Author Topic: IMPRESSIONS: Wii Sports  (Read 5144 times)

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Offline Pale

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IMPRESSIONS: Wii Sports
« on: September 17, 2006, 06:19:13 PM »
The two newest games in the compilation could be the best.

It has become obvious that Nintendo is trying their hardest to move the Wii Sports package away from the tech demo feel it had at E3.  Each of the original games has been polished and the two latest additions may be the most complete of them all.  I was able to play both Bowling and Boxing for quite a while at the press event.    


  Boxing    


After three rounds of Boxing I had actually broken a slight sweat.  Maybe I'm a little out of shape, but Boxing definitely takes the cake as far as frantic arm motions are concerned.  The game itself controls using the nunchuck attachment in the left hand and the remote in the right.  When you put your hands up in a boxing stance, the character on screen does as well.  If you juke to the left or the right (with your arms) the character on the screen does the same.  If you lower your arms, your character's face is opened up for a pummeling.  Punching motions with either hand translate to a similar motion on screen.  I was able to create jabs, hooks, and upper cuts at one point or another, though not consistently.    


A match plays out over three rounds.  I never actually witnessed a knockout.  Every match I played and watched went to a decision in which each round was awarded to a player.  Whoever won the most rounds won the match.  The game has a lot of potential but I was left slightly confused.  There was a large sense of randomness when it came to which punches actually landed.  At one point, it felt like I wasn’t even facing my opponent and I didn’t know how to rectify the situation.  Was this lack of knowledge of the controls or an actual game issue?  I’m not sure.  I am anxious to play the game more though to find out.    


  Bowling    


It doesn’t take many frames to realize that Bowling may be the most realistic bowling video game of all time.  Nintendo got this one right in virtually every way.  Making a shot breaks down into a series of steps.  Firstly, you use the d-pad to slide your character left or right in the lane.  You can then switch and use the d-pad to rotate your character in case you want to start the ball out at an angle.  After you are happy with this you begin your stroke.  Holding down the B button is equated to gripping your ball.  You must then swing your arm in the standard bowling motion, releasing the B button when you want your character to release the ball.  Releasing too late results in the comical launching of the ball high in the air and then having it bounce on its way down the lane.  It felt very realistic.  On top of that, the remote also senses any slight movements in your wrist during your motion.  Trying to roll your wrist over so that you achieve the perfect amount of spin on the ball is a challenging ordeal.  Even more challenging is trying to throw the ball without any spin at all.  Playing was a very satisfying experience.    


As with many Wii games (like Wario Ware) there is a certain amount of honesty that a person has to have when playing this game.  There are several ways you can trick the game into thinking you did a perfect stroke, such as quickly flicking the remote over a short distance.  This isn’t a major downfall though because if you play it the way it was meant to be played, it can be a ton of fun.    


  Overall, Wii Sports has improved a lot since E3.  If they continue to tweak it before release it could prove to be an entertaining party game for years to come.

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Offline Nick DiMola

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RE: IMPRESSIONS: Wii Sports
« Reply #1 on: September 17, 2006, 07:21:08 PM »
I was very happy to read that bowling was pretty complicated and much like real bowling. I feared that there would be no detection of spin or even a way to decide when the ball releases. Very encouraging news. Since I heard boxing was going to be included it quickly got bumped up to being my most anticipated WiiSport. I'm not nuts about some of the small problems listed here, but hopefully by release it is in even better shape than it is now.
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Offline IceCold

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RE: IMPRESSIONS: Wii Sports
« Reply #2 on: September 17, 2006, 07:37:03 PM »
Sounds great! Man, I can't wait for the Wii..
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Offline TJ Spyke

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RE:IMPRESSIONS: Wii Sports
« Reply #3 on: September 17, 2006, 09:06:20 PM »
They sound good, and makes me a little less upset at being forced to buy it by Nintendo.
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Offline GoldenPhoenix

