Author Topic: Dragon Quest Swords  (Read 16634 times)

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Offline that Baby guy

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RE: Dragon Quest Swords
« Reply #50 on: May 14, 2007, 11:46:58 AM »
I'm completely not kidding when I say that I think this game could end up being the Wii's FFVII in America.  It looks that awesome.  Now reports are that people like it.  Add those to the fact that I say it's awesome, and you should be salivating over this title too.

Offline ShyGuy

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RE: Dragon Quest Swords
« Reply #51 on: May 14, 2007, 12:02:27 PM »
Allow me...

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Offline NinGurl69 *huggles

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RE: Dragon Quest Swords
« Reply #52 on: May 14, 2007, 12:51:05 PM »
People here have malfunctioned sarcasm-radar.
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Offline S-U-P-E-R

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RE:Dragon Quest Swords
« Reply #53 on: May 14, 2007, 07:48:11 PM »

Offline ShyGuy

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RE: Dragon Quest Swords
« Reply #54 on: May 14, 2007, 08:16:28 PM »
Hmm..... a little too convenient, don't you think?

It looks good, but not my cup of tea.

Offline NinGurl69 *huggles

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RE: Dragon Quest Swords
« Reply #55 on: May 14, 2007, 08:25:30 PM »
Must be compared with Red Steel.
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Offline Ghisy

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RE: Dragon Quest Swords
« Reply #56 on: May 19, 2007, 10:23:24 PM »
Do you guys think Square-Enix will put a dual English-Japanese voice overs option in the US version of the game?
Because I've just watched the Japanese trailer and the voices are pretty awesome, especially during the attacks. It would suck to have those replaced by some lame English dubbing.
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Offline Mario

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RE: Dragon Quest Swords
« Reply #57 on: May 20, 2007, 02:30:56 AM »
That'd be pretty stupid since hardly anyone in the US speaks Japanese.

Offline Ceric

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RE: Dragon Quest Swords
« Reply #58 on: May 20, 2007, 03:02:19 AM »
Yeah, but if you also have subtitles on.  I prefer the original language and then subtitles in me own.  Very rarely are the voices in the non-native language up to par.
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Offline Ghisy

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RE: Dragon Quest Swords
« Reply #59 on: May 20, 2007, 04:56:09 AM »
Ceric understood what I wrote, that was my exact point.
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Offline NinGurl69 *huggles

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RE: Dragon Quest Swords
« Reply #60 on: May 20, 2007, 09:43:01 AM »
Sonic And the Onion Rings has Japanese voice option.

Although, there's not much voice to begin with.
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Offline Ceric

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RE:Dragon Quest Swords
« Reply #61 on: May 20, 2007, 10:01:47 AM »
Quote

Originally posted by: Professional 666
Sonic And the Onion Rings has Japanese voice option.

Although, there's not much voice to begin with.


That game was a lot better with the Japanese voices but unfortunately you might miss something important if it went by fast.  Though you could just replay the level and pick it up most of the time.
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Offline Kairon

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RE:Dragon Quest Swords
« Reply #62 on: June 08, 2007, 01:54:09 PM »
Carmine Red, Associate Editor

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Offline Smash_Brother

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RE: Dragon Quest Swords
« Reply #63 on: June 09, 2007, 06:54:21 AM »
This game will do one of two things in Japan:

1. Tear up the charts, proving that the Japanese love great stories no matter what the difficulty of the game itself.

2. Fail down the charts, proving that the Japanese only enjoy games which involve no skill but instead just pressing the same button time and again.

Tragically, I'm leaning toward #2, but I plan on buying this game because it's a gamer's game when it comes to the US.
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Offline NWR_pap64

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RE: Dragon Quest Swords
« Reply #64 on: June 09, 2007, 11:19:53 AM »
Well, Dragon Quest Monsters for the DS is already a million seller, even though its a Pokemon style spin off game.

