how hard is the concept of gated access?
all zelda is is a game where you travel city to city. Each city has a nearby dungeon, which you can only access
by using an item you earned in the previous dungeon. Each dungeon has say 5 keys, 5, puzzles, a compass, a map, 1 big key, possibly a miniboss, and a boss. Each boss usually has some sort of weak spot like a rediculously huge eye which you use to weaken it, and then you use whatever new weopon you have to beat the crap out of it while its down. On the way to the dungeon there are all sorts of hidden stuff, like hearts, and fairy's which will raise your stats. It is possible to avoid the plotline and do several sidequets, ultimately the game is linear because all these sidequests do is further yu into beating the game, and or make the final boss easier to beat. like oot and mm getting biggorons sword makes Ganon alot easier, and getting the fierce deity mask makes majora pathetic(conversely not having the fierce deity mask makes majora super hard!)