Offline Enner

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Re: PREVIEWS: Monster Hunter 3
« Reply #21 on: May 06, 2009, 02:51:48 AM »
Gundam can be fun if you don't mind melodrama and the simple use of politics and military. Oh, and the ridiculousness of "real robot".

But yes, exactly that.

Offline KDR_11k

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Re: PREVIEWS: Monster Hunter 3
« Reply #22 on: May 06, 2009, 11:53:21 AM »
So it's Gundamm with entertainment.

Funny you should say that... The game design is heavily based on some Gundam arcade game. It's also better than Custom Robo or Virtual On.

Oh, and the ridiculousness of "real robot".

Never seen Votoms, eh?

Offline Enner

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Re: PREVIEWS: Monster Hunter 3
« Reply #23 on: May 08, 2009, 01:15:30 AM »
I've heard good things about Votoms and that it is a superior take on real robot. I hope to see it soon.

Sorry, I should have been more specific in saying what I was thinking. It should be the ridiculousness of Gundam's departure of "real robot".