Author Topic: Worms for the DS  (Read 7122 times)

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Offline Shecky

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Worms for the DS
« on: January 05, 2006, 06:05:42 PM »
So I just caught wind of a new worms game for the PSP.  Any word of a DS Worms game?

Offline animecyberrat

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RE:Worms for the DS
« Reply #1 on: January 05, 2006, 08:48:16 PM »
wasnt Worms made by Acclaim? did someone buy the rights then?
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Offline kirby_killer_dedede

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RE:Worms for the DS
« Reply #2 on: January 06, 2006, 01:27:27 AM »
It's announced.  I think I might even recall seeing some WWP-like screens too.
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Offline vudu

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RE:Worms for the DS
« Reply #3 on: January 06, 2006, 08:28:14 AM »
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline Artimus

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RE: Worms for the DS
« Reply #4 on: January 06, 2006, 08:40:12 AM »
This better have Wi-Fi.

Offline TMW

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RE: Worms for the DS
« Reply #5 on: January 07, 2006, 02:07:36 PM »
So...this game is still on track? I remember when it was announced...but I haven't heard anything since then.

::EDIT::

Team 17's website lists a March 24 release date on both the DS and the PSP.

http://team17.com/news.html?date=Latest%20News
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Offline Shecky

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RE:Worms for the DS
« Reply #6 on: January 07, 2006, 05:39:04 PM »
     "http://team17.com/news.html?date=Latest%20News"

[gripe]
Look they have a forum!  Look you need to be registered to see any posts!

What's the point of a forum if I have to be registered to even view the posts... bah!

Looks like they have posts requesting online play (from the subject).  So my guess is that they're slated for local wireless only on both systems.
[/gripe]  

Offline kirby_killer_dedede

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RE:Worms for the DS
« Reply #7 on: January 08, 2006, 04:45:56 PM »
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Offline Shecky

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RE: Worms for the DS
« Reply #8 on: January 11, 2006, 06:06:56 PM »
IGN has a preview up... link

Offline Artimus

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RE: Worms for the DS
« Reply #9 on: January 11, 2006, 06:41:47 PM »
IGN begs them to include WFC, so that means it's still possible. YAY.

Offline Mario

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RE: Worms for the DS
« Reply #10 on: January 11, 2006, 08:38:28 PM »
WiFi pleeeease, I don't care if they delay it, including WiFi would make it a must have.

Offline Infernal Monkey

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RE: Worms for the DS
« Reply #11 on: January 12, 2006, 02:33:26 PM »
They won't include Wi-Fi because they don't take the series seriously anymore. =(

Offline Shecky

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RE: Worms for the DS
« Reply #12 on: May 07, 2007, 05:56:12 PM »
Another itteration

Looks to be worms done right... tight controls and online play via NWC.  I'm sold.

Offline that Baby guy

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RE: Worms for the DS
« Reply #13 on: May 07, 2007, 05:57:54 PM »
Worms via WFC?  I haven't even actually played worms yet, and this has me drooling.

Offline Nick DiMola

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RE: Worms for the DS
« Reply #14 on: May 08, 2007, 08:57:28 AM »
I'm all about this game when it comes out. It always seemed like a great fit for the WFC, glad they finally made the plunge.
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Offline Shecky

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RE:Worms for the DS
« Reply #15 on: July 31, 2007, 01:32:21 PM »

Offline Shecky

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RE: Worms for the DS
« Reply #16 on: August 05, 2007, 02:53:13 PM »
Even more detail!

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Offline Shecky

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RE: Worms for the DS
« Reply #17 on: September 04, 2007, 03:37:07 AM »
Third lonely bump.... You people all fail.... It comes out today! (and it better be done right this time!)

Offline KDR_11k

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RE: Worms for the DS
« Reply #18 on: September 04, 2007, 04:24:58 AM »
Has been in stores here for weeks already.

Offline Shecky

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RE: Worms for the DS
« Reply #19 on: September 04, 2007, 02:31:54 PM »
Official Game Rankings link.  

