Author Topic: Can anybody decipher this patent?  (Read 2642 times)

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Offline cooldude32

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Can anybody decipher this patent?
« on: January 15, 2006, 06:12:54 PM »

Offline BlkPaladin

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RE: Can anybody decipher this patent?
« Reply #1 on: January 15, 2006, 06:44:47 PM »
It looks like it is the first patent for the Revolution itself. This is more of an overview patent, at least what I have read of it. And it was made when they started R&D on it. Basically it covers all the bases of what it may be. So some things within might of been dropped since then.
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Offline BigJim

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RE: Can anybody decipher this patent?
« Reply #2 on: January 15, 2006, 07:39:21 PM »
In a nutshell it's referring to emulation and/or forward/backward compatibility. Reads like Virtual Console to me.

"Storage Medium" for "System1" contains data and emulation software to execute "System2" data on "System1" from a menu.  
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Offline animecyberrat

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RE:Can anybody decipher this patent?
« Reply #3 on: January 15, 2006, 08:15:00 PM »

Some interesting points


>>128-bit machine (first game machine 20)<<

Thisis Nintendos own description of The revolution, I found this interesting.





>>"[0091] This makes it possible to record and store, on one DVD 30, a series of game programs developed for the 8-bit machine, the 16-bit machine and the 64-bit machine different in architecture (e.g. Super Mario 1, 2 and 3 for the 8-bit machine, Super Mario World for the 16-bit machine, and Super Mario 64 for the 64-bit machine: all the trademarks). The series of game programs for different models can be played on the common first game machine 20 by merely selecting game titles. There is no need of exchanging hardware or platform, connection to the TV and game information storage medium. The user can remember game rules in order while enjoying earlier released older series games. Thus, it is possible to prevent the feeling of sudden rise in difficulty level in using a new platform as compared to the case of immediately playing game for the newest game machine, providing the advantage of enhancing stepwise the difficulty level, the game clear rate for all of the series and satisfaction by the user. "<<

This I found interesting beause it makes it sound like the roms for the older games are stored on a DVD I was looking through the images acompanying the document  and it shows a diagram of how the virtual console works inside the revolution. Interesting indeed because theres been speculation s to how the games will be stored and this give amuch clearer pciture, if you can make sense of it all that is.



>>"[0093] FIG. 13 illustrates storage data on a game information storage medium (DVD) 30 according to a third embodiment. In the third embodiment, a game information storage medium (DVD) stores at least one game program (in the case of plurality, game 1 to game n) to be applied to one kind second game machine (in the example of marketed by the present applicants' assignee, Nintendo, any one model of the 8-bit video game machine, the 16-bit video game machine and the 64-bit game machine), an emulator program in one kind to convert the game program architecture for the second game machine into an architecture for the first game machine 20, and at least one game program inherent to the first game machine"<<


A bit confusing due to the wording but makes it sounds like they are trying to make it so you can store the emultors and teh games onto either na actual DVD, or a virtual dvd? This part confuses me some. especialy when you look at the charts they drew up.





>>"[0096] As shown in FIG. 14, a game title desired by a player is selected by steps S1, S2 and S6. In the case that a selected game has a game title (m) for the first game machine 20, the processing shown in step S21-S23 is carried out. On the other hand, where the selected game title is on the game program for a game machine other than the first game machine 20, the processing shown in steps S7, S3, S4 and S5 is performed.

[0097] Specifically, if in step S6 a game title (m) for example is selected, the CPU 22 determines that the game program with that game title does not require an emulator (see the lowermost column in FIG. 12(b)). In response, it is determined in step S21 that game program for the first game machine 20 was selected, and the process advances to step S22. In step S22, the CPU 22 and/or GPU 24 directly execute (execute without using an emulator) each instruction of the game program with the game title (m). In step S23, it is determined whether the game is over or cleared or not. The operation of the step S22 is repeated until any game ending conditions are detected. Where there are plurality of ones of game programs for the first game machine 20, the above steps S1, S2, S6, S21, S22 and S23 are similarly supplied. "<<


This also has me scratching my hed sicne they refer to teh 1st game machine as the modern system I.E Revolution, but this makes it soudn liek you can store yoiur rev games in teh system, hence why they talk about how you select the game title and the machine picks which emulator to run or if it should run the rev hardware, thsi also could be for demos and mini games built in I suppose, thoughts?





Its a hard read to make sense out of but with the pics it paints a picture of what the menus will be like also, at least they have example menu pages.



I am going to try and post the images but tehy are a funny format so it might not work out right.







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Offline BigJim

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RE: Can anybody decipher this patent?
« Reply #4 on: January 15, 2006, 08:21:49 PM »
You took the content too literally. They covered all the possible bases. We already know the games are stored in memory and/or Flash through a download.

The screen examples are not necessarily anything like how they will appear in the final product.
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Offline animecyberrat

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RE:Can anybody decipher this patent?
« Reply #5 on: January 15, 2006, 08:24:00 PM »
well I know all that but what about how they talk about loading applications for System 1 which refers to Rev froma menu? tahst what I was looking at, also I know they will be stored in virtual memory but dont you think they are going to at least have some way to back them up? its all speculation right now but this gives something to think about. and I resized the image it should be ok now.
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Offline BigJim

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RE: Can anybody decipher this patent?
« Reply #6 on: January 15, 2006, 08:29:20 PM »
You can run GCN games from a menu too, if you go into the system's menu system. DS games are run from a menu if you have the system configured to boot to the menu first.

As for backups: I HIGHLY-HIGHLY-HIGHLY doubt Nintendo will EVER functionally assist us in anything related to "backups".
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Offline BlkPaladin

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RE: Can anybody decipher this patent?
« Reply #7 on: January 15, 2006, 08:43:30 PM »
You know it would  be nice to be able to burn/using burned games with the revolution that would remove the need to swap what ever flash memory there is and dl to computer.
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Offline animecyberrat

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RE:Can anybody decipher this patent?
« Reply #8 on: January 16, 2006, 05:25:59 AM »
whatever its still interesting news. And Nintendo sure as hell better make away to back up your games otherwise they will piss people off. They can take measure to prevent them form working on other systems easily but you should be able to make a bak up so in case it gets erased like during a thunderstorm and teh pwoer goes out in mid DL or something or if your flash memeory drive fails or some how you delete a game on accident stuff happens its true you cant deny it.
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