Author Topic: Mortal Kombat: Armageddon coming to Wii in 2007  (Read 10445 times)

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Offline Spak-Spang

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RE:Mortal Kombat: Armageddon coming to Wii in 2007
« Reply #25 on: August 02, 2006, 01:16:02 PM »
Here is some examples.

Gaunlet Wii:  

Walk with the Analog Nunchuck.  You can call circle menus around your character with Analog Buttons for Magic and item select.  (Use pointer for quick select)
Now, swinging left, right, up, down, diagonal will allow you attack in that direction.  This gives you the ability to attack monsters from any direction...but more importantly for Monsters to now come at you from any direction.  This will make team work more important, and your long ranged character very valuable...but remember to protect them with the stronger melee characters so that you can move on as a team.

Attacks won't have to take broad swipes of movement, but instead, Point in the direction you want to attack and "Flick" the remote to attack.  Different type attacks can be performed by holding down A/B buttons while attacking.  Both buttons together can do special attacks, or throw enemies.


Similar controls could be used for something like River City Ransom Wii.

The coolness would come from being able to aim where you throw items, and enemies which will now have a weight given to them.  Strategy comes from knowing how far you can throw items, as opposed to kicking them, or just attacking them straight out.  Beatem Ups could begin to actually create more elaborate ways to beat enemies requiring you to use the environment to defeat your foes, and since the Wii control gives you ultimate freedom to direct your attacks so that the enemy hits the environmental hazards correctly.


Offline Ceric

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RE: Mortal Kombat: Armageddon coming to Wii in 2007
« Reply #26 on: August 02, 2006, 01:18:00 PM »
Yes the concept works because of the Hammer.  I mean as of right know I know that he can swing a hammer and thats it.  Traditionally in beat'em ups they punch,kick, jump, use environment items.  The hammer has a direct correlation, swinging a controller is like swinging a hammer.  How does this work with the traditional move set?  You can move by the analog stick and use the three buttons to kick, jump, and punch but as you can see in that scheme there is no use of the actual WiiPointer except to add 1 extra button.  A waste.  I personally don't see how the WiiPointer can enhance a game like that without a weapon of some sort.

Edit: I must be getting slow two posts while I wrote this one.
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Offline Requiem

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RE: Mortal Kombat: Armageddon coming to Wii in 2007
« Reply #27 on: August 02, 2006, 02:18:48 PM »
What do you mean?

It would be so easy to implement the Wiimote AND make the game better.

For instance: The button setup is like it's always been, A to punch, C to kick, Z to jump, and B to throw.

To punch: You hold down "A" then either flick your left or right wrist. This will designate which arm you want to attack with. You can even hold back an arm to add power to it. So to left-right-left somebody, you hold "A" then flick your right wrist, then left, then right. (It's important to note that you hold down "A" the entire time)

To Kick: Same thing.

To Throw: You simply press and hold "B" to grab somebody, then flick the remote in any directon and release "B" at the same time. If you hold "B" and flick your wrist, but don't release "B" you'll throw the enemy into the ground in the direction you chose. You can choose to let go at that point or flick your wrist again and release "B" to throw him away.

And I'm not even done yet....

But I'm tired of typing, so am I done....
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Offline ShyGuy

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RE: Mortal Kombat: Armageddon coming to Wii in 2007
« Reply #28 on: August 02, 2006, 02:39:44 PM »
Hmm, Mortal Kombat, Metal Slug, Rampage.... I think the classic controller is going to have to be a pack-in, yup, yup.

Offline JonLeung

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RE:Mortal Kombat: Armageddon coming to Wii in 2007
« Reply #29 on: August 02, 2006, 02:58:39 PM »
Quote

Originally posted by: Requiem
What do you mean?

It would be so easy to implement the Wiimote AND make the game better.

For instance: The button setup is like it's always been, A to punch, C to kick, Z to jump, and B to throw.


But Up is jump, and Mortal Kombat has always relied on at least two punches and two kicks and a block.  You can figure out all the alternate button setups you want, but most Mortal Kombat fans aren't going to be comfortable with a new setup - and it's Nintendo fans that are also MK fans that are likely the reason why this game is coming out at all to the Wii.

A new button setup that works would be more likely if this game wasn't also available for other consoles.


Offline Spak-Spang

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RE:Mortal Kombat: Armageddon coming to Wii in 2007
« Reply #30 on: August 02, 2006, 03:49:27 PM »
Another thing I thought of is using the Wiipointer to actually interface with the environment.  Much like Super Mario Galaxy does, but with much more varied interactions.

Imagine pressing a button to jump, and pointing to a hanging bar and pressing the interact button.  Now you grab onto the pole.  Clicking interact with another pole will swing your character to that pole in a jump motion.  

Now, in the air moving you see a potted plant above you.  While you pass by you click to interact and grab that plant.  Now when you get to the pole you grab it and you point to an enemy.  From ontop the pole you throw the potted plant at them.

That is just one thing that seems complicated, and yet very simple at the same time.  Stuff like this can create really innovative controls for a beat'em up.


