Author Topic: Iwata Ask: Super Smash Bros. Brawl - Developer Interview with Sakurai  (Read 7896 times)

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Offline NWR_pap64

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RE:Iwata Ask: Super Smash Bros. Brawl - Developer Interview with Sakurai
« Reply #25 on: January 24, 2008, 07:36:46 PM »
Quote

Originally posted by: Robageejammin
video...so...smooth....


I just saw it and I agree!

What surprises me is that the cutscenes will run at 60 FPS too! I thought they were CG movies due to the detail put into the characters.

Then again, they CAN encode movies at 60 FPS (am I right, Pro?), so maybe they can encode FMVs at 60 FPS too!
Pedro Hernandez
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Offline Bill Aurion

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RE: Iwata Ask: Super Smash Bros. Brawl - Developer Interview with Sakurai
« Reply #26 on: January 24, 2008, 08:59:15 PM »
Quote

Sakurai
Which reminds me, Shogo Sakai-san did some test play the other day and cleared The Subspace Emissary on the Easy setting.

Iwata
You mean the same Shogo Sakai-san from HAL Laboratory who was in charge of music for Smash Bros. Brawl? I’m guessing the reason you bring him up is because he’s so bad at gaming.

Sakurai
Right. He’s absolutely hopeless. (laughs)

Iwata
Sakai-san is another fellow who has a long history of designing games with us. Not only is he a talented musician, but he also acts as our Beginner Guinea Pig. He’s helped us out quite a lot.

Sakurai
I’m afraid he is so bad that no one can officially ask him to even become a game-testing Guinea Pig, though. (laughs)


Ahahahaha, oh man!
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Tanookisuit

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RE: Iwata Ask: Super Smash Bros. Brawl - Developer Interview with Sakurai
« Reply #27 on: January 27, 2008, 05:56:02 PM »
WW Link confirmed?

"Take The Wind Waker and Twilight Princess from the Zelda series for example. We were able to design the Smash Bros. characters by adapting them just as they were modeled for the original titles. "

I know he's talking about trophies  in this section, but he calls them "characters."

Never mind, I'm full of crap.

Offline Mikintosh

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RE:Iwata Ask: Super Smash Bros. Brawl - Developer Interview with Sakurai
« Reply #28 on: January 27, 2008, 06:57:37 PM »
Quote

Originally posted by: Tanookisuit
WW Link confirmed?



"Take The Wind Waker and Twilight Princess from the Zelda series for example. We were able to design the Smash Bros. characters by adapting them just as they were modeled for the original titles. "



I know he's talking about trophies  in this section, but he calls them "characters."



Never mind, I'm full of crap.


Well, I wouldn't say confirmed...at all, but even though the heading was Trophies, and they started talking about trophies, I could see that passage be an inadvertent hint about a playable WW Link, though I wouldn't bet the farm on it. Though I'm starting to wonder if IGN's talk in the latest Smash It Up column about one of the "leaked" rosters being true might have some basis to it...

Offline NWR_pap64

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RE: Iwata Ask: Super Smash Bros. Brawl - Developer Interview with Sakurai
« Reply #29 on: January 27, 2008, 07:05:45 PM »
I think Sakurai also de-confirmed the possibility of a playable Animal Crossing character...

In the interview there's a document that says that some characters are not good enough to be fighters can be ATs, and it shows a picture of a Nintendog and the human AC character...

Of course, he could be talking about characters like Ressetti who might not be good enough and not dismiss the AC character, but I ain't hoping...
Pedro Hernandez
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Offline Mikintosh

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RE: Iwata Ask: Super Smash Bros. Brawl - Developer Interview with Sakurai
« Reply #30 on: January 31, 2008, 09:24:05 AM »
I see no one's posted on it, but they reveal in the last Iwata Asks interview the origins of the original game as Kakuto-Geemu Ryuoh (Dragon King: The Fighting Game), with no Nintendo characters in it. Only one screen shot, but I thought it was interesting.

http://us.wii.com/iwata_asks/ssbb/vol7_page1.jsp