I doubt DQ Swords is going to be any different.
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Offline Kairon

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RE:Dragon Quest Swords
« Reply #65 on: June 09, 2007, 12:47:12 PM »
I'm apprehensive a little about DQ:S. Sure, the TV game sold 400k copies, but can the Wii game really sell a million? I want to believe, but I'm afraid to pin my hopes too strongly on this. Oh well, I just hope that Nintendo is REALLY stockpiling a TON of Wiis to be shipped for this game's launch, both for the game's bundle and standalone.
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Offline Adrock

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RE: Dragon Quest Swords
« Reply #66 on: June 09, 2007, 04:19:53 PM »
Maybe in Japan. I don't expect the game to make that much noise in America. Nintendo should, however, stockpile Wiis for Super Smash Bros. Brawl and (to a lesser degree) Super Mario Galaxy.  

Offline Smash_Brother

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RE: Dragon Quest Swords
« Reply #67 on: June 10, 2007, 05:28:04 PM »
I hope it sells well because it'll be a great example of how quality 3rd party software sells well on Nintendo hardware.
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Offline Adrock

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RE: Dragon Quest Swords
« Reply #68 on: June 10, 2007, 06:00:10 PM »
I hope any quality game on Wii sells well. It's just been tough for any Dragon Quest game to sell well in America. The Crystal Bearers has a better shot at selling because it's got Final Fantasy in the title. It's still a spin-off, but at least people might pass by it and think, "Final Fantasy. I heard of that," and maybe look at the back of the box.

Offline Ceric

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RE: Dragon Quest Swords
« Reply #69 on: June 11, 2007, 03:35:28 AM »
The concept is sound.  As long as they market it and put out that concept to the general consumer.  That seems to be the biggest problem with the Wii.  They don't try to market the game out of the Specialized channels much.
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Offline RawsteelUT

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RE:Dragon Quest Swords
« Reply #70 on: June 11, 2007, 04:42:58 AM »
Quote

Originally posted by: Adrock
I hope any quality game on Wii sells well. It's just been tough for any Dragon Quest game to sell well in America. The Crystal Bearers has a better shot at selling because it's got Final Fantasy in the title. It's still a spin-off, but at least people might pass by it and think, "Final Fantasy. I heard of that," and maybe look at the back of the box.


Well, Dragon Quest 8 sold ~500,000 copies in the States, and continues to sell now that it's $19.99.  I can see Dragon Quest Swords doing as well at the very least, barring a complete rejection by the Wii faithful.

As to the voicework, I could care less about Japanese voicework, and I don't expect it to be there since the Wii uses single-layer DVDs.  Personally, I'd rather they let the British house that worked on 8 do the voicework for Swords and be done with it.
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Offline Smash_Brother

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RE:Dragon Quest Swords
« Reply #71 on: June 11, 2007, 05:22:51 AM »
Quote

Originally posted by: RawsteelUT As to the voicework, I could care less about Japanese voicework, and I don't expect it to be there since the Wii uses single-layer DVDs.


Everything I've read suggests the Wii can read dual-layer DVDs. Voice acting should be no problem.
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Offline Ceric

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RE: Dragon Quest Swords
« Reply #72 on: June 11, 2007, 08:44:04 AM »
Yeah.  I be very surprised if the Wii couldn't.  I doubt anyone even really manafucture pieces that can't do that.
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Offline Terranigma Freak

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RE:Dragon Quest Swords
« Reply #73 on: June 11, 2007, 09:52:49 AM »
Quote

As to the voicework, I could care less about Japanese voicework, and I don't expect it to be there since the Wii uses single-layer DVDs. Personally, I'd rather they let the British house that worked on 8 do the voicework for Swords and be done with it.


I'm sorry... WHAT? A single-layer DVD's not enough for a huge amount of voice acting? Are we talking about some other kind of DVD that I've never heard of? Last time I check, single DVD games can hold a crap load of voice acting compare to a CD... which can hold a crap load of voice acting to begin with.

Geez, you guys have been blinded by all the Blu_ray bull that Sony's been crapping out. A single DVD with 4 gigabytes can hold hours worth of voice acting, and could hold even more with MP3 compression. You know, DVDs are so big, they can actually hold 2 or more different voice tracks for a movie. Even with game data, there's plenty of room for voice acting as long as you're not sloppy with the coding.  

Offline Ghisy

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RE: Dragon Quest Swords
« Reply #74 on: June 11, 2007, 10:39:45 AM »
Terranigma Freak has a point kids.
C'MON SquEnix, give us the JAPANESE voices as well!
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