Author Topic: Sonic Revolution  (Read 8094 times)

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Offline Ceric

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RE:Sonic Revolution
« Reply #25 on: January 20, 2006, 03:07:23 PM »
There is an obvious solution for the whole control thing.  Take the controller, turn it on its side, that right just like that , and play it NES style and make it a 2D game with life like graphics.    Why not.

On the not of turning Sonic and people having trouble I personally find that I'm trying to control characters like I would in real life.  So I assume that the faster I'm going the harder it should be for me to turn.  In most games that is far from the truth and it makes the controls plain just too loose for me.
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Offline KDR_11k

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RE: Sonic Revolution
« Reply #26 on: January 20, 2006, 08:31:27 PM »
TMW: Sonic in 2d has the same problem as GTA in 2d, if you go fast you inevitably hit something because you can't see far enough. That's where 3d would help because it allows much larger view distances. But apparently Sega doesn't know how to make a 3d Sonic game...

Offline stevey

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RE: Sonic Revolution
« Reply #27 on: January 21, 2006, 07:51:51 AM »
I remeber sega saying stuff about the ps3/360 sonic game that the were working on it being about sonic and get the speed and play like the genesis game in 3d and I hope that it carry over to the rev sonic game.  
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