Author Topic: REVIEWS: Mario Super Sluggers  (Read 4488 times)

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Offline NWR_Neal

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REVIEWS: Mario Super Sluggers
« on: September 04, 2008, 10:37:56 AM »
What Mario Super Sluggers lacks in online and single-player, it makes up for with depth, accessibility, and Funky Kong’s surfboard.
 http://www.nintendoworldreport.com/reviewArt.cfm?artid=16637

 While there seems to be an inordinate amount of hate for this game since it is one of Nintendo’s titles for core gamers, Mario Super Sluggers features much of the same depth and accessibility of similar titles like Mario Strikers Charged. However, it lacks online play and any semblance of a Season mode, something that Mario Strikers Charged had a year ago. Despite these glaring drawbacks, Mario Super Sluggers is undeniably fun.    


The game offers three different control schemes: Wii Remote, Wii Remote and Nunchuk, and Wii Remote on its side. Similar to EA’s All-Play mode, the Wii Remote is the simplified version of Wii Remote and Nunchuk, and they both offer a good use of the Wii Remote’s capabilities. Swinging and pitching are both done in a similar manner, pulling back the remote and then swinging it forward. While it doesn’t offer 1:1 control like Wii Sports, the mechanics of the game work very well; it’s doubtful that the inclusion of 1:1 control would make the game any better.    


There are some minor control issues, mostly surrounding the fact that you have to shake the Remote to move faster to the ball when fielding, and you also shake the Remote to throw. Sometimes this causes you to throw inadvertently. The third method of control, Wii Remote on its side, suffers from the same problem that it had in Super Smash Bros Brawl - too many commands for too few buttons.    


Challenge Mode is the so-called meat of the game. Being the lone structured single-player mode, Challenge Mode ushers in a story about how Bowser and Bowser Jr. have taken over the Baseball Kingdom. Consisting of a series of challenges that help you with the game's fundamentals, you visit five locations where you must save and recruit up to 58 characters in order to beat Bowser in a 5-inning game of baseball. While the challenges really do help you improve your playing skills, the mode gets tedious and only consists of three games of actual baseball. Mario Super Sluggers’ exclusion of a Season mode is a big disappointment.    


The lack of a Season mode – and for that matter, online play - is made even more regrettable by the fact that multiplayer is a blast. Round up an able-bodied friend and Mario Super Sluggers jumps into the top-tier of arcade sports multiplayer. You and your friend can each craft a team from the 71 characters available (although that number is a little inflated, since some of them are color swaps), and jump into a game in any one of the nine stadiums available. This is where the depth and accessibility I mentioned really shines. Super Sluggers’ gameplay is pretty much the perfect marriage between baseball and Mario. There are also a bunch of mini-games, including the old favorite from Mario Superstar Baseball, Toy Field. They provide a nice distraction, but none of them are that much fun.    


Mario Super Sluggers has fantastic gameplay and well-executed controls. However, it is very similar to its predecessor, Mario Superstar Baseball. I recommend it highly to anyone that missed the first game, but anyone who played the GameCube original to completion won’t see much of a difference.

Pros:
       

  • Full of strategy and gameplay depth
  •  
  • Fun multiplayer
  •  
  • Wide variety of characters


  •        Cons:
           
  • Too few single-player options
  •  
  • No Season mode
  •  
  • Lack of online play


  •                Graphics:  7.0
           The graphics are crisp, and while reminiscent of Mario Superstar Baseball for Gamecube, are improved enough to show benefit from the Wii transition.

                   Sound:  9.0
           Using familiar sound effects and variations on familiar tunes, the sound and music in this game definitely enrich the experience.

                   Control:  8.0
           While there are occasional motion control blips and no 1:1 control, the controls are very intuitive. It also offers a variety of control methods, so your options are open.

                          Gameplay: 10.0
           The basic baseball gameplay is a lot of fun and very addictive.

     


           Lastability:  7.0
           The entire replay value of this game lies in its multiplayer mode.  Season mode and online play are sorely missed.

     


           Final:  8.0
           The scrawny single-player modes notwithstanding, Mario Super Sluggers is a very fun game with great gameplay and good controls.      

    Neal Ronaghan
    Director, NWR

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    Offline Nick DiMola

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    Re: REVIEWS: Mario Super Sluggers
    « Reply #1 on: September 04, 2008, 11:35:19 AM »
    Nice review Neal, I feel very much the same about the game as a whole. As you stated, if you have the GC version you aren't missing much here, otherwise, don't hesitate to purchase because this game is boatloads of fun.
    Check out PixlBit!

    Offline NWR_Neal

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    Re: REVIEWS: Mario Super Sluggers
    « Reply #2 on: September 04, 2008, 07:25:56 PM »
    The press release sent with it gave possible story ideas.
    "A Mario For All Seasons" was my favorite.
    Neal Ronaghan
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    "Fungah! Foiled again!"

