Author Topic: lol he told us way back when  (Read 6085 times)

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Offline ThePerm

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Offline Bill Aurion

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RE:lol he told us way back when
« Reply #1 on: September 24, 2005, 09:13:40 PM »
Yes, we spent much time discussing that very quote...
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Offline Rancid Planet

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RE: lol he told us way back when
« Reply #2 on: September 24, 2005, 11:44:05 PM »
Wow...right there it was!

Offline nickmitch

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RE:lol he told us way back when
« Reply #3 on: September 25, 2005, 07:41:01 AM »
Quote

"I don't believe hardware specs need to improve anymore. We have the equipment to paint colorfully on a white canvas," explained Iwatani.

And now we have Pac-Pix..
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Offline Bill Aurion

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RE: lol he told us way back when
« Reply #4 on: September 25, 2005, 07:45:18 AM »
More like Kirby CANVAS Curse...
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Offline Spak-Spang

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RE: lol he told us way back when
« Reply #5 on: September 25, 2005, 05:39:05 PM »
Bill you are going to have to start putting the links to your pictures you use as icons, because you always come up with fun pictures.  


Offline KnowsNothing

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RE: lol he told us way back when
« Reply #6 on: September 25, 2005, 05:40:51 PM »
I think sometimes the rest of the pic may not be appropriate for PGC.

Just a hunch.
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Offline Don'tHate742

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RE: lol he told us way back when
« Reply #7 on: September 25, 2005, 05:53:30 PM »
hahaha...good point
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Offline Bill Aurion

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RE: lol he told us way back when
« Reply #8 on: September 25, 2005, 06:59:27 PM »
If you want any pics, you can always go ahead and PM me...As KN says, the pic may be a little too raunchy for PGC (because he knows my taste )
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Galford

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RE:lol he told us way back when
« Reply #9 on: September 25, 2005, 08:48:54 PM »
Bill, do I dare ask what the full picture of your icon looks like??
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Offline Dasmos

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RE:lol he told us way back when
« Reply #10 on: September 25, 2005, 10:43:39 PM »
When did this thread turn to smut?

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Offline Ian Sane

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RE: lol he told us way back when
« Reply #11 on: September 26, 2005, 04:52:38 PM »
I recall the lever comment sparking a lot of discussion on this board, mostly about what direction Nintendo is going in.  The lever stuff definitely pointed towards some form of motion control and most mockups that people came up with included that feature.  The comment makes a lot more sense now that we know the shape of the controller.

My opinion is the same now as it was then.  Zelda isn't about pulling levers, it's about having an adventure.  If Nintendo focuses too much on having us grab stuff they're going to lose focus on what makes Zelda Zelda.

This interview is pretty much the point where I started to get really worried that Nintendo's vision for the Revolution would differ greatly from what I actually wanted out of a console.

Offline mantidor

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RE: lol he told us way back when
« Reply #12 on: September 26, 2005, 05:05:13 PM »
well Ian, you and I and everyone else knows that theres no Zelda game thats just about pulling levers or grabbing stuff... its all those tiny details that together make the experience so great, and thus, it became more of an adventure that any other adventure game out there. Your constant complaining is really starting to get on my nerves...
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Offline Bill Aurion

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RE: lol he told us way back when
« Reply #13 on: September 26, 2005, 07:17:24 PM »
"My opinion is the same now as it was then. Zelda isn't about pulling levers, it's about having an adventure. If Nintendo focuses too much on having us grab stuff they're going to lose focus on what makes Zelda Zelda."

Only Ian can take a simple, innocent quote and blow it completely out of proportion... =| As mantidor said, it's about the little things, hardly The Legend of Zelda: Pulling Levers...
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Offline King of Twitch

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RE: lol he told us way back when
« Reply #14 on: September 26, 2005, 07:49:43 PM »
Maybe some journalists should've tied him down and made him answer a few more direct questions.  
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Offline trip1eX

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RE: lol he told us way back when
« Reply #15 on: September 26, 2005, 08:40:09 PM »
I think that quote is just him saying he doesn't want to make context sensitive games.  You know where the screen says press A to jump.  Then you watch a cutscene of your guy jumping.  


In his mind and Nintendo's mind you're the hero.  So you should do the action with the controller.  

There's a degree of interactivity he wants to maintain because that it what makes the videogame medium unique.

Offline PaLaDiN

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RE: lol he told us way back when
« Reply #16 on: September 26, 2005, 08:52:25 PM »
"As mantidor said, it's about the little things, hardly The Legend of Zelda: Pulling Levers..."