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RE:IMPRESSIONS: Wii Sports
« Reply #4 on: September 17, 2006, 11:25:17 PM »
Great to hear Pale, I was a bit concerned about the bowling game because I was reading it is pretty easy to get strikes all the time. But it sounds like if you play it right, it is actually a challenge! Personally I can't wait for this game because I know myself and my family will have a blast with it!
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Offline Caliban

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RE: IMPRESSIONS: Wii Sports
« Reply #5 on: September 18, 2006, 05:51:52 AM »
Pale > Did you try the boxing mini-game in Super Monkey Ball Blitz?
I was going through the new SMBB pics and noticed a pic that was in 1st-person view and you could see that your character had boxing gloves and was about to face an opponent.

Offline Pale

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RE: IMPRESSIONS: Wii Sports
« Reply #6 on: September 18, 2006, 06:28:28 AM »
Caliban, I spent significant time with monkey ball and I could not get the boxing game to unlock.  It may not have even been possible and none of the reps in the area knew either.

I will say this though, Wii Bowling is a TON better than Monkey Ball bowling.... so that may answer the question but I'm not sure.
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Offline Ian Sane

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RE: IMPRESSIONS: Wii Sports
« Reply #7 on: September 18, 2006, 07:42:05 AM »
"I will say this though, Wii Bowling is a TON better than Monkey Ball bowling.... so that may answer the question but I'm not sure."

Sweet!  My friends and I LOVED Monkey Bowling so if Wii Bowling is even better then it should be great.  The advantage of a bowling game is that you can play multiplayer with only one controller.

Offline Pryopizm

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RE: IMPRESSIONS: Wii Sports
« Reply #8 on: September 18, 2006, 09:06:11 AM »
Good times.  Can't wait to review this bad boy.  I'm going to beat down my roommate in boxing.  Then I'll beat down his fiancee on principle.
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Offline Avinash_Tyagi

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RE:IMPRESSIONS: Wii Sports
« Reply #9 on: September 18, 2006, 10:39:10 AM »
Quote

Originally posted by: Pryopizm
Good times.  Can't wait to review this bad boy.  I'm going to beat down my roommate in boxing.  Then I'll beat down his fiancee on principle.


You shouldn't hit girls


Offline Caliban

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RE:IMPRESSIONS: Wii Sports
« Reply #10 on: September 18, 2006, 12:03:17 PM »
Quote

Originally posted by: Avinash_Tyagi
Quote

Originally posted by: Pryopizm
Good times.  Can't wait to review this bad boy.  I'm going to beat down my roommate in boxing.  Then I'll beat down his fiancee on principle.


You shouldn't hit girls




What if they're pretending to be a girl?

Pale > Ah, I see. I'm not much of a fan of bowling but I think that with the immersion of the Wii remote I will like it much more.  

RE:IMPRESSIONS: Wii Sports
« Reply #11 on: September 18, 2006, 12:53:01 PM »
IGN said the same thing happened to them about getting a strike very easely with just a slight movement.  They said they told a nintndo staff and they went to tell someone else so it's possible that tey'll fix that problem when it comes out.

hey, they've got about 2 months.
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Offline Pale

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RE: IMPRESSIONS: Wii Sports
« Reply #12 on: September 18, 2006, 02:11:22 PM »
The strike trick kind of spread around the room pretty quickly.
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Offline Mario323

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RE:IMPRESSIONS: Wii Sports
« Reply #13 on: September 18, 2006, 06:01:59 PM »
omg, two months until Wii launch!  Why couldn't it just be one...wouldn't an October launch just be heavenly?

RE:IMPRESSIONS: Wii Sports
« Reply #14 on: September 19, 2006, 12:21:58 PM »
No becouse the games for launch (mainly red steel) would get rushed at the end while if they have an extra month it could be an extra month of polishing the controls people never seem happy about.
Wemen are like Artichokes, you have to work hard to get to there hearts.

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