Author Topic: EDITORIALS: Controller Conundrum  (Read 20800 times)

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Offline Kairon

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RE:EDITORIALS: Controller Conundrum
« Reply #50 on: August 31, 2006, 08:32:00 PM »
Anybody remember when either Yamauchi or Iwata said that if Nintendo's next portable (still a mystery project at the time, no two screens, no touchpad info leaked) was a failure then that would bode very ill for Nintendo's next console?

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Offline 18 Days

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RE: EDITORIALS: Controller Conundrum
« Reply #51 on: August 31, 2006, 08:34:19 PM »
No one remembers that

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Offline Infernal Monkey

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RE:EDITORIALS: Controller Conundrum
« Reply #52 on: August 31, 2006, 08:38:16 PM »
Quote

Originally posted by: Ian Sane
"No, the DS is."

Well I meant specifically regarding the console market where they were completely ignored and now have a buzz going.


That tends to happen when you have a new console launching in the not too distant future. Do you think everyone was constantly excited about Xbox thoughout its life?

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Offline wandering

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RE:EDITORIALS: Controller Conundrum
« Reply #53 on: August 31, 2006, 08:45:58 PM »
Quote

Originally posted by: Ian Sane
"No, the DS is."

Well I meant specifically regarding the console market where they were completely ignored and now have a buzz going.  The DS is the portable market where Nintendo has been the market leader since 1989.  The buzz around the Wii is unrelated to the DS' popularity.  The Wii has a buzz because of the Wii itself.

I dunno, I've heard alot of people say the DS has let them understand the Wii and it's potential.
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Offline Kairon

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RE:EDITORIALS: Controller Conundrum
« Reply #54 on: August 31, 2006, 08:59:44 PM »
Quote

Originally posted by: 18 Days
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/sad

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Offline wandering

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RE: EDITORIALS: Controller Conundrum
« Reply #55 on: August 31, 2006, 09:21:04 PM »
You don't cry anymore?
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Offline IceCold

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RE: EDITORIALS: Controller Conundrum
« Reply #56 on: August 31, 2006, 09:22:09 PM »
/cry
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Offline KDR_11k

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RE: EDITORIALS: Controller Conundrum
« Reply #57 on: August 31, 2006, 09:43:32 PM »
The Wii controller CANNOT be just an old controller with motion control added. The standard controller shape is not suitable for motion control, it's designed to be held with both hands. It needs a two-handed design like it has and each part must have a shape that is easy to use for moving or pointing as it does. Different purposes have different needs for the device shape, trying to combine incompatible needs into one system gives you the NGage. Trying to put a safety net on the Wii would compromise its primary purpose. There's the classic controller but making that standard would be a total admission of defeat and tell everyone "It didn't work out, the Wii isn't worth buying".

Offline animecyberat

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RE:EDITORIALS: Controller Conundrum
« Reply #58 on: September 01, 2006, 12:20:25 PM »
For me its not about if the controller offers new things or not cuz thats not a point, I am NOT the type of person who wants things to change, my game collection is made up of classic colections and sequels because THATS the type of gamer I am. I do NOT want things to change ever.

I didnt like the N64 as much either and thats what worries me about the Wii, it is forcing peopel who are comfoprtable with the way they are to change, as far as FPSes go I am excited, as far as fighting games and NORMAL (non FPS) action game I am worried.


Also I am still unconvinced that Sports games will benefit except the ones tailoer to the controller, IE golf and tennes and the like, football doesnt seam to benefit at all neither does basketball. and I still hate the idea of playing a racing game witht cotnroller tilted sideways, tahst just stupid IMO, I always use steering wheel controller period and they act like they wont even make them cuz the motion sensors are 'better.'


So far I se Zelda as having potential and as far as that goes I may have fun playing that, Mario on the other hand, doesnt seam to impress me much so far. MP3 and Red Steel sound good but there are bettere FPSes out there and we havent heard about any of them coming to Wii so I dont care if Red Steel is teh SH@* to play if they games I WANT to play don't get made for the system.


That deosnt mena I don't have faith in Nintendo but I ams till shakiey on the controller and I think the ones who argue it with out admitin there are concerns arre just blindly following Nintendo and wont listen to anyones honest concerns because they will eat up anything Nintendo makes.


I HOPE the Wii is a success and i HOPE desperatley it does work out, but I still haev, justifiable doubts about the controller and so shoudl any one else. you can not blindly say it will work if you havent tried it yet and the peopel who have still have doubs what teh HELL does that say?



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Offline GoldenPhoenix

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RE:EDITORIALS: Controller Conundrum
« Reply #59 on: September 02, 2006, 12:57:59 PM »
I think the Wii controller will have its own flaws and benefits like every other controlls. It will be great for most games except for Fighting Games (I think action games will benefit from it actually) and will hopefully start the change the mentality that you need more buttons on your controller. Most games that utilize alot of buttons can be simplified down to Wii controls by having some be motion sensitive while still being comfortable to use. Not only that but the Wii controller has the analog stick, two shoulder buttons, A button and trigger, A/B, and the control pad so it should have enough for any actions that you will continually using.
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Offline IceCold

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RE: EDITORIALS: Controller Conundrum
« Reply #60 on: September 03, 2006, 05:54:10 PM »
Quote

I didnt like the N64 as much either and thats what worries me about the Wii, it is forcing peopel who are comfoprtable with the way they are to change
But you do like the GameCube right? Without the 64, the Cube wouldn't be possible. It's all about adapting to the controller, and it always has been..
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Offline Ceric

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RE: EDITORIALS: Controller Conundrum
« Reply #61 on: September 04, 2006, 05:12:05 AM »
Finally read through.

A few points.  
The quotes earlier from different people where good.
Any game manafacture will make a new controller only if they beleive it will actually be better.  Hence why we still have Dual Shock style controller for the PS3.
Have you ever played a GBA or earlier game and thought "You know this would have been better with more buttons"?  Developers will adapt to the situation given to them.
The secret is with any technology that has a lot of features is to stop yourself from being a "Jack of All Trades".  Do I beleive that every game will use the Wiipointer and the Accelormeter in the Nunchuku.  Nope.  I wouldn't be surprised if some game released and it's just the analog and four buttons for the most part.  As we saw on the DS, just because a feature is their doesn't mean you have to use it.  In fact like with Mario Kart it was better that they didn't use it.  I liken having a lot of features to my Christmas list.  I have really cheap stuff to really expensive stuff.  Why?  To give people variety and depth to choose from.  Though what generally happens is people look at it and go you must be crazy.  They don't get the concept.  Most people think if its on a list that it needs to be used or addressed somehow.

Will the controller be a problem don't know.  Though the manafacturing thing mentioned earlier was interesting.
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