Author Topic: PREVIEWS: Blast Works: Build, Fuse & Destroy  (Read 1505 times)

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Offline miket

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PREVIEWS: Blast Works: Build, Fuse & Destroy
« on: July 16, 2007, 02:36:36 AM »
Majesco adapts Tumiki Fighters for Wii.
 http://www.nintendoworldreport.com/previewArt.cfm?artid=14029

 Fans of 2D shooters will be happy to hear that Majesco is bringing an all-new adaptation of the popular PC title Tumiki Fighters to Wii this Fall. Combining classic side-scrolling action with a colorfully abstract and totally customizable setting, Blast Works aims to give a compulsive, intense, and theoretically infinite experience to fans of old school shooters.    


The core gameplay in Blast Works will be familiar to anyone who has ever played a side-scrolling shooter. You use the nunchuk’s analog stick to navigate a ship around a 2 dimensional environment shooting enemies and dodging obstacles, firing your weapon with the Wii remote’s B button.  You can collect the debris of your fallen enemies to give your ship more power, but this comes at the expense of making your ship bigger and more difficult to maneuver. Tapping the C button on the nunchuk will allow you to briefly pull in the aggregate mass that you have collected to squeeze through tight spaces.    


Instead of bizarre Geiger-esque alien designs, you’ll be navigating through environments that betray the game’s roots as a shareware title featuring simple blocks and various geometric shapes to navigate around and blow up. The backgrounds are a vibrant mix of pastels and primary colors. Blast Works spans 15 levels of old school shooter action which, combined with the addition of adjustable difficulty settings, should push your “shmup" prowess to the limits.    


Blast Works also features a level-editor that will allow players to quickly assemble their own stages using the Wii remote as a virtual mouse, promising a near-infinite replayability for players interested in crafting their own game each and every time. There is also a ship editor allowing players to build their own custom ships to play through the single player campaign or their own levels. For the creatively challenged, the game will feature a full library of custom ships already available.  It’s unknown at this time whether or not any of these features will be supported through Nintendo’s Wi-Fi network.    


Blast Works: Build, Fuse, & Destroy is scheduled to ship in October 2007.


Offline KDR_11k

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RE: PREVIEWS: Blast Works: Build, Fuse & Destroy
« Reply #1 on: July 16, 2007, 05:38:49 AM »
Small nitpick, it's freeware not shareware. Shareware is distributed as a demo version to advertise the full version, this was developed as a full game before being expanded, like Alien Hominid and Every Extend.