Author Topic: Virtual Console Changes...  (Read 15650 times)

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Offline Shecky

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RE:Virtual Console Changes...
« Reply #25 on: August 17, 2007, 12:40:57 AM »
Quote

Originally posted by: stevey
The biggest changes I found was in A link to the past VC (and in gba) and it ruined my two all time favorite Zelda puzzles...

The room before the 2nd pendent boss shooting the statue in the eye and and in the first dark world dungeons pushing a block from the first floor to the basement to push a switch both have been removed. Blast you Nintendo!


I'm not convinced of either of these 2 changes....

Offline stevey

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RE: Virtual Console Changes...
« Reply #26 on: August 17, 2007, 02:32:25 AM »
No, I've just checked it on my vc and gba copies (have it on and am looking right at it) and they're both changed....

The desert palace: The room right before the boss now just needs to have 4 lamps lit and the statute is gone

Lv 1 Palace of darkness: 2 rooms up from the entrance there a bridge to the right that use to have to be pushed into the basement to hit a switch in the snes game but the switch is gone in the vc/gba

There is another statue to shoot in lv1 that moves a wall which could be confusing you....    
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Offline Strell

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RE: Virtual Console Changes...
« Reply #27 on: August 17, 2007, 04:34:45 AM »
Yeah, the block puzzle in the Ice Temple.

I defeated that  by getting the block-making can.

GG Nintendo.  I'm smarter than all your level designers.
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Offline LuigiHann

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RE:Virtual Console Changes...
« Reply #28 on: August 17, 2007, 07:53:03 AM »
Regarding: Kid Icarus Passwords

Look at the upper left corner of this box:


"Password Pak." Sounds like a piece of hardware to me. That's probably why the Wii doesn't emulate it.

Offline Kairon

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RE: Virtual Console Changes...
« Reply #29 on: August 17, 2007, 08:08:30 AM »
The NES is a piece of hardware. The Wii emulates that...

I really do hope that Nintendo can emulate additional stuff like that, like the F/X chip, or N64 memory cards... or is the economic payoff simply not there for them to pursue those courses? /sad
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Offline GoldenPhoenix

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RE:Virtual Console Changes...
« Reply #30 on: August 17, 2007, 08:11:15 AM »
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Originally posted by: Kairon
The NES is a piece of hardware. The Wii emulates that...

I really do hope that Nintendo can emulate additional stuff like that, like the F/X chip, or N64 memory cards... or is the economic payoff simply not there for them to pursue those courses? /sad


Don't give your hopes up, I think if the VC continues to be a success NIntendo and others may start putting more effort into the games (Personally I hope we see some enhanced versions like the 360 has).
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Offline Kairon

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RE: Virtual Console Changes...
« Reply #31 on: August 17, 2007, 08:13:42 AM »
I'm a Nintendo fan. There is no hope.
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Offline that Baby guy

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RE: Virtual Console Changes...
« Reply #32 on: August 17, 2007, 08:14:40 AM »
Meh, we should wait until we hear this "September announcement" Reggie mentioned for the VC.  Maybe it's something good.

Offline Ghisy

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RE:Virtual Console Changes...
« Reply #33 on: August 17, 2007, 09:11:09 AM »
Quote

Originally posted by: stevey
The desert palace: The room right before the boss now just needs to have 4 lamps lit and the statute is gone

There is another statue to shoot in lv1 that moves a wall which could be confusing you....

Ahh, you're right, I got those confused, silly me. And I've beaten this game like 30 times back in the SNES days...*bangs head on wall*
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Offline KDR_11k

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RE:Virtual Console Changes...
« Reply #34 on: August 17, 2007, 10:17:01 AM »
Quote

Originally posted by: stevey
Lv 1 Palace of darkness: 2 rooms up from the entrance there a bridge to the right that use to have to be pushed into the basement to hit a switch in the snes game but the switch is gone in the vc/gba


I know I pushed that block down, don't think there was a switch next to it but maybe under it?

Offline UERD

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RE: Virtual Console Changes...
« Reply #35 on: August 17, 2007, 10:53:42 AM »
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Personally I hope we see some enhanced versions like the 360 has


I agree. Don't dumb down the puzzles or change the dialogue, but higher-resolution textures and detailed models that look better on a big TV screen would be nice.
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Offline Kairon

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RE: Virtual Console Changes...
« Reply #36 on: August 17, 2007, 11:38:26 AM »
I absolutely don't want them to waste time changing graphics for old games. Square does that, and I respect them, but nostalgia frowns upon changes from the original, at least in my eyes. Pah.
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Offline GoldenPhoenix

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RE:Virtual Console Changes...
« Reply #37 on: August 17, 2007, 11:39:56 AM »
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Originally posted by: Kairon
I absolutely don't want them to waste time changing graphics for old games. Square does that, and I respect them, but nostalgia frowns upon changes from the original, at least in my eyes. Pah.


