Author Topic: PREVIEWS: Metroid Prime 3: Corruption  (Read 11307 times)

0 Members and 1 Guest are viewing this topic.

Offline NSJong

  • Score: 0
    • View Profile
RE:PREVIEWS: Metroid Prime 3: Corruption
« Reply #25 on: May 13, 2006, 08:48:28 PM »
LOL.
F-Zero GX was one of the hardest games ever made for GCN if not the hardest. (Rockman EXE Transmission was almost as hard...) Can't beat chapter 7 on hard mode or very hard... :/

Anyways...
Echoes IMO was easier than the first one. Maybe the first one was different to me because it was the first Metroid first-shooter.


But they're taking the multiplayer away? No online play with friends on the Wii? That is quite disappointing.
I hope the game is at least twice as long... I found the first 2 to be rather short... very short for me.

Offline wandering

  • BABY DAISY IS FREAKIN HAWT
  • Score: 3
    • View Profile
    • XXX FREE HOT WADAISY PICS
RE:PREVIEWS: Metroid Prime 3: Corruption
« Reply #26 on: May 13, 2006, 09:25:19 PM »
Quote

Couchmonkey is right; the "difficulty level" can be hard to define. For me, I absolutely loved F-Zero GX, and though it was challenging at times, I was able to unlock the AX Cup without really ever getting disheartened. Only one or two of the tracks I found unfair.

Yeah, people are good at different things. There's no game requiring quick reflexes that I'm expecially good at, but then I'll come across an "impossibly hard" puzzle game which isn't, at least to me.

It also comes down to how much repetition you're willing to stand, I think. Personally, I don't like story based games that expect you to repeat things over and over again. That's fine for Ikaruga or Super Monkey Ball, but annoys me a little in a game like Metroid.

Quote

Originally posted by: MaleficentOgre
I just wanted to come say that I found the perfect first game for my wii on launch day. cannot wait.

SpongeBob?
“...there are those who would...say, '...If I could just not have to work everyday...that would be the most wonderful life in the world.' They don't know life. Because what makes life mean something is purpose.  The battle. The struggle.  Even if you don't win it.” - Richard M. Nixon

Offline KDR_11k

  • boring person
  • Score: 28
    • View Profile
RE: PREVIEWS: Metroid Prime 3: Corruption
« Reply #27 on: May 13, 2006, 11:55:41 PM »
I stopped playing Prime 2 at the boost guardian. I hope they don't have such an annoying boss in 3.

Offline Hostile Creation

  • Hydra-Wata
  • Score: 2
    • View Profile
RE: PREVIEWS: Metroid Prime 3: Corruption
« Reply #28 on: May 14, 2006, 07:52:51 AM »
I don't get you people who stop playing games.
HC: Honourary Aussie<BR>Originally posted by: ThePerm<BR>
YOUR IWATA AVATAR LOOKS LIKE A REAL HOSTILE CREATION!!!!!<BR><BR>only someone with leoperd print sheets could produce such an image!!!<BR>

Offline Athrun Zala

  • Tween Idol
  • Score: 4
    • View Profile
    • TM!
RE:PREVIEWS: Metroid Prime 3: Corruption
« Reply #29 on: May 14, 2006, 09:08:01 AM »
Quote

Originally posted by: KDR_11k
I stopped playing Prime 2 at the boost guardian. I hope they don't have such an annoying boss in 3.

For some odd reason, I didn't found that one hard,  Meta Ridley on MP1 was harder to me (2 retries vs like 8 >_>....)
Quote from: [b]Professional 666[/b]
JOIN MY ASS

IT'LL BE LOTS OF FUN
Best. Quote. Ever. XD

Offline NinGurl69 *huggles

  • HI I'M CRAZY
  • Score: 28
    • View Profile
    • Six Sided Video
RE: PREVIEWS: Metroid Prime 3: Corruption
« Reply #30 on: May 14, 2006, 02:09:30 PM »
CLOSE THIS THREAD FOR IT OOZES WEAKNESS
:: Six Sided Video .com ~ Pietriots.com ::
PRO IS SERIOUS. GET SERIOUS.

Offline Jonnyboy117

  • Associate Editor
  • NWR Staff
  • Score: 37
    • View Profile
    • Nintendo World Report
RE: PREVIEWS: Metroid Prime 3: Corruption
« Reply #31 on: May 14, 2006, 11:28:59 PM »
Once I have the audio recording to verify some quotes, I'm going to edit the preview a bit to clarify two points that have been widely misread:

Less Backtracking - Retro considers backtracking (they called it "re-traversing") an integral part of Metroid gameplay.  I believe they intend to make backtracking more efficient and more meaningful, rather than just reduce the volume of backtracking required.  In other words, they have heard all the complaints about finding artifacts and keys at the end of the game, and they are going to do something about it.  And you can already see how moving about the planets should be quicker, thanks to stacked beams and early Screw Attack.

Less Difficult - I know from past conversations with people at Retro that they are sensitive to complaints about the Boost Ball Guardian in Echoes, as well as some of the normal enemies like Chozo Ghosts and Grenchlers which take too long to kill considering you are required to do so every time you pass through the area.  I think Retro just wants to smooth out the difficulty so that it's more consistent and has no bottleneck areas that are so frustrating that people may actually stop playing.  I'm confident that the game will be as difficult as the first two games were, on average.  Also, I support the idea of difficulty levels at the start and will include that in my feedback to the team.  
THE LAMB IS WATCHING!

