Author Topic: Anyone else really want Star Fox Rev?  (Read 18627 times)

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Offline IceCold

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RE:Anyone else really want Star Fox Rev?
« Reply #50 on: April 18, 2006, 03:35:32 PM »
I'm sure the Rev would be able to emulate it..

I really like your Joystick idea EasyCure.. if you attach it to the base you could also get resistance, which is, of course, needed. I'd love to see it used in a game like that.
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Offline EasyCure

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RE:Anyone else really want Star Fox Rev?
« Reply #51 on: April 18, 2006, 04:55:03 PM »
maybe oen day we'll see a dock for the revmote to be used like a joystick as i mentioned that can aslo be a battery charger for it! maybe that would keep it from being "too" sparkling innovationy i guess.
only reason i even thought of such a thing was it was the only way i could see myself TRULEY being immersed in the game. if you saw my last post about the possible level designs with all the branching paths and co-op multiplayer, the only other thing that would truley make me feel as if i was in the game (aside from maybe online microphone abiltiy to tell teamates strategies...which i probably left out of the last post) was to physically feel like im piloting the arwing. i wouldnt find just pointing the revmote at a screen would fit that style of gameplay. for a FPS like red steel thats fine but starfox is as much about piloting as it is shooting. using the remote as a pointer would, IMO, hurt the feel of the original star fox series. and yes, i am aware that the revmote is supposed to the revolutionary controller that changes the way we play games, but using it to aim and shoot as opposed to piloting changes the FEEL of the game. im not sure if that makes any sense to you guys.
one of my strategies for many a boss battle was to take shelter in the top-most corners of the screen and shoot center or near center (wherever weakness were). the way i see doing that with the revolution control as the way nintendo might program it would be to make it so the control in your hand behaves like the ship. remember the (i believe it was IGN) hands on preview where Mr. Miyamoto held the revmote like a toy plan and guiding a plane over isle delfino from mario sunshine? thats how i see it being programmed...
i see it as this: if i wanted my arwing in the top-most corner of the screen where few enemies could hit you, but point the cursor centered i'd have to have my revmote pointed center, slightly tilted and elevated to where it would match the arwing on screen.
that however, wouldnt feel as immersive as having the revmote docked upright where it can be minipulated in a 3d space.
-tild forward to descend
-backwards (toward your body) to ascend
-left/right to steer, tilting the arwing would be the most extreme left/right movement you could make

that way cockpit camera views would feel more natural and again, immersive.
that is just my own opinoin though. i guess this would be one of the games i wouldnt mind playing on a "traditional" controller, unless someone at nintendo was reading this forum and stealing my idea. i wouldnt mind though ;-)

and is it just me or my post too long?
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Offline AnyoneEB

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RE: Anyone else really want Star Fox Rev?
« Reply #52 on: April 18, 2006, 05:56:42 PM »
thejeek: Special chips are not a problem. I think Nintendo has emulators at least as good as SNES9x and ZSNES, which both get graphics perfect and sound nearly perfect. If not, they can just compile SNES9x for Revolution. (SNES9x runs on everything, including N64.)

Offline zakkiel

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RE: Anyone else really want Star Fox Rev?
« Reply #53 on: April 19, 2006, 12:22:24 PM »
Quote

I think someone else mentioned the problem of being able to move the remote in a way that would be impossible for an actual aircraft. Pilotwings can deal with that by letting you lose control and crash because it's that kind of game. Star Fox would be better off avoiding the problem completely by removing the one-to-one relationship between the remote and the arwing, and once you've done that the whole point of using the remote to control movement in Star Fox is gone, as it would be a glorified joystick.
Huh? I don't see the problem at all.  At worst, you could just have the remote control the direction of the "aircraft." Though, since it's actually a spacecraft, there's no reason you have to make direction of aim and direction of movement the same thing at all, so you could use Requiem's idea with no problems. Heck, I'd give it points just for being the first space fighter to realize that there's no banking in space.  
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Offline UltimatePartyBear

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RE:Anyone else really want Star Fox Rev?
« Reply #54 on: April 19, 2006, 01:47:32 PM »
Quote

Originally posted by: zakkiel
Huh? I don't see the problem at all.  At worst, you could just have the remote control the direction of the "aircraft."

As I said, once the remote is controlling the direction of the vehicle instead of representing the vehicle, what's the benefit?  I'm not totally opposed to the idea.  I just think the remote could be used for something more fun.
Quote

Though, since it's actually a spacecraft, there's no reason you have to make direction of aim and direction of movement the same thing at all, so you could use Requiem's idea with no problems. Heck, I'd give it points just for being the first space fighter to realize that there's no banking in space.

That wouldn't be Star Fox, though.  Star Fox is not a simulation.  It's essentially a side-scrolling 2D shooter translated into 3D.  Besides, plenty of the levels in Star Fox and Star Fox 64 take place within a planet's atmosphere.  Would you still want to be able to point the craft in a direction other than the one in which it was moving then?  Changing the arwing's behavior from level to level would be confusing.  The controls must be kept simple for this sort of game to succeed.  

There are plenty of space fighter games with more realistic physics, particularly PC games.  There's no need to turn Star Fox into something it isn't (again).