Well you are wrong, I love graphical upgrades, provides a freshness to a game.
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Offline Kairon

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RE: Virtual Console Changes...
« Reply #38 on: August 17, 2007, 11:41:03 AM »
I am not wrong. I am opinioned. &P
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Offline GoldenPhoenix

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RE:Virtual Console Changes...
« Reply #39 on: August 17, 2007, 11:42:50 AM »
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Originally posted by: Kairon
I am not wrong. I am opinioned. &P


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Offline UERD

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RE: Virtual Console Changes...
« Reply #40 on: August 17, 2007, 11:43:31 AM »
It's definitely not a waste of time if it prevents fugly pixelated bitmaps from clogging up the screen. TVs now are bigger on average than TVs during the SNES/N64 era. And they can always include the option to turn them off, because they're working from the original ROMs to begin with.
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Offline Ian Sane

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RE: Virtual Console Changes...
« Reply #41 on: August 17, 2007, 12:40:24 PM »
I'm of the idea that changing the old games is only acceptable if the unaltered original version is available.  Otherwise it's like colourized movies being the only version available.  I also don't support the George Lucas theory of retconning.

The day Nintendo put those stupid voices in Super Mario Advance was the day I decided to not give them a chance at "improving" their old games (Metroid Zero Mission is forgiven since the original Metroid is included and it's pretty much a new game with the same story).  Super Mario All-Stars is the only improved port they've ever done that I thought turned out all right.

Though in some cases where the old game is an arcade port I wouldn't mind the option of buying a more arcade accurate version.  Usually the best version of the game is a theoretical combo of the home and arcade versions.  It's like how Mercs on the Genesis has an extra mode the arcade version doesn't have BUT the arcade version has better graphics and supports three players.  Well ideally I'd want the arcade version WITH the exclusive Genesis content.  Another example are the TMNT games where the home versions lacked four player support but had extra levels.

And while I support an accurate port of Ocarina of Time logically The Master Quest should be included, particularly since it actually doesn't change the original game at all.  But I want red blood and Muslim Goron chants too.

Offline Mashiro

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RE: Virtual Console Changes...
« Reply #42 on: August 17, 2007, 12:43:13 PM »
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The day Nintendo put those stupid voices in Super Mario Advance was the day I decided to not give them a chance at "improving" their old games (Metroid Zero Mission is forgiven since the original Metroid is included and it's pretty much a new game with the same story).


100% agreed

I also almost threw up when I bought ALttP for GBA and it had links dumb a$$ kid voice yell every time he swiped his sword. Does Nintendo not even realize HE'S A TEENAGER in ALttP?

I mean come on . . . total garbage.

Offline GoldenPhoenix

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RE:Virtual Console Changes...
« Reply #43 on: August 17, 2007, 12:44:03 PM »
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Originally posted by: Mashiro
Quote

The day Nintendo put those stupid voices in Super Mario Advance was the day I decided to not give them a chance at "improving" their old games (Metroid Zero Mission is forgiven since the original Metroid is included and it's pretty much a new game with the same story).


100% agreed

I also almost threw up when I bought ALttP for GBA and it had links dumb a$$ kid voice yell every time he swiped his sword. Does Nintendo not even realize HE'S A TEENAGER in ALttP?

I mean come on . . . total garbage.


I loved GBA LTTP, in fact I love enhanced classic games like Super Mario All Stars.
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Offline Mashiro

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RE: Virtual Console Changes...
« Reply #44 on: August 17, 2007, 12:54:34 PM »
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I loved GBA LTTP, in fact I love enhanced classic games like Super Mario All Stars.


Wait WHAT. How on gods green earth could you endure "shiet sha SHAAAA sha sha sha SHEEEAA" like every second in the game.

Come on ALttP is a great game but Nintendo peed on it by adding that voice and you know it.

Offline GoldenPhoenix

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RE:Virtual Console Changes...
« Reply #45 on: August 17, 2007, 12:56:10 PM »
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Originally posted by: Mashiro
Quote

I loved GBA LTTP, in fact I love enhanced classic games like Super Mario All Stars.


Wait WHAT. How on gods green earth could you endure "shiet sha SHAAAA sha sha sha SHEEEAA" like every second in the game.

Come on ALttP is a great game but Nintendo peed on it by adding that voice and you know it.


Obviously I don't know it because I didn't mind it at all.
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Offline Mashiro

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RE: Virtual Console Changes...
« Reply #46 on: August 17, 2007, 12:56:56 PM »
Wow well you're insane lol.

Kudos to you for not the most annoying thing ever added to a link game X_X

Offline UERD

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RE: Virtual Console Changes...
« Reply #47 on: August 17, 2007, 01:11:49 PM »
I agree with Ian. There's never a reason for a VC game not to have the original version available. I mean, they work from the original source, right? It's not the 'enhancements' that are necessarily inherently bad, it's the fact that a company chooses to force them upon you.  
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Offline Ghisy

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RE: Virtual Console Changes...
« Reply #48 on: August 17, 2007, 09:55:52 PM »
Eeee. I hate that added voice in ALTTP GBA! >_<
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Offline NWR_insanolord

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RE: Virtual Console Changes...
« Reply #49 on: August 17, 2007, 10:03:13 PM »
I like it that VC games are the original versions in most cases. One exception is something like Metroid or Kid Icarus should be the FDS version so it has an actual save system.

And I would have hated a voice like that in LttP on the GBA, so I'm glad that I almost never play handheld games with sound. I never owned an SNES, so I probably would have figured it was in the original game.
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