Offline Ian Sane

  • Champion for Urban Champion
  • Score: 1
    • View Profile
RE: PREVIEWS: Metroid Prime 3: Corruption
« Reply #32 on: May 15, 2006, 08:04:34 AM »
"as well as some of the normal enemies like Chozo Ghosts and Grenchlers which take too long to kill considering you are required to do so every time you pass through the area."

YES!  I'm very happy to hear they acknowledge this.  Chozo Ghosts made Metroid Prime 1 a chore to play at times.

Offline PaLaDiN

  • I'm your new travel agent!
  • Score: 1
    • View Profile
RE: PREVIEWS: Metroid Prime 3: Corruption
« Reply #33 on: May 15, 2006, 08:56:12 AM »
Chozo Ghosts were easy to kill once you got the Xray visor though. You did use the Xray visor, didn't you?
<BR><BR>It shone, pale as bone, <BR>As I stood there alone...

Offline Ian Sane

  • Champion for Urban Champion
  • Score: 1
    • View Profile
RE: PREVIEWS: Metroid Prime 3: Corruption
« Reply #34 on: May 15, 2006, 09:15:59 AM »
"Chozo Ghosts were easy to kill once you got the Xray visor though. You did use the Xray visor, didn't you?"

You have to put up with those bullsh!t Chozo Ghosts prior to getting the X-ray visor.

Offline KDR_11k

  • boring person
  • Score: 28
    • View Profile
RE: PREVIEWS: Metroid Prime 3: Corruption
« Reply #35 on: May 15, 2006, 09:25:28 AM »
Fortunately not for long. The Super Missile makes short work of them.

Offline Hostile Creation

  • Hydra-Wata
  • Score: 2
    • View Profile
RE: PREVIEWS: Metroid Prime 3: Corruption
« Reply #36 on: May 15, 2006, 10:38:27 AM »
Yeah, Super Missiles easily took out any enemy I may have had problems with.  Chozo Ghosts were a pain no matter what, and those Dark Space Pirate Commanders are the most annoying enemy ever conceived, but Grenchlers and the such were never a problem.
I usually just run past the DSPCs and Chozo Ghosts, I might get twenty damage or something.  That said, I'd like them to cut those types of enemies out, or at least eliminate their respawning (that was the case with some DSPCs, but not all, and they were so damn hard to kill anyway I didn't necessarily have time to kill them before they left).
HC: Honourary Aussie<BR>Originally posted by: ThePerm<BR>
YOUR IWATA AVATAR LOOKS LIKE A REAL HOSTILE CREATION!!!!!<BR><BR>only someone with leoperd print sheets could produce such an image!!!<BR>

Offline NinGurl69 *huggles

  • HI I'M CRAZY
  • Score: 28
    • View Profile
    • Six Sided Video
RE: PREVIEWS: Metroid Prime 3: Corruption
« Reply #37 on: May 15, 2006, 11:28:16 AM »
I echo (ahahahaha) the thoughts of Paladin, KDR, and HC.  Once you beat Chozo Ghosts and Grenchlers the first time (aka MINIBOSS EVENT), they're largely OPTIONAL to fight afterwards (save for specific objectives).  Really, they're all "short work" once you have a proper strategy.  Or just MORPH BALL AND JUMP YOUR WAY OUT THE ROOM.

Even the final boss in Prime 2 involves a strategy that takes advantage of one of your later abilities, which I think Ian has yet to figure out and would eliminate earlier complaints from threads of generations past.

Boost Guardian was definitely difficult the first time, as you're assaulted by time pressure due to dwindling health.  But he was STILL predictable.  The urgency of the fight and the view just made it difficult to notice the proper cues/reactions.

Dark Space Pirates are waste of time, however.  They've got more stamina than Chozos or Grenchlers, and usually live to the end of the encounter's time limit, depending on how many you have to chase.

WEAKNESS POPPING UP IN THREADS EVERYDAY.
TIME TO CLOSE THIS ONE.
:: Six Sided Video .com ~ Pietriots.com ::
PRO IS SERIOUS. GET SERIOUS.

Offline IceCold

  • I love you Vanilla Ice!
  • Score: 2
    • View Profile
RE:PREVIEWS: Metroid Prime 3: Corruption
« Reply #38 on: May 15, 2006, 04:01:27 PM »
Quote

Originally posted by: KDR_11k
Fortunately not for long. The Super Missile makes short work of them.
IIRC I got the Super Missile before I met a Chozo Ghost..
"I used to sell furniture for a living. The trouble was, it was my own."
---------------------------------------------
"If your parents never had children, chances are you won't either."
----------------------------
"If it weren't for electricity we'd all be watching television by the candlelig

Offline Hostile Creation

  • Hydra-Wata
  • Score: 2
    • View Profile
RE: PREVIEWS: Metroid Prime 3: Corruption
« Reply #39 on: May 15, 2006, 06:50:23 PM »
Yeah, IceCold, but not the x-ray visor.
HC: Honourary Aussie<BR>Originally posted by: ThePerm<BR>
YOUR IWATA AVATAR LOOKS LIKE A REAL HOSTILE CREATION!!!!!<BR><BR>only someone with leoperd print sheets could produce such an image!!!<BR>