Author Topic: Rumor Roll Call  (Read 5914 times)

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Offline nemo_83

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Rumor Roll Call
« on: April 22, 2006, 06:45:48 PM »
First the juice:  The Last Secret about the hardware or controller.

So there is already one thread discussing the possibility of the nunchuck peripheral having a gyro built in as well.  If this rumor turns out true I would believe it would not be as fully functional as the remote piece which works with the sensor bar.  Speaking of the sensor bar, our next rumor circling the last secret of the system code named Revolution involves that mysterious black bar.  

In revolution.ign's podcast it was said, and I'm paraphrasing, that some times you'll see that bar out there and some times you won't.  What that means is up to you.  Honestly, I don't know what the hell that means unless it means you'll be wearing a HMD with the bar attached to your head...but wouldn't that interfer with the remote?  

And I have no segue for the last rumor.  In revolution.ign's Nintendo Minute 26 Perrin Kaplan said, " As always, the hard-core gamers have a lot of ground to cover at E3, but they will "feel" the future of gaming in our booth."  Some are speculating that she is hinting at some form of haptics.



I want to add some other rumors about software.

There is the thread on the Knights rumor from Famitsu, but I want to throw some coals on the fire.

The developer of Ikarus this week is Retro according to a spanish site.  In case you didn't get that, just the other day there were "leaked" character concepts for Ikarus bearing the Capcom logo in the corner, which could very well be possible considering that Phoenix game which never saw the light of day from the Capcom 5 aka Sir Not-Appearing-in-this-Film.  But there is more.  In the past I'm pretty sure EGM said Konami's Acid team was going to make a Revolution title using a Nintendo franchise, at the time, it seemed like they would fit best with something like Ikarus but on second thought it might be Eternal Darkness.  And in the past I have personally speculated that Silicon Knights would do the deed of making either of those games, but that ship has sailed...

And now the most solid software rumor.  Donkey Kong sidescroller for Revolution.  I know most of you would love this, but what it means is both DK and Mario Bros will be vastly different in control, otherwise it would make much better sense to just put Kong in Mario Bros.  It sounds like DK will be a sidescroller according to a few rumors which could confirm that Mario Bros is 3D.   At least we won't be getting another Sunshine.

oh, what the hell, while I'm at it, I'll start my own rumor, RE2rebirth for Revolution; peace.
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Offline IceCold

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RE:Rumor Roll Call
« Reply #1 on: April 22, 2006, 07:00:38 PM »
Before TGS, I thought it was going to be haptics..

Remember "Touching is good, but feeling is better"?

However, I don't think that Kaplan meant that in context - it was just an expression.
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Offline trip1eX

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RE: Rumor Roll Call
« Reply #2 on: April 22, 2006, 07:51:23 PM »
Yeah I heard IGN mention that the sensor bar is "sometimes conspicuously absent."  

It could mean VR goggles are included or it could mean 3d as in the 3d is blocking you from seeing the bar at times.  

Is the REv actually 3d?!?!?!?!??

Offline trip1eX

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RE: Rumor Roll Call
« Reply #3 on: April 22, 2006, 08:39:27 PM »
Well I guess the sensor bar could be absent because the game wasn't using the pointing functionality of the controller.  

Offline Artimus

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RE: Rumor Roll Call
« Reply #4 on: April 22, 2006, 08:39:44 PM »
Or it means they built the sensor into the system.

Offline nemo_83

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RE:Rumor Roll Call
« Reply #5 on: April 22, 2006, 08:53:44 PM »
Let us view it in context.  The remote works in 3D.  Why, why do we need a 3D remote, why not just throw in a gyro in each hemisphere; by all means it gives you more than a mouse but lacks the tracking along 3D planes (x, y, and z).  The gyro tech works for tilting and rolling, our screens are only 2D, so why do we suddenly require 3D control, would it not be lost in some part in the limits of a 2D screen?  Thus stereo scopics actually make some sense.  You need 3D control because your image is nolonger flat.  The objects you are interacting with are nolonger only from left to right, up and down; now you have to interact with objects in 3D, now you have to block and attack along the z axis as well so you need to be able to see that axis.  

The easiest way I can explain the remote is the tilt tech is for wrist control and the bar detects the movements of your arm/body.
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Offline wandering

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RE:Rumor Roll Call
« Reply #6 on: April 23, 2006, 01:38:42 AM »
Or perhaps some companies are hiding the sensor away.
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Offline thejeek

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RE:Rumor Roll Call
« Reply #7 on: April 23, 2006, 05:27:26 AM »
Quote

so why do we suddenly require 3D control?


Because the virtual world you're interacting with is 3D. OK you're only looking at a 2D projection of it on the TV screen but the underlying game world is typically 3D. And I wouldn't say the need has suddenly arisen - all 2D control schemes (i.e. direction pad, joy stick) are to an extent a compromise.

Whether the Remote controller will be a panacea remains to be seen however - I'm still not convinced that it's been convinsingly explained how developers will deal with the disconnect caused by the TV and player staying stationary but the game world and remote rotating.

