Author Topic: Mario128 = Pikmin. Gamecube's biggest mystery solved.  (Read 2956 times)

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Offline Khushrenada

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Mario128 = Pikmin. Gamecube's biggest mystery solved.
« on: March 08, 2007, 07:14:41 AM »
So, in Miyamoto's keynote address, he says people always ask him about what happened to Mario 128? His answer is that most have played it.... in Pikmin!

Well, what do the Pikmin haters have to say now?
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Offline vudu

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RE: Mario128 = Pikmin. Gamecube's biggest mystery solved.
« Reply #1 on: March 08, 2007, 07:50:16 AM »
They say let the GameCube forum die in peace.  

And get back to the Funhouse, pronto!
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Offline wandering

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RE: Mario128 = Pikmin. Gamecube's biggest mystery solved.
« Reply #2 on: March 08, 2007, 10:09:43 AM »
Didn't we already know that?

Quote

They say let the GameCube forum die in peace.

Just one more reason why Pikmin haters suck.
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Offline mantidor

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RE: Mario128 = Pikmin. Gamecube's biggest mystery solved.
« Reply #3 on: March 08, 2007, 11:50:07 AM »
There are Pikmin haters? I've never seen one really.

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Offline Khushrenada

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RE:Mario128 = Pikmin. Gamecube's biggest mystery solved.
« Reply #4 on: March 08, 2007, 05:22:04 PM »
You know, I didn't follow video games as closely 5, 6 years ago as I do now. And when I first saw and learned about Pikmin I didn't even know it was an idea from Miyamoto. I forget when I did learn that fact. It might have been when I was flipping through the Pikmin Players Guide or a Nintendo Power at a store. Anyways, when I read that, it made sense.

The one thing that always stood out to me about Pikmin was the simple story. Your ship has crashed, collect the parts in this amount of time to win. I loved that becuase it just seemed like a throwback to early days of gaming. Learning it was a Miyamoto idea made me realize why it felt that why. It's similar to Mario. Rescue the princess by getting through the levels in time.

Pikmin is interesting in that it also one of Miyamoto's most brutal games. I like Pikmin playing through it a couple of times but I have a hard time going back to it because the game has such a brutal kill or be killed edge to it. It's tough taking your Pikmin up to an enemy and knowing the carnage that is about to come. If you make a mistake and the enemy gets a good blow on your army, that is a devestating feeling seeing all those guys die. At the same time, your fighting to kill these creatures as fast as you can to keep your losses as low as possible. It's just such a brutal game to me. I honestly do find it draining at times. I'm still surprised the game is rated E at times.

Anyways, I think it was because of that brutality and survival edge from the game that made me so surprised to learn that Miyamoto was behind it. Maybe that's why some people don't like the game though. Aside from the basic story, it just seems different from so many of his other creations.
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Offline Amodaus1

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RE:Mario128 = Pikmin. Gamecube's biggest mystery solved.
« Reply #5 on: March 08, 2007, 05:29:45 PM »
Quote

Originally posted by: mantidor
There are Pikmin haters? I've never seen one really.


Thats because I Shot them all.  

Offline King of Twitch

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RE: Mario128 = Pikmin. Gamecube's biggest mystery solved.
« Reply #6 on: March 08, 2007, 07:31:36 PM »
Miyamoto doesn't notice people keep asking for a Mario 64 sequel
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Offline IceCold

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RE: Mario128 = Pikmin. Gamecube's biggest mystery solved.
« Reply #7 on: March 08, 2007, 07:51:38 PM »
I  actually just started replaying it, and it's as good as I remember. Here's hoping for Pikmin Wii!
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