Just to get it out of the way, before somebody else comments on the inappropriateness of that sentence with the colon removed.

Once again Ian, your particular brand of logic leaves me befuddled. I've never seen anybody make a similar leap in intuition before. Is that how you see your life, do you complain every time you open a door, do you wish there was a context sensitive button you could press instead so your life wouldn't be about opening doors?
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Offline Artimus

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RE: lol he told us way back when
« Reply #17 on: September 26, 2005, 09:10:24 PM »
I vote we ban Ian for brazen incompetance and all-around moronic behavior. He's not useful for anything constructive.

Offline Ian Sane

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RE: lol he told us way back when
« Reply #18 on: September 26, 2005, 09:18:23 PM »
"do you wish there was a context sensitive button you could press instead so your life wouldn't be about opening doors?"

Well they do have those handicap doors in public buildings.

I get what some of you mean by "the little things".  If that's all it is then it should be fine.  To me it's not just the lever comment but the whole basic feel of the interview in regards to interactivity.  Miyamoto's comments have this feel to them like he feels that having a button press for pulling a lever really hurts the game somehow.  Like actually pulling the lever is going to improve Zelda tenfold when it's really just a quirky idea that would be cool the first time you did it and incredibly tedious after a whole dungeon of moving your arm around to open every door.

I feel Nintendo's whole non-gamer approach with the Rev is them taking something very minor and blowing it out of proportion (I realize the irony of me saying that) like pushing buttons is such a drag and is the sole reason why non-gamers currently don't play games.  So that blowing things out of proportion translates a bit to here.  No one had ever played Zelda and thought to themselves "man this game would be way better if I could pull that lever myself".  It's a really odd thing to single out in an interview like that so that's why I fear that Miyamoto is going to focus too much on it.

Plus having to pull EVERY lever in a game as long as Zelda is going to be really physically tiring.  I don't want Nintendo retooling Zelda too much for that sort of unneeded change.  Games that require that kind of physical movement cannot be epics.  The very idea of including something clashes with Zelda's design.  Pulling levers fits more with pick-up-and-play games.  You can't have an epic Zelda game where you have to move your arms all over the place the whole time.  Well you can but it would be tedious.

Offline trip1eX

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RE: lol he told us way back when
« Reply #19 on: September 26, 2005, 09:28:09 PM »
What you're missing is Miyamoto and Nintendo have used this philosophy (the example in the quote) for all their games for the last 20 years or so.  

This isn't some new vision they've come up with because of the Revolution controller.  

The controller will perhaps enhance this vision, but it will not change it.

That quote is merely an example of 'doing' vs. 'watching'.

Another example in Wind Waker is just like the lever example.  You pressed a button to grab a block and then used the controller to move the block instead of just pressing a button to move a block.   It's the same example as the lever.

It's not the central focus of Wind Waker but these are the subtle gameplay mechanics Nintendo seems to be famous for.  IT's that extra layer of interactivity which makes you feel more like you are doing the task instead of watching it being done.   Interactive vs passive.  Videogame vs movie.  


Offline King of Twitch

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RE: lol he told us way back when
« Reply #20 on: September 26, 2005, 09:28:29 PM »
VideoDarwinism. Only the fit will beat videogames from now on.

Nintendo Revolution: GET FIT OR GET OUT.
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Offline PaLaDiN

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RE: lol he told us way back when
« Reply #21 on: September 26, 2005, 09:56:19 PM »
The point behind the lever comment (and the Revolution controller) isn't simplification, it's transparency. You don't press a button to pull levers in real life, what you do is just pull them. This isn't about adding fun to a Zelda game by letting you physically pull the levers yourself, this is about letting you pull the levers yourself so you don't notice you're playing a game.
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Offline KDR_11k

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RE: lol he told us way back when
« Reply #22 on: September 26, 2005, 10:38:56 PM »
Compare the interactivity of the SCUMM games and that of Wind Waker. SCUMM games have a much larger number of possible actions you can execute on any object. Now imagine Zelda gave you the option to grab any object anywhere and apply force into any direction. Suddently your number of possible actions would be much greater. A puzzle might require tipping objects over or breaking off certain parts. You might even need to place objects from your inventory into the mechanism (e.g. use the sword as a lever, a torch to make a steam engine run, etc). You wouldn't go near a part of the machine and it tells you you can do some context sensitive action, you just look at the machine and figure out "hey, that looks like a sword would fit in there" or "hey, this needs fire". Obviously Nintendo will still build in some obvious hint system that shoves any interactive points into your face because they think it might be too hard otherwise.