    Offline D_Average

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    Re: REVIEWS: Mario Super Sluggers
    « Reply #3 on: September 04, 2008, 07:41:35 PM »
    Wow, very generous score.  I thought about doing a reader review with a final score of 3/5.  For me, I just can't get past:

    - Outfield camera man is horrendous, hard to make a play on the ball as you can't see you player until the last second.
    - Serious lack of innovation on its 3 year old predecessor
    - Wii motions are nothing more than a shake.  The batting blueprint was laid out two years ago in Wii Sports.
    - Worst AI base running in the history of video games
    - No season mode.  This game would have been perfect for an RPG mode.
    - No Rosalina

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    Offline NinGurl69 *huggles

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    Re: REVIEWS: Mario Super Sluggers
    « Reply #4 on: September 04, 2008, 07:48:19 PM »
    Rosalina already has a bat under her dress.  It's not fair to anyone.
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    Offline NWR_insanolord

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    Re: REVIEWS: Mario Super Sluggers
    « Reply #5 on: September 04, 2008, 07:58:01 PM »
    Wow, very generous score.  I thought about doing a reader review with a final score of 3/5.  For me, I just can't get past:

    - Outfield camera man is horrendous, hard to make a play on the ball as you can't see you player until the last second.
    - Serious lack of innovation on its 3 year old predecessor
    - Wii motions are nothing more than a shake.  The batting blueprint was laid out two years ago in Wii Sports.
    - Worst AI base running in the history of video games
    - No season mode.  This game would have been perfect for an RPG mode.
    - No Rosalina



    I haven't played this game, but I still know that the first and fourth items on that list give away just how few baseball video games you've played.
    Insanolord is a terrible moderator.

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    Offline D_Average

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    Re: REVIEWS: Mario Super Sluggers
    « Reply #6 on: September 04, 2008, 08:11:19 PM »
    Wow, very generous score.  I thought about doing a reader review with a final score of 3/5.  For me, I just can't get past:

    - Outfield camera man is horrendous, hard to make a play on the ball as you can't see you player until the last second.
    - Serious lack of innovation on its 3 year old predecessor
    - Wii motions are nothing more than a shake.  The batting blueprint was laid out two years ago in Wii Sports.
    - Worst AI base running in the history of video games
    - No season mode.  This game would have been perfect for an RPG mode.
    - No Rosalina



    I haven't played this game, but I still know that the first and fourth items on that list give away just how few baseball video games you've played.

    Incorrect.  I've been playing baseball games since I was four on the Comodore (Yes, I'm THAT old).  In fact, I've always owned 2 or 3 baseball games on every other counsel I've owned.

    At the end of the day, MLB Power Pros still reigns king on the Wii for Baseball, and we STILL don't have a proper Wii-A-Fied Baseball game.
    « Last Edit: September 04, 2008, 11:40:13 PM by D_Average »
    Don't hate me, hate the money I see, clothes that I buy
    Ice that I wear, clothes that I try....

    Offline NWR_Neal

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    Re: REVIEWS: Mario Super Sluggers
    « Reply #7 on: September 05, 2008, 11:26:03 AM »
    Wow, very generous score.  I thought about doing a reader review with a final score of 3/5.  For me, I just can't get past:

    - Outfield camera man is horrendous, hard to make a play on the ball as you can't see you player until the last second.
    - Serious lack of innovation on its 3 year old predecessor
    - Wii motions are nothing more than a shake.  The batting blueprint was laid out two years ago in Wii Sports.
    - Worst AI base running in the history of video games
    - No season mode.  This game would have been perfect for an RPG mode.
    - No Rosalina



    I haven't played this game, but I still know that the first and fourth items on that list give away just how few baseball video games you've played.

    Incorrect.  I've been playing baseball games since I was four on the Comodore (Yes, I'm THAT old).  In fact, I've always owned 2 or 3 baseball games on every other counsel I've owned.

    At the end of the day, MLB Power Pros still reigns king on the Wii for Baseball, and we STILL don't have a proper Wii-A-Fied Baseball game.

    But maybe that's it. Maybe a Wii-A-Fied Baseball wouldn't work. I finally played MLB Power Pros and that game is fantastic. I think this game is fantastic. I personally think the way batting and pitching are in this game are great.
    Like Insanolord said, the outfield camera and baserunning are similar to most baseball games that I have played.
    I'm not bothered by the lack of innovation considering this is the second Mario Baseball game ever even though I made a comment in my conclusion about how "if you played the original, this might be too much of the same."
    And my one major complaint was the lack of a season mode. I do think, however, that this game is a lot of fun and has great gameplay even if the controls hold it back a little bit.

    And what's so great about Rosalina?
    Neal Ronaghan
    Director, NWR

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    Offline Mario

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    Re: REVIEWS: Mario Super Sluggers
    « Reply #8 on: September 05, 2008, 11:30:50 AM »
    Her bat.

    Offline D_Average

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    Re: REVIEWS: Mario Super Sluggers
    « Reply #9 on: September 05, 2008, 11:34:57 AM »
    She's a hawt story teller.
    Don't hate me, hate the money I see, clothes that I buy
    Ice that I wear, clothes that I try....

    Offline NWR_Neal

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    Re: REVIEWS: Mario Super Sluggers
    « Reply #10 on: September 05, 2008, 11:44:45 AM »
    Neal Ronaghan
    Director, NWR

    "Fungah! Foiled again!"