Offline Infernal Monkey

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RE: Worms for the DS
« Reply #20 on: September 15, 2007, 11:34:09 PM »
Oh hey, this forum's dead! Just gonna copy past my impressions from Gamingforce.

So I'm playing through the DS version, it's quite good! It feels like a Worms game, which is something to look for in a new Worms game I suppose. Like Picross, I'm finding the touch screen controls pretty useless, it's quicker and more accurate to do everything with the dpad. Graphics are okay, the worms don't get lost in the backgrounds (which now feature 3D planes or ships zooming around the joint), music ranges from catchy to barely existing. There's a heap of customization as per usual. Voices, skin colour, flags, tombstones, pizza topping blah blah blah. You can even design your own levels.

The CPU AI is decent, which surprised me. Usually they're thick as pig crap and end up throwing grenades in impossible places or try and jump massive gaps. But no! The Campaign mode seems to end with a 'boss' battle every five rounds, they can pretty tough bastards. Puzzle mode's pretty boring so far, I've had one 'puzzle' objective as 'kill the other worms!' Yeah, that's great guys.

The DS version has an exclusive collection of mini-games (I guess this is a law for developing DS games). Blast, Blow and Draw. 'Blow' involves launching your worm off a cliff, where he'll parachute his way around a maze. Simply blow on the microphone to keep him in the air, yeah, bloody exciting! The other two are fairly amusing, however. 'Blast' has you jabbing the stylus around the screen, causing explosions. So if you point to the left of your worm, an explosion will send him flying to the right. You have to guide him around more mazes using explosions. Need to get up a high ledge? Try and juggle the worm with explosions from below, and so on! 'Draw' starts off with your worm standing next to a massive amount of explosives, when you press GOGOGOGO, they'll send him somewhere magical. Before you send him to his doom though, you've gotta try and guess where he might land, and block those areas with new walls that you draw, or maybe place some ramps around that'll cause him to slide to victory. The goal is to get him into.. the goal, but there are traps all over. He might land in a hole before the goal, and you're stuffed. Or a fan might blow him the other way, into the water. Draw a wall in front of the fan before you start, for example.

Oh and almost everything you do results in credits. You spend them in the shop to buy new music, skin colour (how racist let's write a letter), level themes for use in Quick Play mode, whole new missions and and and. I haven't put much into online, but it's been lousy in both games I've played. It supports four players, but I've had massive lag, crashing and other abnormalities. Anyway, my friend code is 159024718642. But aside from that, I'm impressive with Open Warfare 2!  


Offline NWR_insanolord

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RE: Worms for the DS
« Reply #21 on: September 16, 2007, 04:27:10 AM »
I've never played a Worms game, but I've always wanted to try it. I may pick this game up.

On a side note, Infernal Monkey, what didn't you like about Picross's touch controls? They're much quicker than buttons, and while I fill the wrong square once in a while, I see that and correct it.
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Offline UltimatePartyBear

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RE: Worms for the DS
« Reply #22 on: September 17, 2007, 04:44:05 AM »
I don't know what to think of the ninja rope being dumbed down.  It may have changed long before this game for all I know, but I miss being able to shoot it downward, not to mention the amount of skill it used to take to Spider-Man across the level.  On the other hand, it is nice to not have to worry about the timing so much.  On some other hand, someone else's, I guess, the ninja rope was already widely abused before it was made even easier to use.

They also took out the old trick where you could gently place a cluster grenade on a worm's head and walk away, leaving him to be instantly killed when the grenade and all its clusters went off simultaneously on his parietal.  I tried that first thing, and it did 13 damage.

Other than that and the funky net code, two thumbs up.

Offline KDR_11k

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RE: Worms for the DS
« Reply #23 on: September 17, 2007, 06:01:34 AM »
The ninja rope's downward aim was removed in Worms Armageddon in the first patch. Well, it may have been thought removed earlier but there was an exploit to aim it downwards anyway, the first patch fixed that.