Author Topic: REVIEWS: Spider-Man: Battle for New York  (Read 1747 times)

0 Members and 1 Guest are viewing this topic.

Offline Karl Castaneda #2

  • Staff Clone
  • Score: 4
    • View Profile
REVIEWS: Spider-Man: Battle for New York
« on: March 15, 2007, 02:48:51 PM »
Go web, go!
http://www.nintendoworldreport.com/reviewArt.cfm?artid=13146

Spider-Man beat-‘em-ups have been around for multiple generations, but with consoles as the usual lead platform, handheld iterations aren’t much to look forward to. Battle for New York, however, is exclusive to the Nintendo DS. Telling an alternate version of the Green Goblin’s Ultimate origin, the game doesn’t offer much in the way of new gameplay, as it plays almost identically to Ultimate Spider-Man DS, released back in 2005.    


The first thing you’ll notice about the game is its surprisingly well-crafted presentation. Crisp 3D, cel-shaded graphics really pop, and the backgrounds have a surprising degree of detail. Furthermore, cut-scenes are made up of comic book-style panels, and offer full voice acting. The actors at hand aren’t particularly great, and the story, which is essentially the Green Goblin exacting revenge on old business partners and Spidey’s quest to keep him in check, is a bit generic, but the audio and visual treatment is still surprising for a handheld title.    


Gameplay-wise, you won’t find much here that you haven’t seen before. Much like previous games, you’ll traverse through level-based side scrolling missions, and like its predecessor, you'll have the opportunity to play as two different characters: the Webhead himself, Spider-Man, and the new addition, Green Goblin, whose hulking form and brawling tendencies are oddly reminiscent of Ultimate Spider-Man DS’s Venom.    


For the former, you’ll mostly deal with sneaking around to avoid skirmishes (although you can roll through fists-a-swinging if that’s your thing) and saving pedestrians from certain doom. Combat is mapped to the face buttons, while puzzles and the aforementioned rescue segments are handled via the touch screen and stylus. For example, to crack a code, you’ll have to tap circles just as they light up. If someone’s trapped underneath a car, simply rotate the pressure point 90 degrees.    


Playing as the Goblin is a different experience; since he doesn’t have to keep up the hero spiel, it’s all about knocking out guards and lackeys. The occasional boss provides some comparable strength, but almost everyone else will immediately submit to your increased power and abilities (all fire-based) in this mode. In the case of both characters, you’ll be able to add points to their various attributes, but it honestly doesn’t make much of a difference, as the game is painfully easy.    


At the end of the day, Battle for New York isn’t worth the cash if you’ve already played one of the other DS games, and since it looks like they’ll be using the same engine in the future, you might as well hold out if you haven’t experienced any of the previous titles. Sorry, Spidey.

Pros:
       

  • Great presentation with full voice acting in cut-scenes

           Cons:
           
  • Ridiculously easy  
  • Pretty much identical to previous games

                   Graphics:  8.5
           The visuals are easily the highlight of Battle for New York, with a fantastic cel-shaded presentation and detailed settings.

                   Sound:  6.5
           The game deserves points for providing voice acting in every cut-scene – too bad the acting itself isn’t too great. As for the music, it’s simply average.

                   Control:  6.5
           The control scheme works well enough, with buttons working just as they should – the touch controls can sometimes be a little wonky, however.

                          Gameplay:  6.5
           Though the game isn’t necessarily bad, I can’t give it a free ride knowing that it’s nearly identical to past iterations. Even so, it’s a pretty competent brawler.

     


           Lastability:  5.5
           Battle for New York is pretty short, and being inexplicably easy, it doesn’t provide much of a challenge for subsequent playthroughs.

     


           Final:  6.5
           The formula isn’t necessarily broken – it’s just that Activision needs to shake things up a bit. They can’t keep shipping the same game with a slightly different face.      

  • I am Karl Castaneda's news-posting clone, also known as Karl Castaneda #2. I have an inferiority complex, thanks to my being a clone. Fear me!

    Offline vudu

    • You'd probably all be better off if I really were dead.
    • NWR Junior Ranger
    • Score: -19
      • View Profile
    RE: REVIEWS: Spider-Man: Battle for New York
    « Reply #1 on: March 16, 2007, 06:08:58 AM »
    Wasn't this review supposed to come out three months ago?  I remember Karl telling everyone that he was playing through it for the NWR review like 15 podcasts ago.
    Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

    Offline Jonnyboy117

    • Associate Editor
    • NWR Staff
    • Score: 37
      • View Profile
      • Nintendo World Report
    RE: REVIEWS: Spider-Man: Battle for New York
    « Reply #2 on: March 16, 2007, 07:00:39 AM »
    Yeah, he's catching up.  Things do fall through the cracks during the holiday season.
    THE LAMB IS WATCHING!