Offline Ceric

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RE: Rumor Roll Call
« Reply #8 on: April 23, 2006, 06:09:06 AM »
I, personally, have a hard time with any scheme that doesn't involve at least 2 sensor bars.  With less how could it accurately determine the size of the screen?  We all now that Consoles are made to be setup by people who know how to hook something up to the TV.  No more no less.  (Unlike computers who can get down right complicated.)
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Offline nemo_83

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RE:Rumor Roll Call
« Reply #9 on: April 23, 2006, 09:58:37 AM »
I believe it was confirmed that each bar can keep up with several remotes and works with any screen size.
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Offline nickmitch

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RE: Rumor Roll Call
« Reply #10 on: April 23, 2006, 10:15:21 AM »
Also, let's not forget Super Badmitton Extreme as a launch title with no confirmed developer.
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Offline TMW

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RE:Rumor Roll Call
« Reply #11 on: April 23, 2006, 10:49:45 AM »
Quote

Originally posted by: TVman
Also, let's not forget Super Badmitton Extreme as a launch title with no confirmed developer.


Probably Rockstar.  
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Offline zakkiel

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RE: Rumor Roll Call
« Reply #12 on: April 23, 2006, 06:22:02 PM »
Quote

I, personally, have a hard time with any scheme that doesn't involve at least 2 sensor bars. With less how could it accurately determine the size of the screen? We all now that Consoles are made to be setup by people who know how to hook something up to the TV. No more no less. (Unlike computers who can get down right complicated.)
Why would it need to know the size of the screen? If you have a light-gun style game, the game can just have you calibrate in the beginning by having you point at gargets in the corners. Personally, I hope and believe very few games will work by having you visually sight down the controller, and without that there's absolutely no need for the system to have built-in knowledge of your TV's dimensions, any more than your mouse has to have built-in knowledge of your monitor's dimensions.
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Offline Artimus

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RE: Rumor Roll Call
« Reply #13 on: April 23, 2006, 06:30:37 PM »
There is no calibration required. It moves in the engine, not on your screen.

Offline Caliban

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RE:Rumor Roll Call
« Reply #14 on: April 24, 2006, 01:34:45 PM »
Quote

Originally posted by: nemo_83
In revolution.ign's podcast it was said, and I'm paraphrasing, that some times you'll see that bar out there and some times you won't.


I was quite puzzled with that too for a couple of days, but today as I woke up an idea just surged through my mind, maybe all they wanted to indicate was that there will be 3rd party games that will use the shell alone, but that seems too simple and not enough reason to be the real message, so I'm at standstill yet again. It's such a riddle to me that I think about occasionally during the day.  

Offline AnyoneEB

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RE: Rumor Roll Call
« Reply #15 on: April 24, 2006, 02:13:40 PM »
Well, knowing the size/position of the TV is required for some uses (light gun-style pointing), but not for others (sword fighting). Maybe that is it?

Offline MaryJane

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RE:Rumor Roll Call
« Reply #16 on: April 24, 2006, 03:01:37 PM »
what the hell is haptics?
my personal theory of the sensor being shown or not shown is simply the choice of whomever was showing them the games. the controller works on the sensor... how else does it work? even it is totally 3d wouldn't it still need the sensor? cuz it wouldn't be connected to the goggles.

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Offline nemo_83

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RE:Rumor Roll Call
« Reply #17 on: April 24, 2006, 04:05:15 PM »
Quote

Originally posted by: MaryJane
what the hell is haptics?
my personal theory of the sensor being shown or not shown is simply the choice of whomever was showing them the games. the controller works on the sensor... how else does it work? even it is totally 3d wouldn't it still need the sensor? cuz it wouldn't be connected to the goggles.



Haptics are an advanced form of force feedback that would allow for example the analog stick to give you resistence when turning.  There are 3D touch models that are anchored to a base (requiring a table like a mouse) for the PC; the device allows for you to feel objects in 3D.  You may feel around a physical object, and furthermore feel its texture, bark, slime, armor; bone as you impale an enemy.  Microsoft could do something like this, they have access to Immersion's patents, getting developers to adopt it on 360 is another thing.  It would require a big game like Too Human or Halo to really push a redesign of their controller.  Because really it is going to be hard to convince developers at that point to not just move development to Revolution which is built around the controller (and it's wireless).  
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Offline BigJim

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RE:Rumor Roll Call
« Reply #18 on: April 25, 2006, 01:26:55 AM »
TV size and position doesn't matter for any uses. The Revmote uses relative positioning... i.e. it knows which direction you move, and how far. It's not actually "pointing" even though you may be pointing it towards the TV anyway.

Think of it like a computer mouse, only it can detect movement in all 3D directions and not just up/down/left/right/diagonal.

My guess is that they built the antennas into the Revolution itself in two locations, to triangulate the signal.

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Offline Ceric

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RE: Rumor Roll Call
« Reply #19 on: April 25, 2006, 04:13:10 AM »
Ah ha and now were back to two antennas.  I was thinking more from a position triangulation stand point.
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Offline IceCold

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RE: Rumor Roll Call
« Reply #20 on: May 11, 2006, 04:52:06 PM »
So... what about that IGN "you see the sensor bar sometimes and other times you don't"? Do you think they knew about SSBB, and that it was going to use a traditional control scheme?
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Offline Crimm

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RE:Rumor Roll Call
« Reply #21 on: May 11, 2006, 06:24:08 PM »
No.

Some games that only detect motion don't use the sensor bar.  If you aren't using the pointer feature you don't need it.
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