Offline Requiem

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RE:Mortal Kombat: Armageddon coming to Wii in 2007
« Reply #31 on: August 02, 2006, 05:16:54 PM »
Quote

Originally posted by: JonLeung
Quote

Originally posted by: Requiem
What do you mean?

It would be so easy to implement the Wiimote AND make the game better.

For instance: The button setup is like it's always been, A to punch, C to kick, Z to jump, and B to throw.


But Up is jump, and Mortal Kombat has always relied on at least two punches and two kicks and a block.  You can figure out all the alternate button setups you want, but most Mortal Kombat fans aren't going to be comfortable with a new setup - and it's Nintendo fans that are also MK fans that are likely the reason why this game is coming out at all to the Wii.

A new button setup that works would be more likely if this game wasn't also available for other consoles.


I think your confused. I didn't make up that control scheme for Mortal Kombat, I made it up for the beat em' up genre. You know, the God's of war, the LOTR's, the Gauntlets....etc.

On second thought, my control scheme would work really well in a fighting game. It could be uber realistic, in that you can control which body party you would like to hit with (and even mimmick the punch or kick to broaden the move list even more).
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But, if she slips man....if she slips, I slide!"

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Offline Donutt007

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RE:Mortal Kombat: Armageddon coming to Wii in 2007
« Reply #32 on: August 02, 2006, 06:10:27 PM »
Quote

Originally posted by: Spak-Spang
I am willing to bet the reason we are getting a Wii version of this game, is because the development team simply moved the original Cube code being developed to Wii and began on a port.

They probably figured that a Mortal Kombat game on the Wii will sell better than on a Cube, and you know what, I bet they are right.

Once again, Nintendo's attempt to keep game development next generation simple will help move games to their system.



MK: A was never planned on being released on the cube, it was gonna be PS2 and XBox only.

Offline JonLeung

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RE:Mortal Kombat: Armageddon coming to Wii in 2007
« Reply #33 on: August 02, 2006, 06:20:05 PM »
Perhaps it was because of a lack of a decent online system - since the Wii obviously will have that, and supposedly games are easy to port to the 'Cube (well, so long as they can fit) and games are easy to transfer from the 'Cube to the Wii, then hopefully it's pretty easy to do - and also hopefully not shoddily.

Being impressed with Deadly Alliance and Deception, I think that it shouldn't be too bad - now we just have to hope they can give Nintendo fans a little something more (like Khameleon in the N64 Trilogy and Shao Kahn and Goro in the GCN Deception).  Considering it's on the Wii, let's hope it's at least improved over the current-gen Xbox and PS2 versions - even if it's not in HD.

Offline Ceric

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RE: Mortal Kombat: Armageddon coming to Wii in 2007
« Reply #34 on: August 02, 2006, 07:47:19 PM »
I don't know that beat'em scheme seems a little slow and require me to think.  The pointer be used to interact with the environment might be fine, though.
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Offline Spak-Spang

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RE: Mortal Kombat: Armageddon coming to Wii in 2007
« Reply #35 on: August 03, 2006, 09:05:32 AM »
Ceric:  Hey thanks for the props.  That was just my first idea.  

I am really interested in the pointer as a means of controlling characters indirectly and directly onscreen...and seeing what can be done with that.


Offline Donutt007

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RE:Mortal Kombat: Armageddon coming to Wii in 2007
« Reply #36 on: August 04, 2006, 10:45:07 AM »
Friend of a friend rumors about the controls, take with a salt shaker

Wii Controls


Quote

The basic "concept" is that the Wiimote will control arm actions, while the Nunchaku will take on leg actions.

Light and heavy kicks, for example, will be done with the C and Z triggers on the Nunchaku. The analog stick lets you run (free roaming stages, similar to last two games). Finally, jumping is done by nudging the Nunchaku upwards.

On the other hand (ba-dum-tsh), you have light and heavy punches done with A and B. Blocking is done with the d-pad, and yes, it blocks in the direction you press.

Now, remember how in past fighting games moves were executed with a roll across the d-pad and a button press or two? Now, instead of the d-df-f style thumbrolls, you actually just point the Wiimote down and swing up to the forward position and then hit your button. This has two interesting side effects: 1) you can much more easily perform moves while running, as the controls are independent; 2) button mashers around the office are easily outed and christened with the new 'flailer' nomenclature. If you know what you're doing it apparently looks pretty cool.

Offline Requiem

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RE: Mortal Kombat: Armageddon coming to Wii in 2007
« Reply #37 on: August 04, 2006, 10:56:16 AM »
That is the worst control scheme.
"Hey....

I'm not a whore, ok? Really.....really, I'm not.

But, if she slips man....if she slips, I slide!"

Qoute of the Summer

Offline Spak-Spang

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RE: Mortal Kombat: Armageddon coming to Wii in 2007
« Reply #38 on: August 04, 2006, 05:06:13 PM »
I actually like the control scheme...but I wish it was designed from the ground up for a different game...so that everything actually is pretty slick and hand crafted for those controls.